Custom Feats (4E)
From Reydala
(Difference between revisions)
(→Divine Feats) |
|||
(17 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
==Heroic Tier Feats== | ==Heroic Tier Feats== | ||
+ | ===General Feats=== | ||
+ | {{Feat|Name=Diplomat | ||
+ | |Type=General | ||
+ | |Prereq=None | ||
+ | |Benefit=Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Weapon Improvisation | ||
+ | |Type=General | ||
+ | |Prereq=Proficiency with Simple Weapons | ||
+ | |Benefit=You gain a +2 Proficiency bonus when attacking with improvised weapons. | ||
+ | |}} | ||
+ | |||
+ | ===Racial Feats=== | ||
+ | {{Feat|Name=Hidden Sniper | ||
+ | |Type=Racial | ||
+ | |Prereq=Wild Elf | ||
+ | |Benefit=If you are hidden in difficult terrain and make a ranged attack against an enemy, you can immediately make another stealth check to remain hidden. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Jungle Strider | ||
+ | |Type=Racial | ||
+ | |Prereq=Wild Elf | ||
+ | |Benefit=You can ignore the first square of difficult terrain you enter during your turn. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Unseen Strike | ||
+ | |Type=Racial | ||
+ | |Prereq=Wild Elf | ||
+ | |Benefit=If you started your turn concealed or in difficult terrain and make a melee attack against an enemy, gain a +2 racial bonus to the damage roll. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Unconditional Survival | ||
+ | |Type=Racial | ||
+ | |Prereq=Wild Elf | ||
+ | |Benefit=If you are afflicted by an effect that a saving throw can end but fail a saving throw to remove it, you can expend a healing surge to immediately end that effect. | ||
+ | |}} | ||
+ | |||
+ | ===Divine Feats=== | ||
{{Feat|Name=Chill of the Ice Queen | {{Feat|Name=Chill of the Ice Queen | ||
|Type=Divine | |Type=Divine | ||
Line 15: | Line 54: | ||
|Attack= Wisdom ''or'' Charisma vs. Fortitude | |Attack= Wisdom ''or'' Charisma vs. Fortitude | ||
|Effect='''Effect:''' 2d6 + WIS cold damage. Targets are dazed (save ends). <br> '''Special:''' You must take the Chill of the Ice Queen feat to use this power. | |Effect='''Effect:''' 2d6 + WIS cold damage. Targets are dazed (save ends). <br> '''Special:''' You must take the Chill of the Ice Queen feat to use this power. | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
|}} | |}} | ||
Line 38: | Line 71: | ||
|Attack= N/A | |Attack= N/A | ||
|Effect='''Effect:''' Until the end of your next turn, all allies in range gain +4 to all defenses. <br> '''Special:''' You must take the Dizal's Shield feat to use this power. | |Effect='''Effect:''' Until the end of your next turn, all allies in range gain +4 to all defenses. <br> '''Special:''' You must take the Dizal's Shield feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Echo of the Melody | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship the Melody | ||
+ | |Benefit=You can invoke the power of your deity to use ''Echo of the Melody'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Echo of the Melody | ||
+ | |Level=Feat Power | ||
+ | |Description=The melody makes your notes and words soar through the air and return, forming a divine echo. | ||
+ | |Keywords=Divine | ||
+ | |Action=Minor Action | ||
+ | |Range='''Close Burst''' 10 | ||
+ | |Target=Each ally in burst. | ||
+ | |Attack=N/A | ||
+ | |Effect='''Effect:''' Choose a positive effect that you placed on you or your allies that is about to expire this turn. That effect continues until the end of your next turn instead. <br> '''Special:''' You must take the Echo of the Melody feat to use this power. | ||
|}} | |}} | ||
Line 86: | Line 136: | ||
|Action=Immediate Reaction | |Action=Immediate Reaction | ||
|Range='''Personal''' | |Range='''Personal''' | ||
- | |Target=Yourself, if you roll a 1 on an attack roll or a saving throw. | + | |Target=Yourself, if you roll a 1 on an attack roll, skill check, or a saving throw. |
|Attack=N/A | |Attack=N/A | ||
|Effect='''Effect:''' discard the previous rolls result and resolve the consequences as if you had rolled a natural 20. <br> '''Special:''' You must take the Laviege's Unreality feat to use this power. | |Effect='''Effect:''' discard the previous rolls result and resolve the consequences as if you had rolled a natural 20. <br> '''Special:''' You must take the Laviege's Unreality feat to use this power. | ||
|}} | |}} | ||
+ | {{Feat|Name=Lucion's Barrier | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Lucion. | ||
