Ariea Hale

From Reydala

Revision as of 01:21, 13 February 2009 by Admin (Talk | contribs)

Current Standing

Relationships

Character Sheet

Level: 7 Class: Warlord Paragon Path: N/A Epic Destiny: N/A
Race: Human Size: Medium Age: 29 Gender: Female Height: 5'10" Weight: 163 lbs. Alignment: Unaligned Deity: Human Pantheon Origin: Nuln
Ability Scores
Statistic Score Base Racial Class Modifier Mod+Level
STR 17 14 2 1 3 6
CON 11 11 0 0 0 3
DEX 10 10 0 0 0 3
INT 17 16 0 1 3 6
WIS 12 12 0 0 1 4
CHA 13 13 0 0 1 4
Defenses
Defense Value Level Stat Item Class Enh Misc
AC 22 13 0 7 0 2 0
Fort 21 13 3 2 1 0 2
Reflex 21 13 3 3 0 0 2
Will 19 13 1 2 1 0 2
Conditional Bonuses
Initiative
Initiative Dex 1/2 Level Misc
5 0 3 2
Movement
Score Base Armor Item Misc
5 6 -1 0 0
ACTION POINTS!
Action Points: 1
Skills
Bonus Skill Stat Mod Trained Armor Misc
2 Acrobatics DEX 3 0 -1 0
6 Arcana INT 6 0 0 0
10 Athletics STR 6 5 -1 0
4 Bluff CHA 4 0 0 0
9 Diplomacy CHA 4 5 0 0
4 Dungeoneering WIS 4 0 0 0
7 Endurance CON 3 5 -1 0
9 Heal WIS 4 5 0 0
11 History INT 6 5 0 0
4 Insight WIS 4 0 0 0
4 Intimidate CHA 4 0 0 0
4 Nature WIS 4 0 0 0
9 Perception WIS 4 5 0 2
6 Religion INT 6 0 0 0
2 Stealth DEX 3 0 -1 0
4 Streetwise CHA 4 0 0 0
2 Thievery DEX 3 0 -1 0
Hit Points
Max HP Bloodied Surge Value Surges/Day
53 26 13 7
Racial Features
+2 Strength
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonus
Class Features
Combat Leader
Commanding Prescence (Tactical)
Inspiring Word
Languages Known
Nuln
Common
Senses
Score Passive Sense Base Skill Bonus
14 Passive Insight 10 4
19 Passive Perception 10 9
Feats
1st Alertness
Human Bonus Human Perseverance
2nd Tactical Assault
4th Action Surge
6th Skill Training (Perception)
Exploits
Level Exploit Action Target Bonus Damage Miss/Special
Basic Attacks
Basic Magic Flail +2 Standard One Target +10 vs. AC 1d10+5 N/A
Basic Crossbow Standard One Target +5 vs. AC 1d8 N/A
At-Will Exploits
1 Commander's Strike Standard One Creature N/A Ally of your choice makes a melee basic attack against target
Ally Damage + Your INT Modifier
N/A
1 Viper's Strike Standard One Creature Strength vs. AC 1[W] + STR Modifier If target shifts before start of your next turn, provokes attack of opportunity from ally of your choice.
1 Wolf Pack Tactics Standard One Creature Strength vs. AC 1[W] + STR Modifier Before you attack, one ally adjaced to you or target can shift 1 as a free action.
Encounter Exploits
Class Inspiring Word Minor You or one ally in Close Burst 5 N/A Target can spend a healing surge and regain an additional 2d6 hit points Can be used twice per encounter
1 Warlord's Favor Standard One Creature Strength vs. AC 2[W] + STR Modifier One ally within 5 squares of you gains a +4 power bonus to attack rolls against target until the end of your next turn.
3 Steel Monsoon Standard One Creature Strength vs. AC 2[W] + STR Modifier Damage Three allies within 5 squares can shift one square.
7 Surround Foe Standard One Creature Strength vs. AC 2[W] + STR Modifier. Slide one willing ally who is adjacent to target to any other square adjacent to target.
Daily Exploits
1 Lead The Attack Standard One Creature Strength vs. AC 3[W] + STR Modifier damage
Until end of encounter, allies within 5 squares gain a +4 power bonus to attack rolls against the target.
Miss: Until end of encounter, allies within 5 squares gain +1 power bonus to attack rolls against the target.
5 Villain's Nightmare Standard One Creature Strength vs. Reflex 3[W]+STR Modifier damage Until the end of the encounter, when you are adjacent to target and it walks or runs, you can cancel that movement as an immediate interrupt.
Utility Exploits
2 Knight's Move Move Action One ally N/A Target takes a move action as a free action. N/A
6 Guide the Charge Immediate Interrupt Ranged 10 N/A If an ally hits on a charge, add your intelligence modifier to the damage and push the attack's target 2 squares. The ally can shift 2 squares to remain adjacent to the target.
Item Exploits
8 Dwarven Chain +2 Free Personal N/A REgain hit points as if you had spent a healing surge. N/A
3 Light Shield of Protection Standard Action. Personal N/A You and an adjacent ally gain resist 10 to all damage until the end of your next turn. N/A
Equipment
Worn Items
Slot Item Level
Left Hand Magic Flail +2 6
Right Hand Light Shield of Protection N/A
Neck Amulet of Protection +2 6
Armor Dwarven Chain +2 8
Carried Items
Crossbow 5
Bolts (20) N/A
Standard Adventurer's Kit N/A
Money and Wealth
0 Copper Terremes
0 Silver Terremes
120 Gold Terremes
0 Platinum Terremes
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