Spells
|
Level
| Spell
| Action
| Target
| Bonus
| Damage
| Miss/Special
|
At-Will Spells
|
1
| Scorching Burst
| Standard
| burst 1 (Range 10)
| Intelligence vs. Reflex
| 1d6 + INT modifier fire damage.
| N/A
|
1
| Ray of Frost
| Standard
| One Creature
| Intelligence vs. Fortitude
| 1d6 + INT Modifier cold damage.
| Target slowed until end of your next turn.
|
Encounter Spells
|
Race
| Fey Step
| Move
| Personal
| N/A
| Teleport up to 5 squares
| N/A
|
1
| Icy Terrain
| Standard
| Burst 1 (Range 10)
| Intelligence vs. Reflex
| 1d6 + INT Modifier cold damage
| Target is knocked prone.
|
3
| Icy Rays
| Standard
| One or two creatures
| Intelligence vs. Reflex
| 1d10 + INT Modifier cold damage
| Target immobilized until the end of your next turn
|
7
| Winter's Wrath
| Standard
| burst 2 (Range 10)
| Intelligence vs. Fortitude
| 2d8 + INT modifier cold damage
| Blizzard persists till end of your next turn.
|
Daily Spells
|
1
| Acid Arrow
| Standard
| One Creature
| Intelligence vs. Reflex
| 2d8 + INT modifier acid damage, ongoing 5 acid damage (save ends)
| Secondary attack: Adjacent enemies , 1d8 + INT Modifier damage, ongoing 5 acid damage (save ends).
|
1
| Freezing Cloud
| Standard
| burst 2 (Range 10)
| Intelligence vs. Fortitude
| 1d8 + INT modifier cold damage.
| Persists until the end of your next turn.
|
5
| Bigby's Icy Grasp
| Standard
| Range 20
| Intelligence vs. Reflex
| Summons Icy Conjuration, 2d8 + INT modifier cold, grabs target.
| Sustain Minor
|
5
| Fireball
| Standard
| Burst 3 (Range 20)
| Intelligence vs. Reflex
| 3d6 + INT modifier fire damage.
| Miss: Half Damage
|
Utility Spells
|
2
| Expeditious Retreat
| Move
| Personal
| N/A
| Shift up to twice your speed.
| N/A
|
2
| Shield
| Immediate Interrupt
| Personal
| N/A
| Gain a +4 bonus to AC and reflex defense until end of your next turn
| N/A
|
6
| Dispel Magic
| Standard
| One conjuration or zone.
| Intelligence vs. Will of creator
| Conjuration or zone destroyed.
| N/A
|
6
| Wall of Fog
| Standard
| Personal
| N/A
| Conjure wall of fog, gaining concealment and blocking sight.
| Sustain Minor
|
Item Exploits
|
8
| Wand of Ray of Enfeeblement
| Standard
| Range 10
| Intelligence vs. Fortitude
| 1d10 + Intelligence modifier damage
| Target weakened until end of your next turn.
|
3
| Gloves of Piercing
| Minor
| Personal
| N/A
| Until end of encounter your attacks ignore any resistance of 10 or lower
| N/A
|
Rituals
|
Level
| Ritual
| Time
| Duration
| Component Cost
| Component Type
| Key Skill
|
1
| Comprehend Language
| 10 minutes
| 24 hours
| 10 gt
| Alchemical
| Arcana
|
1
| Magic Mouth
| 10 minutes
| Until Discharged
| 10 gt
| Alchemical
| Arcana
|
1
| Brew Potion
| 1 hour
| Permanent
| Varies
| Alchemical or Incense
| Arcana or Religion
|
4
| Knock
| 10 minutes
| Instantaneous
| 35 gt
| Alchemical
| Arcana
|
4
| Hand of Fate
| 10 minutes
| 10 minutes
| 70 gt
| Incense
| Religion
|