+ | |Benefit=You can invoke the power of your deity to use ''Lucion's Barrier'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Lucion's Barrier | ||
+ | |Level=Feat Power | ||
+ | |Description=Invoking Lucion's name, you create a transparent wall of flexible energy between you and your foes. | ||
+ | |Keywords=Divine, Force | ||
+ | |Action=Standard Action | ||
+ | |Range='''Wall''' 8 within 10 | ||
+ | |Target=Any enemy that is within the wall, or any enemy whose movement enters a wall square. | ||
+ | |Attack=Intelligence vs. Fortitude | ||
+ | |Effect='''Hit:''' 1d8 + INT modifier force damage, push the target two squares. If this power hits after being triggered by an enemies movement, they can make no further moves this turn. <br> '''Special:''' You must take the Lucion's Barrier feat to use this power. | ||
+ | |}} | ||
{{Feat|Name=Mulinel's Blessing | {{Feat|Name=Mulinel's Blessing | ||
|Type=Divine | |Type=Divine | ||
Line 105: | Line 171: | ||
|Target=You or one ally | |Target=You or one ally | ||
|Attack= N/A | |Attack= N/A | ||
- | |Effect='''Effect:''' The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. <br> '''Special:''' You must take the | + | |Effect='''Effect:''' The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. <br> '''Special:''' You must take the Mulinel's Blessing feat to use this power. |
|}} | |}} | ||
- | {{Feat|Name= | + | {{Feat|Name=Protection of Dragons |
|Type=Divine | |Type=Divine | ||
- | |Prereq=Channel Divinity class feature, must worship | + | |Prereq=Channel Divinity class feature, must worship Anarechnavaylis. |
- | |Benefit=You can invoke the power of your deity to use '' | + | |Benefit=You can invoke the power of your deity to use ''Protection of Dragons'' |
|}} | |}} | ||
- | {{EncounterPower|Name=Channel Divinity: | + | {{EncounterPower|Name=Channel Divinity: Protection of Dragons |
|Level=Feat Power | |Level=Feat Power | ||
- | |Description= | + | |Description=You trace the rune of one of the fifteen drakes with your finger as a colored aura spreads from your feet. |
|Keywords=Divine | |Keywords=Divine | ||
|Action=Standard Action | |Action=Standard Action | ||
- | |Range='''Close Burst''' | + | |Range='''Close Burst''' 3 |
|Target=Each ally in burst. | |Target=Each ally in burst. | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
|Attack=N/A | |Attack=N/A | ||
- | |Effect='''Effect:''' | + | |Effect='''Effect:''' Choose an element type from among fire, ice, lightning, thunder, poison, and psychic. Allies within the area gain resist 5 of that type until the end of the encounter. <br> '''Special:''' You must take the Protection of Dragons feat to use this power. |
|}} | |}} | ||
Line 156: | Line 205: | ||
|Target=Yourself, if you are targetted by a power that would slow, restrain, or immobilize you. | |Target=Yourself, if you are targetted by a power that would slow, restrain, or immobilize you. | ||
|Attack= N/A | |Attack= N/A | ||
- | |Effect='''Effect:''' You are not slowed, restrained, or immoblized. Resolve any other effects of the triggering power as normal. You may immediately shift 5 spaces. | + | |Effect='''Effect:''' You are not slowed, restrained, or immoblized. Resolve any other effects of the triggering power as normal. You may immediately shift 5 spaces. <br> '''Special:''' You must take the Ragnae's Release feat to use this power. |
|}} | |}} | ||
Line 191: | Line 240: | ||
|Attack=Strength vs. AC | |Attack=Strength vs. AC | ||
|Effect='''Effect:''' 1[W]+STR modifier damage. Deal an additional 1[W] damage for every time the enemy has targetted you with an attack. Opportunity attacks do not count for the purpose of this power. <br> '''Special:''' You must take the Regial's Anger feat to use this power. | |Effect='''Effect:''' 1[W]+STR modifier damage. Deal an additional 1[W] damage for every time the enemy has targetted you with an attack. Opportunity attacks do not count for the purpose of this power. <br> '''Special:''' You must take the Regial's Anger feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Sor's Intercession | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Sor | ||
+ | |Benefit=You can invoke the power of your deity to use ''Sor's Intercession'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Sor's Intercession | ||
+ | |Level=Feat Power | ||
+ | |Description=You call upon Sor's aid to slow the passage of death, if at least for a moment. | ||
+ | |Keywords=Divine | ||
+ | |Action=Free Action | ||
+ | |Range='''Ranged''' 10 | ||
+ | |Target=One creature. | ||
