Erik Vullgrad

From Reydala

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Revision as of 21:51, 13 February 2009

Character Sheet

Level: 7 Class: Cleric Paragon Path: N/A Epic Destiny: N/A
Race: Human Size: Medium Age: 31 Gender: Male Height: 5'11" Weight: 170 lb. Alignment: Good Deity: Mulinel Origin: Kaltia
Ability Scores
Statistic Score Base Racial Class Modifier Mod+1/2 Level
STR 11 11 0 0 0 3
CON 12 12 0 0 1 4
DEX 10 10 0 0 0 3
INT 13 13 0 0 1 4
WIS 19 16 2 1 4 7
CHA 15 14 0 1 1 4
Defenses
Defense Value Level Stat Item Class Enh Misc
AC 20 13 0 6 0 1 0
Fort 17 13 1 1 0 0 2
Reflex 17 13 1 1 0 0 2
Will 22 13 4 1 2 0 2
Conditional Bonuses: Resist Poison 5, +2 AC vs. Opportunity attacks
Initiative
Initiative Dex 1/2 Level Misc
7 0 3 4
Movement
Score Base Armor Item Misc
5 6 -1 0 0
ACTION POINTS!
Action Points: 1
Skills
Bonus Skill Stat Mod Trained Armor Misc
3 Acrobatics DEX 3 0 0 0
9 Arcana INT 4 5 0 0
3 Athletics STR 3 0 0 0
5 Bluff CHA 5 0 0 0
10 Diplomacy CHA 5 5 0 0
7 Dungeoneering WIS 7 0 0 0
4 Endurance CON 4 0 0 0
12 Heal WIS 7 5 0 0
4 History INT 4 0 0 0
12 Insight WIS 7 5 0 0
5 Intimidate CHA 5 0 0 0
7 Nature WIS 7 0 0 0
7 Perception WIS 7 0 0 0
9 Religion INT 4 5 0 0
3 Stealth DEX 3 0 0 0
5 Streetwise CHA 5 0 0 0
3 Thievery DEX 3 0 0 0
Hit Points
Max HP Bloodied Surge Value Surges/Day
54 27 13 10
Racial Features
+2 Wisdom
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses
Class Features
Channel Divinity
Healer's Lore
Healing Word
Ritual Casting
Languages Known
Nuln
Kaltian
Common
Senses
Score Passive Sense Base Skill Bonus
22 Passive Insight 10 12
17 Passive Perception 10 7
Feats
1st Human Perseverance
Human Bonus Action Surge
2nd Defensive Mobility
4th Improved Initiative
6th Durable
Prayers
Level Exploit Action Target Bonus Damage Miss
At-Will Prayers
1 Priest's Shield Standard One Target Wisdom vs. Reflex 1d8+WIS Modifier radiant
Ally gains +1 bonus to AC
N/A
1 Sacred Flame Standard One Target Wisdom vs. Reflex 1d6 + WIS Modifier damage. One ally gains temporary hit points or makes a saving throw.
1 Lance of Faith Standard One Target Wisdom vs. Reflex 1d8 + WIS Modifier radiant. One ally gains +2 power bonus to next attack against target.
Encounter Prayers
Class Channel Divinity: Divine Fortune Free Personal N/A +1 bonus to attack or save N/A
Class Channel Divinity: Turn Undead Standard Close Burst 2 Wisdom vs. Will 1d10+WIS Modifier damage
Move target 3+CHA squares
Target Immobilized.
Miss:Half Damage, Not Immobilized.
Class Healing Word Minor You or one ally
Close Burst 5
N/A Target spends healing surge.
Recovers +2d6 hit points.
N/A
1 Divine Glow Standard Close blast 3 Wisdom vs. Reflex 1d8 + WIS Modifier Radiant Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
3 Daunting Light Standard One Creature Wisdom vs. Reflex 2d10 + WIS Modifier Radiant One ally gains combat advantage against the target until the end of your next turn.
7 Searing Light Standard One Creature Wisdom vs. Reflex 2d6 + WIS Modifier Radiant Target blinded until the end of your next turn.
Daily Prayers
1 Beacon of Hope Standard Close burst 3 Wisdom vs. Will The target is weakened until the end of its next turn. You and your allies in the burst regain 5 hit points.
Healing powers restore +5 hit points until the end of the encounter.
5 Spiritual Weapon Standard Ranged 10 Wisdom vs. AC Conjure a spiritual weapon in target's square, your allies gain combat advantage against the target. You can move the weapon 10 squares as a move action. Sustain Minor
Utility Prayers
2 Bless Standard Close Burst 20 N/A Until end of the encounter, all targets gain a +1 power bonus to attack rolls. N/A
6 Cure Serious Wounds Standard You or One Creature N/A Target Regains hit points as if
it had spent two healing surges.
N/A
Item Prayers
7 Symbol of Life +2 Minor Action Personal N/A Until end of turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points. N/A
7 Belt of Sacrifice Minor Action One ally within 5 squares N/A Lose two healing surges. Ally regains one healing surge. N/A
5 Exalted Chainmail +1 Minor Action Personal N/A Until the end of your turn, each character healed by one of your encounter or daily powers regains additional hit points equal to 1d10 + CHA modifier. N/A
Rituals
Level Ritual Time Duration Component Cost Component Type Key Skill
1 Gentle Repose 1 hour Special 10 GT Salves Heal
1 Brew Potion 1 hour Permanent Special Alchemical or Incense Arcana or Religion
Equipment
Worn Items
Slot Item Level
Right Hand Symbol of Life +2 7
Waist Belt of Sacrifice 7
Armor Exalted Chain Mail +1 5
Neck Amulet of Health +1 3
Carried Items
Ritual Book (Gentle Repose, Brew Potion) N/A
Standard Adventurer's Kit N/A
Money and Wealth
0 Copper Terremes
0 Silver Terremes
0 Gold Terremes
0 Platinum Terremes
Ritual Components
Mystic Salves 60 gt
Spiritual Incense 60 gt
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