Water Maidens
From Reydala
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- | Medium Elemental (Water) | + | '''Medium Elemental''' (Water) |
'''Hit Dice:''' 2d8+2 (11 hp) | '''Hit Dice:''' 2d8+2 (11 hp) | ||
- | Initiative: +2 | + | '''Initiative:''' +2 |
- | Speed: 20 ft. (4 Squares), swim 90 ft. | + | '''Speed:''' 20 ft. (4 Squares), swim 90 ft. |
- | Armor Class: 12(+2 Dex), touch 12, flat-footed 10. | + | '''Armor Class:''' 12(+2 Dex), touch 12, flat-footed 10. |
- | Base Attack/Grapple: +1/+0 | + | '''Base Attack/Grapple:''' +1/+0 |
- | Attack: Slam +0 Melee (1d4-1) | + | '''Attack:''' Slam +0 Melee (1d4-1) |
- | Full Attack: Slam +0 Melee (1d4-1) | + | '''Full Attack:''' Slam +0 Melee (1d4-1) |
- | Space/Reach: 5 ft./5 ft. | + | '''Space/Reach:''' 5 ft./5 ft. |
- | Special Attacks: Healing Rain | + | '''Special Attacks:''' Healing Rain |
- | Special Qualities: Elemental Traits, Reform, Water Blending. | + | '''Special Qualities:''' Elemental Traits, Reform, Water Blending. |
- | Saves: Fort +3, Ref +1, Will +4 | + | '''Saves:''' Fort +3, Ref +1, Will +4 |
- | Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14 | + | '''Abilities:''' Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14 |
- | Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4 | + | '''Skills:''' Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4 |
- | Feats: Iron Will | + | '''Feats:''' Iron Will |
- | Environment: Oceans, Lakes, Rivers | + | '''Environment:''' Oceans, Lakes, Rivers |
- | Organization: Solitary, Team (3-4), or School (20-30) | + | '''Organization:''' Solitary, Team (3-4), or School (20-30) |
- | Challenge Rating: 1 | + | '''Challenge Rating:''' 1 |
- | Treasure: None | + | '''Treasure:''' None or Standard |
- | Alignment: Always Neutral Good | + | '''Alignment:''' Always Neutral Good |
- | Advancement:3-40 HD (Medium) or by Character Class | + | '''Advancement:''' 3-40 HD (Medium) or by Character Class |
- | Level Adjustment: +1 | + | '''Level Adjustment:''' +1 |
Revision as of 09:05, 18 March 2008
Medium Elemental (Water)
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 20 ft. (4 Squares), swim 90 ft.
Armor Class: 12(+2 Dex), touch 12, flat-footed 10.
Base Attack/Grapple: +1/+0
Attack: Slam +0 Melee (1d4-1)
Full Attack: Slam +0 Melee (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Healing Rain
Special Qualities: Elemental Traits, Reform, Water Blending.
Saves: Fort +3, Ref +1, Will +4
Abilities: Str 9, Dex 12, Con 13, Int 12, Wis 15, Cha 14
Skills: Spot +4, Listen +4, Heal +7, Knowledge (Religion) +3, Knowledge (Nature) +3, Sense Motive +4
Feats: Iron Will
Environment: Oceans, Lakes, Rivers
Organization: Solitary, Team (3-4), or School (20-30)
Challenge Rating: 1
Treasure: None or Standard
Alignment: Always Neutral Good
Advancement: 3-40 HD (Medium) or by Character Class
Level Adjustment: +1