+ | |Attack= N/A | ||
+ | |Effect='''Effect:''' The target automatically succeeds on their next saving throw against death. <br> '''Special:''' You must take the Sor's Intercession feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Terrema's Resolve | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Terrema | ||
+ | |Benefit=You can invoke the power of your deity to use ''Terrema's Resolve'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Terrema's Resolve | ||
+ | |Level=Feat Power | ||
+ | |Description=As you pray, the strength of the earth suffuses your soul, helping you and your allies to stand strong. | ||
+ | |Keywords=Divine | ||
+ | |Action=Standard Action | ||
+ | |Range='''Close Burst''' 5 | ||
+ | |Target=Each ally in burst. | ||
+ | |Attack= N/A | ||
+ | |Effect='''Effect:''' Each target gains resist 10 to all damage until the end of your next turn. <br> '''Special:''' You must take the Terrema's Resolve feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Triana's Clarion | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Triana | ||
+ | |Benefit=You can invoke the power of your deity to use ''Triana's Clarion'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Triana's Clarion | ||
+ | |Level=Feat Power | ||
+ | |Description=With a telling blow comes a divine sign of inevitable victory, stirring your allies into greater acts of heroism. | ||
+ | |Keywords=Divine, Radiant | ||
+ | |Action=Immediate Action | ||
+ | |Range='''Burst''' 5 within 10 squares. | ||
+ | |Target=An enemy who is struck by a critical hit, either by you or by an ally. | ||
+ | |Attack=N/A | ||
+ | |Effect='''Effect:''' The enemy takes an additional 1d8 + CHA radiant damage. Each ally in burst gains a +2 power bonus to attack rolls until the end of your next turn. <br> '''Special:''' You must take the Triana's Clarion feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | {{Feat|Name=Vision of Cyphus | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Cyphus. | ||
+ | |Benefit=You can invoke the power of your deity to use ''Vision of Cyphus'' | ||
+ | |}} | ||
+ | |||
+ | {{EncounterPower|Name=Channel Divinity: Vision of Cyphus | ||
+ | |Level=Feat Power | ||
+ | |Description=You see a momentary revelation, telling you exactly where to stand next. | ||
+ | |Keywords=Divine | ||
+ | |Action=Immediate Interrupt | ||
+ | |Range='''Personal''' | ||
+ | |Target=Yourself, if you are targetted by an enemy area effect power. | ||
+ | |Attack=N/A | ||
+ | |Effect='''Effect:''' The attack automatically misses you. You may shift to any square in the powers area, or a number of squares equal to your wisdom modifier, whichever is shorter. <br> '''Special:''' You must take the Vision of Cyphus feat to use this power. | ||
|}} | |}} | ||
==Paragon Tier Feats== | ==Paragon Tier Feats== | ||
+ | ===General Feats=== | ||
{{Feat|Name=Diehard | {{Feat|Name=Diehard | ||
|Type=General | |Type=General | ||
Line 199: | Line 317: | ||
|Benefit=If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1. If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual. | |Benefit=If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1. If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual. | ||
|}} | |}} | ||
+ | |||
+ | {{Feat|Name=Weapon Versatility | ||
+ | |Type=General | ||
+ | |Prereq=Proficiency with Martial Weapons. | ||
+ | |Benefit=Gain a +1 to damage rolls with all weapon types. Increase this bonus to +2 at 21st level. | ||
+ | |}} | ||
+ | |||
+ | ===Divine Feats=== | ||
+ | |||
+ | {{Feat|Name=Crescendo | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, Must worship the Melody, Echo of the Melody | ||
+ | |Benefit=You can invoke the power of your deity to use ''Crescendo'' | ||
+ | |}} | ||
+ | |||
+ | {{DailyPower|Name=Channel Divinity: Crescendo | ||
+ | |Level=Feat Power | ||
+ | |Description=You call upon the Melody to amplify an effect. | ||
+ | |Keywords=Divine | ||
+ | |Action=Immediate Interrupt | ||
+ | |Range='''Close Burst''' 10 | ||
+ | |Target=One effect targeting allies or enemies in the area. | ||
+ | |Attack=N/A | ||
+ | |Effect='''Trigger:''' An effect is placed upon allies or enemies within the power's area. <br> '''Effect:''' If the effect provides a bonus to allies defenses, attacks, or damage, add your CHA modifier to the original effect. If the effect inflicts a penalty upon a foe's attacks, defenses, or damage increase the penalty by your CHA modifier. If the effect causes ongoing damage, add double your CHA modifier to the damage inflicted. <br> '''Special:''' You must take the Crescendo feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | |||
