|
|
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| |- | | |- |
| | 1 | | | 1 |
- | | Sacred Fire | + | | Sacred Flame |
| | Standard | | | Standard |
| | One Target | | | One Target |
- | | Strength vs. AC | + | | Wisdom vs. Reflex |
- | | 1[W]+STR Modifier damage <br> Ally gains bonus to melee attack rolls. | + | | 1d6 + WIS Modifier damage. |
- | | N/A | + | | One ally gains temporary hit points or makes a saving throw. |
| |- | | |- |
| | 1 | | | 1 |
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| | Standard | | | Standard |
| | One Target | | | One Target |
- | | Strength vs. AC | + | | Wisdom vs. Reflex |
- | | 1[W]+STR Modifier damage <br> Ally gains bonus to melee attack rolls. | + | | 1d8 + WIS Modifier radiant. |
- | | N/A
| + | | One ally gains +2 power bonus to next attack against target. |
| |- | | |- |
| |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers''' | | |colspan="7" align="left" bgcolor="red" style="Color:White"| '''Encounter Prayers''' |
Line 452: |
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| | Wisdom vs. Will | | | Wisdom vs. Will |
| | 1d10+WIS Modifier damage <br> Move target 3+CHA squares <br> Target Immobilized. | | | 1d10+WIS Modifier damage <br> Move target 3+CHA squares <br> Target Immobilized. |
- | | Half Damage, Not Immobilized. | + | | ''Miss:''Half Damage, Not Immobilized. |
| |- | | |- |
| | Class | | | Class |
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| | Divine Glow | | | Divine Glow |
| | Standard | | | Standard |
- | | One Creature | + | | Close blast 3 |
- | | Strength vs. AC | + | | Wisdom vs. Reflex |
- | | 2[W]+STR Modifier Radiant <br> Target marked until end of next turn. <br> Ally within 5 squares spends healing surge. | + | | 1d8 + WIS Modifier Radiant |
- | | N/A
| + | | Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn. |
| |- | | |- |
| | 3 | | | 3 |
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| | Standard | | | Standard |
| | One Creature | | | One Creature |
- | | Strength vs. Fortitude | + | | Wisdom vs. Reflex |
- | | 1[W]+STR Modifier Thunder <br> Push target 2 squares and knock prone. | + | | 2d10 + WIS Modifier Radiant |
- | | N/A | + | | One ally gains combat advantage against the target until the end of your next turn. |
| |- | | |- |
| | 7 | | | 7 |
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| | Standard | | | Standard |
| | One Creature | | | One Creature |
- | | Strength vs. AC | + | | Wisdom vs. Reflex |
- | | 2[W]+STR Modifier damage <br> You and allies adjacent to target can spend healing surge. <br> Charisma modifier added to healing. | + | | 2d6 + WIS Modifier Radiant |
- | | N/A | + | | Target blinded until the end of your next turn. |
| |- | | |- |
| |colspan="7" align="left" bgcolor="Grey" style="Color:White"| '''Daily Prayers''' | | |colspan="7" align="left" bgcolor="Grey" style="Color:White"| '''Daily Prayers''' |
| |- | | |- |
| | 1 | | | 1 |
- | | Beacon of Faith | + | | Beacon of Hope |
| | Standard | | | Standard |
- | | One Creature | + | | Close burst 3 |
- | | Strength vs. AC | + | | Wisdom vs. Will |
- | | 2[W]+STR Modifier damage. <br> Ongoing 5 fire damage (save ends) | + | | The target is weakened until the end of its next turn. |
- | | Half Damage, No ongoing | + | | You and your allies in the burst regain 5 hit points. <br> Healing powers restore +5 hit points until the end of the encounter. |
| |- | | |- |
| | 5 | | | 5 |
| | Spiritual Weapon | | | Spiritual Weapon |
| | Standard | | | Standard |
- | | Close Burst 1 | + | | Ranged 10 |
- | | N/A | + | | Wisdom vs. AC |
- | | Enemies take 1d6+CHA Modifier<br> Bloodied allies heal 1+CHA Modifier | + | | Conjure a spiritual weapon in target's square, your allies gain combat advantage against the target. You can move the weapon 10 squares as a move action. |
| | Sustain Minor | | | Sustain Minor |
| |- | | |- |
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| |bgcolor="Grey" style="Color:White"| Bless | | |bgcolor="Grey" style="Color:White"| Bless |
| | Standard | | | Standard |
- | | Close Burst 5 | + | | Close Burst 20 |
| | N/A | | | N/A |
- | | Allies gain +2 power bonus to AC | + | | Until end of the encounter, all targets gain a +1 power bonus to attack rolls. |
| | N/A | | | N/A |
| |- | | |- |
