Exploits
|
Level
| Exploit
| Action
| Target
| Bonus
| Damage
| Miss/Special
|
Basic Attacks
|
Basic
| Magic Flail +2
| Standard
| One Target
| +10 vs. AC
| 1d10+5
| N/A
|
Basic
| Crossbow
| Standard
| One Target
| +5 vs. AC
| 1d8
| N/A
|
At-Will Exploits
|
1
| Commander's Strike
| Standard
| One Creature
| N/A
| Ally of your choice makes a melee basic attack against target Ally Damage + Your INT Modifier
| N/A
|
1
| Viper's Strike
| Standard
| One Creature
| Strength vs. AC
| 1[W] + STR Modifier
| If target shifts before start of your next turn, provokes attack of opportunity from ally of your choice.
|
1
| Wolf Pack Tactics
| Standard
| One Creature
| Strength vs. AC
| 1[W] + STR Modifier
| Before you attack, one ally adjaced to you or target can shift 1 as a free action.
|
Encounter Exploits
|
Class
| Inspiring Word
| Minor
| You or one ally in Close Burst 5
| N/A
| Target can spend a healing surge and regain an additional 2d6 hit points
| Can be used twice per encounter
|
1
| Warlord's Favor
| Standard
| One Creature
| Strength vs. AC
| 2[W] + STR Modifier
| One ally within 5 squares of you gains a +4 power bonus to attack rolls against target until the end of your next turn.
|
3
| Steel Monsoon
| Standard
| One Creature
| Strength vs. AC
| 2[W] + STR Modifier Damage
| Three allies within 5 squares can shift one square.
|
7
| Surround Foe
| Standard
| One Creature
| Strength vs. AC
| 2[W] + STR Modifier.
| Slide one willing ally who is adjacent to target to any other square adjacent to target.
|
Daily Exploits
|
1
| Lead The Attack
| Standard
| One Creature
| Strength vs. AC
| 3[W] + STR Modifier damage Until end of encounter, allies within 5 squares gain a +4 power bonus to attack rolls against the target.
| Miss: Until end of encounter, allies within 5 squares gain +1 power bonus to attack rolls against the target.
|
5
| Villain's Nightmare
| Standard
| One Creature
| Strength vs. Reflex
| 3[W]+STR Modifier damage
| Until the end of the encounter, when you are adjacent to target and it walks or runs, you can cancel that movement as an immediate interrupt.
|
Utility Exploits
|
2
| Knight's Move
| Move Action
| One ally
| N/A
| Target takes a move action as a free action.
| N/A
|
6
| Guide the Charge
| Immediate Interrupt
| Ranged 10
| N/A
| If an ally hits on a charge, add your intelligence modifier to the damage and push the attack's target 2 squares.
| The ally can shift 2 squares to remain adjacent to the target.
|
Item Exploits
|
8
| Dwarven Chain +2
| Free
| Personal
| N/A
| REgain hit points as if you had spent a healing surge.
| N/A
|
3
| Light Shield of Protection
| Standard Action.
| Personal
| N/A
| You and an adjacent ally gain resist 10 to all damage until the end of your next turn.
| N/A
|