+ | {{Feat|Name=Dizal's Rejuvenation | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship Dizal, Dizal's Shield | ||
+ | |Benefit=You can invoke the power of your deity to use ''Dizal's Rejuvenation'' | ||
+ | |}} | ||
+ | |||
+ | {{DailyPower|Name=Channel Divinity: Dizal's Rejuvenation | ||
+ | |Level=Feat Power | ||
+ | |Description=You call upon Dizal to bring aid to your allies and protect them from further harm. | ||
+ | |Keywords=Divine | ||
+ | |Action=Standard Action | ||
+ | |Range='''Close Burst''' 10 | ||
+ | |Target=Each ally in burst. | ||
+ | |Attack=N/A | ||
+ | |Effect='''Effect:''' Each ally in the area can immediately make a saving throw for any effect on them that a save may end. They make this saving throw with a +2 power bonus added to the roll. For every effect successfully removed, the target gains temporary HP equal to your WIS modifier and a +1 untyped bonus to their defenses that lasts until the end of the encounter. <br> '''Special:''' You must take the Dizal's Rejuvenation feat to use this power. | ||
+ | |}} | ||
+ | |||
+ | |||
+ | {{Feat|Name=Storm of the Ice Queen | ||
+ | |Type=Divine | ||
+ | |Prereq=Channel Divinity class feature, must worship the Ice Queen, Chill of the Ice Queen | ||
+ | |Benefit=You can invoke the power of your deity to use ''Storm of the Ice Queen'' | ||
+ | |}} | ||
+ | |||
+ | {{DailyPower|Name=Channel Divinity: Storm of the Ice Queen | ||
+ | |Level=Feat Power | ||
+ | |Description=You call upon the ice queen to wreathe the battlefield in a brutal blizzard. | ||
+ | |Keywords=Divine, Implement, Cold | ||
+ | |Action=Standard Action | ||
+ | |Range='''Burst''' 5 within 10 squares. | ||
+ | |Target=Each enemy in burst. | ||
+ | |Attack= Wisdom ''or'' Charisma vs. Fortitude | ||
+ | |Effect='''Hit:''' 4d6 + WIS or CHA cold damage. Targets are slowed until the end of your next turn. <br> '''Effect:''' The zone persists until the end of the encounter, all who move through the zone or start their turn inside it are subject to another attack. You can move the storm a number of squares up to your WIS or CHA modifier as a minor action. <br> '''Special:''' You must take the Storm of the Ice Queen feat to use this power. | ||
+ | |}} | ||
+ | |||
==Epic Tier Feats== | ==Epic Tier Feats== |
Current revision as of 00:44, 26 August 2011
Contents |
Heroic Tier Feats
General Feats
Diplomat | General | |||
Prerequisites: None | ||||
Benefit: Choose a country. You can read, write, and speak that country's language. Additionally gain a +2 Feat bonus to bluff, intimidate, streetwise, and diplomacy checks when dealing with residents of that country. |
Weapon Improvisation | General | |||
Prerequisites: Proficiency with Simple Weapons | ||||
Benefit: You gain a +2 Proficiency bonus when attacking with improvised weapons. |
Racial Feats
Hidden Sniper | Racial | |||
Prerequisites: Wild Elf | ||||
Benefit: If you are hidden in difficult terrain and make a ranged attack against an enemy, you can immediately make another stealth check to remain hidden. |
Jungle Strider | Racial | |||
Prerequisites: Wild Elf | ||||
Benefit: You can ignore the first square of difficult terrain you enter during your turn. |
Unseen Strike | Racial | |||
Prerequisites: Wild Elf | ||||
Benefit: If you started your turn concealed or in difficult terrain and make a melee attack against an enemy, gain a +2 racial bonus to the damage roll. |
Unconditional Survival | Racial | |||
Prerequisites: Wild Elf | ||||
Benefit: If you are afflicted by an effect that a saving throw can end but fail a saving throw to remove it, you can expend a healing surge to immediately end that effect. |
Divine Feats
Chill of the Ice Queen | Divine | |||
Prerequisites: Channel Divinity class feature, must worship the Ice Queen | ||||
Benefit: You can invoke the power of your deity to use Chill of the Ice Queen |
Channel Divinity: Chill of the Ice Queen | Feat Power | |||
You call upon the ice queen to surround yourself in a frigid blizzard that dulls the senses. | ||||
Encounter ✦ Divine, Implement, Cold | ||||
Standard Action | Close Burst 3 | |||
Target: Each enemy in burst. | ||||
Attack: Wisdom or Charisma vs. Fortitude | ||||
Effect: 2d6 + WIS cold damage. Targets are dazed (save ends). Special: You must take the Chill of the Ice Queen feat to use this power. |