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| |7 | | |7 |
| |bgcolor="Gray" style="Color:White"|Symbol of Life +2 | | |bgcolor="Gray" style="Color:White"|Symbol of Life +2 |
- | |Free Action | + | |Minor Action |
- | |One Creature | + | |Personal |
| | N/A | | | N/A |
- | | Upon hit, deal 1d8 Sonic damage and push target 1 square. | + | | Until end of turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points. |
| | N/A | | | N/A |
| |- | | |- |
| |3 | | |3 |
| |bgcolor="Gray" style="Color:White"|Belt of Sacrifice | | |bgcolor="Gray" style="Color:White"|Belt of Sacrifice |
- | |Standard Action | + | |Minor Action |
- | |You and Adjacent Ally. | + | |One ally within 5 squares |
| | N/A | | | N/A |
- | | Gain Resist all damage 10 until end of your next turn. | + | |Lose two healing surges. Ally regains one healing surge. |
| | N/A | | | N/A |
| |- | | |- |
| |5 | | |5 |
| |bgcolor="Gray" style="Color:White"|Exalted Chainmail +1 | | |bgcolor="Gray" style="Color:White"|Exalted Chainmail +1 |
- | |Standard Action | + | |Minor Action |
- | |You and Adjacent Ally. | + | |Personal |
| | N/A | | | N/A |
- | | Gain Resist all damage 10 until end of your next turn. | + | |Until the end of your turn, each character healed by one of your encounter or daily powers regains additional hit points equal to 1d10 + CHA modifier. |
| | N/A | | | N/A |
| |- | | |- |
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| |- | | |- |
| |colspan="3" align="Left"|0 Platinum Terremes | | |colspan="3" align="Left"|0 Platinum Terremes |
| + | |- |
| + | |- |
| + | |colspan="3" align="Left" bgcolor="black" style="Color:White"| '''Ritual Components''' |
| + | |- |
| + | |colspan="2" align="Left"|Mystic Salves |
| + | |colspan="1" align="Left"|60 gt |
| + | |- |
| + | |colspan="2" align="Left"|Spiritual Incense |
| + | |colspan="1" align="Left"|60 gt |
| |- | | |- |
| |} | | |} |
- |
| |
- | [[Category:Prologue]]
| |
- |
| |
| [[Category:Prologue]] | | [[Category:Prologue]] |
Ability Scores
|
Statistic
| Score
| Base
| Racial
| Class
| Modifier
| Mod+1/2 Level
|
STR
| 11
| 11
| 0
| 0
| 0
| 3
|
CON
| 12
| 12
| 0
| 0
| 1
| 4
|
DEX
| 10
| 10
| 0
| 0
| 0
| 3
|
INT
| 13
| 13
| 0
| 0
| 1
| 4
|
WIS
| 19
| 16
| 2
| 1
| 4
| 7
|
CHA
| 15
| 14
| 0
| 1
| 1
| 4
|
|
Defenses
|
Defense
| Value
| Level
| Stat
| Item
| Class
| Enh
| Misc
|
AC
| 20
| 13
| 0
| 6
| 0
| 1
| 0
|
Fort
| 17
| 13
| 1
| 1
| 0
| 0
| 2
|
Reflex
| 17
| 13
| 1
| 1
| 0
| 0
| 2
|
Will
| 22
| 13
| 4
| 1
| 2
| 0
| 2
|
Conditional Bonuses:
| Resist Poison 5
|
|
Initiative
|
Initiative
| Dex
| 1/2 Level
| Misc
|
7
| 0
| 3
| 4
|
Movement
|
Score
| Base
| Armor
| Item
| Misc
|
5
| 6
| -1
| 0
| 0
|
ACTION POINTS!
|
Action Points:
| 1
|
|
Skills
|
Bonus
| Skill
| Stat
| Mod
| Trained
| Armor
| Misc
|
3
| Acrobatics
| DEX
| 3
| 0
| 0
| 0
|
9
| Arcana
| INT
| 4
| 5
| 0
| 0
|
3
| Athletics
| STR
| 3
| 0
| 0
| 0
|
5
| Bluff
| CHA
| 5
| 0
| 0
| 0
|
10
| Diplomacy
| CHA
| 5
| 5
| 0
| 0
|
7
| Dungeoneering
| WIS
| 7
| 0
| 0
| 0
|
4
| Endurance
| CON
| 4
| 0
| 0
| 0
|
12
| Heal
| WIS
| 7
| 5
| 0
| 0
|
4
| History
| INT
| 4
| 0
| 0
| 0
|
12
| Insight
| WIS
| 7
| 5
| 0
| 0
|
5
| Intimidate
| CHA
| 5
| 0
| 0
| 0
|
7
| Nature
| WIS
| 7
| 0
| 0
| 0
|
7
| Perception
| WIS
| 7
| 0
| 0
| 0
|
9
| Religion
| INT
| 4
| 5
| 0
| 0
|
3
| Stealth
| DEX
| 3
| 0
| 0
| 0
|
5
| Streetwise
| CHA
| 5
| 0
| 0
| 0
|
3
| Thievery
| DEX
| 3
| 0
| 0
| 0
|
|
Hit Points
|
Max HP
| Bloodied
| Surge Value
| Surges/Day
|
54
| 27
| 13
| 10
|
Racial Features
|
+2 Wisdom
|
Bonus At-Will Power
|
Bonus Feat
|
Bonus Skill
|
Human Defense Bonuses
|
Class Features
|
Channel Divinity
|
Healer's Lore
|
Healing Word
|
Ritual Casting
|
Languages Known
|
Nuln
|
Kaltian
|
Common
|
|
Senses
|
Score
| Passive Sense
| Base
| Skill Bonus
|
22
| Passive Insight
| 10
| 12
|
17
| Passive Perception
| 10
| 7
|
Feats
|
1st
| Human Perseverance
|
Human Bonus
| Action Surge
|
2nd
| Defensive Mobility
|
4th
| Improved Initiative
|
6th
| Durable
|
|
Prayers
|
Level
| Exploit
| Action
| Target
| Bonus
| Damage
| Miss
|
At-Will Prayers
|
1
| Priest's Shield
| Standard
| One Target
| Wisdom vs. Reflex
| 1d8+WIS Modifier radiant Ally gains +1 bonus to AC
| N/A
|
1
| Sacred Flame
| Standard
| One Target
| Wisdom vs. Reflex
| 1d6 + WIS Modifier damage.
