Custom Spells (Shadowrun)
From Reydala
(Created page with '(Subject to actual testing / change) '''Detect Unreality''' '''Type:''' Mana '''Range:''' Area (Directly around self) '''Damage:''' N/A '''Duration:''' Immediate '''Drain…')
Current revision as of 12:34, 23 October 2011
(Subject to actual testing / change)
Detect Unreality
Type: Mana
Range: Area (Directly around self)
Damage: N/A
Duration: Immediate
Drain Value: 2
A basic spell that the caster can use to determine the background level of unreality. Has a small lingering effect so where fluctuations or immediate changes can still be detected.
Endure Unreality
Type: Mana
Range: Area (Self + 5m radius per force added)
Damage: N/A
Duration: Sustained
Damage: N/A
Drain Value: Force + 3
Creates a sustained sphere that prevents the harmful effects of higher levels of unreality. While the area inside of the sphere is a safe background level of unreality, everything outside the sphere remains the same. This does nothing against extremely high levels of unreality.
Destroy Unreality
Type: Mana
Range: Area (Self + variable based on background level of unreality)
Damage: N/A
Duration: Immediate
Drain Value: 5+Background level of unreality
Destroys all the unreality in a given area, attempting to turn it into a pure reality field. Due to the concentration and levels of unreality, this pure reality field will only last for a few seconds. This will have direction consequences on creatures are not native to the plane cast on, as well as devices that have a reliance on unreality to operate (So just about anything with electricity).