Dizal's Shield | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Dizal | ||||
Benefit: You can invoke the power of your deity to use Dizal's Shield |
Channel Divinity: Dizal's Shield | Feat Power | |||
You and your allies are suddenly bathed in a golden light that deflects attacks. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Until the end of your next turn, all allies in range gain +4 to all defenses. Special: You must take the Dizal's Shield feat to use this power. |
Echo of the Melody | Divine | |||
Prerequisites: Channel Divinity class feature, must worship the Melody | ||||
Benefit: You can invoke the power of your deity to use Echo of the Melody |
Channel Divinity: Echo of the Melody | Feat Power | |||
The melody makes your notes and words soar through the air and return, forming a divine echo. | ||||
Encounter ✦ Divine | ||||
Minor Action | Close Burst 10 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Choose a positive effect that you placed on you or your allies that is about to expire this turn. That effect continues until the end of your next turn instead. Special: You must take the Echo of the Melody feat to use this power. |
Fianna's Brand | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Fianna | ||||
Benefit: You can invoke the power of your deity to use Fianna's Brand |
Channel Divinity: Fianna's Brand | Feat Power | |||
You call for Fianna's strength and your weapons are soon enveloped in divine flame. | ||||
Encounter ✦ Divine, Fire | ||||
Minor Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Until the end of your next turn, all basic attacks and powers with the Weapon keyword inflict an additional +1d6 fire damage on a successful hit. Special: You must take the Fianna's Brand feat to use this power. |
Hald's Plan | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hald | ||||
Benefit: You can invoke the power of your deity to use Hald's Plan |
Channel Divinity: Hald's Plan | Feat Power | |||
The entirety of the battle you have been waiting for the enemy to leave themselves open, you now seize the opportunity to claim victory. You must, for Hald does not tolerate Failure. | ||||
Encounter ✦ Divine, Weapon | ||||
Standard Action | Melee Weapon | |||
Target: One enemy that grants combat advantage to you. | ||||
Attack: Strength vs. AC | ||||
Hit: 2[W] + STR damage. Until the end of your next turn, the enemy grants combat advantage to all of your allies. Your allies also receive a power bonus to attack rolls against the target equal to your wisdom modifier. Miss: Until the end of your next turn, you grant combat advantage to all enemies and suffer a -2 penalty to AC. Special: You must take the Hald's Plan feat to use this power. |
Laviege's Unreality | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Laviege | ||||
Benefit: You can invoke the power of your deity to use Laviege's Unreality |
Channel Divinity: Laviege's Unreality | Feat Power | |||
A small push of unreality turns madness into method. | ||||
Encounter ✦ Divine, Unreal | ||||
Immediate Reaction | Personal | |||
Target: Yourself, if you roll a 1 on an attack roll, skill check, or a saving throw. | ||||
Attack: N/A | ||||
Effect: discard the previous rolls result and resolve the consequences as if you had rolled a natural 20. Special: You must take the Laviege's Unreality feat to use this power. |
Lucion's Barrier | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Lucion. | ||||
Benefit: You can invoke the power of your deity to use Lucion's Barrier |
Channel Divinity: Lucion's Barrier | Feat Power | |||
Invoking Lucion's name, you create a transparent wall of flexible energy between you and your foes. | ||||
Encounter ✦ Divine, Force | ||||
Standard Action | Wall 8 within 10 | |||
Target: Any enemy that is within the wall, or any enemy whose movement enters a wall square. | ||||
Attack: Intelligence vs. Fortitude | ||||
Hit: 1d8 + INT modifier force damage, push the target two squares. If this power hits after being triggered by an enemies movement, they can make no further moves this turn. Special: You must take the Lucion's Barrier feat to use this power. |
Mulinel's Blessing | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Mulinel | ||||
Benefit: You can invoke the power of your deity to use Mulinel's Blessing |
Channel Divinity: Mulinel's Blessing | Feat Power | |||
You call upon your deity to help an ally in grave need. | ||||
Encounter ✦ Divine, Healing | ||||
Minor Action | Ranged 10 | |||