| One ally gains temporary hit points or makes a saving throw.
|
1
| Lance of Faith
| Standard
| One Target
| Wisdom vs. Reflex
| 1d8 + WIS Modifier radiant.
| One ally gains +2 power bonus to next attack against target.
|
Encounter Prayers
|
Class
| Channel Divinity: Divine Fortune
| Free
| Personal
| N/A
| +1 bonus to attack or save
| N/A
|
Class
| Channel Divinity: Turn Undead
| Standard
| Close Burst 2
| Wisdom vs. Will
| 1d10+WIS Modifier damage Move target 3+CHA squares Target Immobilized.
| Miss:Half Damage, Not Immobilized.
|
Class
| Healing Word
| Minor
| You or one ally Close Burst 5
| N/A
| Target spends healing surge. Recovers +2d6 hit points.
| N/A
|
1
| Divine Glow
| Standard
| Close blast 3
| Wisdom vs. Reflex
| 1d8 + WIS Modifier Radiant
| Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
|
3
| Daunting Light
| Standard
| One Creature
| Wisdom vs. Reflex
| 2d10 + WIS Modifier Radiant
| One ally gains combat advantage against the target until the end of your next turn.
|
7
| Searing Light
| Standard
| One Creature
| Wisdom vs. Reflex
| 2d6 + WIS Modifier Radiant
| Target blinded until the end of your next turn.
|
Daily Prayers
|
1
| Beacon of Hope
| Standard
| Close burst 3
| Wisdom vs. Will
| The target is weakened until the end of its next turn.
| You and your allies in the burst regain 5 hit points. Healing powers restore +5 hit points until the end of the encounter.
|
5
| Spiritual Weapon
| Standard
| Ranged 10
| Wisdom vs. AC
| Conjure a spiritual weapon in target's square, your allies gain combat advantage against the target. You can move the weapon 10 squares as a move action.
| Sustain Minor
|
Utility Prayers
|
2
| Bless
| Standard
| Close Burst 20
| N/A
| Until end of the encounter, all targets gain a +1 power bonus to attack rolls.
| N/A
|
6
| Cure Serious Wounds
| Standard
| You or One Creature
| N/A
| Target Regains hit points as if it had spent two healing surges.
| N/A
|
Item Prayers
|
7
| Symbol of Life +2
| Minor Action
| Personal
| N/A
| Until end of turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points.
| N/A
|
3
| Belt of Sacrifice
| Minor Action
| One ally within 5 squares
| N/A
| Lose two healing surges. Ally regains one healing surge.
| N/A
|
5
| Exalted Chainmail +1
| Minor Action
| Personal
| N/A
| Until the end of your turn, each character healed by one of your encounter or daily powers regains additional hit points equal to 1d10 + CHA modifier.
| N/A
|
Rituals
|
Level
| Ritual
| Time
| Duration
| Component Cost
| Component Type
| Key Skill
|
1
| Gentle Repose
| 1 hour
| Special
| 10 GT
| Salves
| Heal
|
1
| Brew Potion
| 1 hour
| Permanent
| Special
| Alchemical or Incense
| Arcana or Religion
|
|
Equipment
|
Worn Items
|
Slot
| Item
| Level
|
Right Hand
| Symbol of Life +2
| 7
|
Waist
| Belt of Sacrifice
| 3
|
Armor
| Exalted Chain Mail +1
| 5
|
Neck
| Amulet of Health +1
| 3
|
Carried Items
|
Ritual Book (Gentle Repose, Brew Potion)
| N/A
|
Standard Adventurer's Kit
| N/A
|
Money and Wealth
|
0 Copper Terremes
|
0 Silver Terremes
|
0 Gold Terremes
|
0 Platinum Terremes
|
Ritual Components
|
Mystic Salves
| 60 gt
|
Spiritual Incense
| 60 gt
|
|