Target: You or one ally | ||||
Attack: N/A | ||||
Effect: The target may immediately spend a healing surge and recover an additional 1d6 hit points. If the target was bloodied, they gain +2 to all defenses until the end of your next turn. Special: You must take the Mulinel's Blessing feat to use this power. |
Protection of Dragons | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Anarechnavaylis. | ||||
Benefit: You can invoke the power of your deity to use Protection of Dragons |
Channel Divinity: Protection of Dragons | Feat Power | |||
You trace the rune of one of the fifteen drakes with your finger as a colored aura spreads from your feet. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 3 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Choose an element type from among fire, ice, lightning, thunder, poison, and psychic. Allies within the area gain resist 5 of that type until the end of the encounter. Special: You must take the Protection of Dragons feat to use this power. |
Ragnae's Release | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Ragnae | ||||
Benefit: You can invoke the power of your deity to use Ragnae's Release |
Channel Divinity: Ragnae's Release | Feat Power | |||
You elude your foe's attempt to confine you, moving like the wind itself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Personal | |||
Target: Yourself, if you are targetted by a power that would slow, restrain, or immobilize you. | ||||
Attack: N/A | ||||
Effect: You are not slowed, restrained, or immoblized. Resolve any other effects of the triggering power as normal. You may immediately shift 5 spaces. Special: You must take the Ragnae's Release feat to use this power. |
Rebuke of Hirax | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Hirax | ||||
Benefit: You can invoke the power of your deity to use Rebuke of Hirax |
Channel Divinity: Rebuke of Hirax | Feat Power | |||
Aided by Hirax's strength, you stubbornly refuse to move. Your foe's attempt only serves to displace themself. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Ranged 10 | |||
Target: An Enemy that uses a power that would cause you to move by a push, pull, or slide. | ||||
Attack: N/A | ||||
Effect: You can move the enemy instead of being moved, using the same constrictions of the power that was used on you. Special: You must take the Rebuke of Hirax feat to use this power. |
Regial's Anger | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Regial | ||||
Benefit: You can invoke the power of your deity to use Regial's Anger |
Channel Divinity: Regial's Anger | Feat Power | |||
You focus your divine anger into your weapon, striking in sync with your deity. | ||||
Encounter ✦ Divine, Weapon | ||||
Standard Action | Melee weapon | |||
Target: One Creature | ||||
Attack: Strength vs. AC | ||||
Effect: 1[W]+STR modifier damage. Deal an additional 1[W] damage for every time the enemy has targetted you with an attack. Opportunity attacks do not count for the purpose of this power. Special: You must take the Regial's Anger feat to use this power. |
Sor's Intercession | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Sor | ||||
Benefit: You can invoke the power of your deity to use Sor's Intercession |
Channel Divinity: Sor's Intercession | Feat Power | |||
You call upon Sor's aid to slow the passage of death, if at least for a moment. | ||||
Encounter ✦ Divine | ||||
Free Action | Ranged 10 | |||
Target: One creature. | ||||
Attack: N/A | ||||
Effect: The target automatically succeeds on their next saving throw against death. Special: You must take the Sor's Intercession feat to use this power. |
Terrema's Resolve | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Terrema | ||||
Benefit: You can invoke the power of your deity to use Terrema's Resolve |
Channel Divinity: Terrema's Resolve | Feat Power | |||
As you pray, the strength of the earth suffuses your soul, helping you and your allies to stand strong. | ||||
Encounter ✦ Divine | ||||
Standard Action | Close Burst 5 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Each target gains resist 10 to all damage until the end of your next turn. Special: You must take the Terrema's Resolve feat to use this power. |
Triana's Clarion | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Triana | ||||
Benefit: You can invoke the power of your deity to use Triana's Clarion |
Channel Divinity: Triana's Clarion | Feat Power | |||
With a telling blow comes a divine sign of inevitable victory, stirring your allies into greater acts of heroism. | ||||
Encounter ✦ Divine, Radiant | ||||
Immediate Action | Burst 5 within 10 squares. | |||
Target: An enemy who is struck by a critical hit, either by you or by an ally. | ||||
Attack: N/A | ||||
Effect: The enemy takes an additional 1d8 + CHA radiant damage. Each ally in burst gains a +2 power bonus to attack rolls until the end of your next turn. Special: You must take the Triana's Clarion feat to use this power. |
Vision of Cyphus | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Cyphus. | ||||
Benefit: You can invoke the power of your deity to use Vision of Cyphus |
Channel Divinity: Vision of Cyphus | Feat Power | |||
You see a momentary revelation, telling you exactly where to stand next. | ||||
Encounter ✦ Divine | ||||
Immediate Interrupt | Personal | |||
Target: Yourself, if you are targetted by an enemy area effect power. | ||||
Attack: N/A | ||||
Effect: The attack automatically misses you. You may shift to any square in the powers area, or a number of squares equal to your wisdom modifier, whichever is shorter. Special: You must take the Vision of Cyphus feat to use this power. |
Paragon Tier Feats
General Feats
Diehard | General | |||
Prerequisites: Con 15, trained in Endurance | ||||
Benefit: If your HP falls below 0, you are dazed instead of unconscious until your hp becomes higher than -1. If your hp falls below the negative of your surge value, you immediately become unconscious and make a death saving throw as usual. |
Weapon Versatility | General | |||
Prerequisites: Proficiency with Martial Weapons. | ||||
Benefit: Gain a +1 to damage rolls with all weapon types. Increase this bonus to +2 at 21st level. |
Divine Feats
Crescendo | Divine | |||
Prerequisites: Channel Divinity class feature, Must worship the Melody, Echo of the Melody | ||||
Benefit: You can invoke the power of your deity to use Crescendo |
Channel Divinity: Crescendo | Feat Power | |||
You call upon the Melody to amplify an effect. | ||||
Daily ✦ Divine | ||||
Immediate Interrupt | Close Burst 10 | |||
Target: One effect targeting allies or enemies in the area. | ||||
Attack: N/A | ||||
Trigger: An effect is placed upon allies or enemies within the power's area. Effect: If the effect provides a bonus to allies defenses, attacks, or damage, add your CHA modifier to the original effect. If the effect inflicts a penalty upon a foe's attacks, defenses, or damage increase the penalty by your CHA modifier. If the effect causes ongoing damage, add double your CHA modifier to the damage inflicted. Special: You must take the Crescendo feat to use this power. |
Dizal's Rejuvenation | Divine | |||
Prerequisites: Channel Divinity class feature, must worship Dizal, Dizal's Shield | ||||
Benefit: You can invoke the power of your deity to use Dizal's Rejuvenation |
Channel Divinity: Dizal's Rejuvenation | Feat Power | |||
You call upon Dizal to bring aid to your allies and protect them from further harm. | ||||
Daily ✦ Divine | ||||
Standard Action | Close Burst 10 | |||
Target: Each ally in burst. | ||||
Attack: N/A | ||||
Effect: Each ally in the area can immediately make a saving throw for any effect on them that a save may end. They make this saving throw with a +2 power bonus added to the roll. For every effect successfully removed, the target gains temporary HP equal to your WIS modifier and a +1 untyped bonus to their defenses that lasts until the end of the encounter. Special: You must take the Dizal's Rejuvenation feat to use this power. |
Storm of the Ice Queen | Divine | |||
Prerequisites: Channel Divinity class feature, must worship the Ice Queen, Chill of the Ice Queen | ||||
Benefit: You can invoke the power of your deity to use Storm of the Ice Queen |
Channel Divinity: Storm of the Ice Queen | Feat Power | |||
You call upon the ice queen to wreathe the battlefield in a brutal blizzard. | ||||
Daily ✦ Divine, Implement, Cold | ||||
Standard Action | Burst 5 within 10 squares. | |||
Target: Each enemy in burst. | ||||
Attack: Wisdom or Charisma vs. Fortitude | ||||
Hit: 4d6 + WIS or CHA cold damage. Targets are slowed until the end of your next turn. Effect: The zone persists until the end of the encounter, all who move through the zone or start their turn inside it are subject to another attack. You can move the storm a number of squares up to your WIS or CHA modifier as a minor action. Special: You must take the Storm of the Ice Queen feat to use this power. |