Nellens Seneca
From Repository
Contents |
Character Dossier
Name: Nellens Seneca
Exalt: Sidereal
Caste: Secrets
Motivation: Profile and investigate all the forgotten gods from ancient times
Concept: Brilliant but erratic problem-solver
Attributes and Abilities
Attributes
Physical: Strength 3, Dexterity 4, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 2, Intelligence 5, Wits 4
Abilities
Caste: Investigation 4, Lore 3, Occult 3, Larceny 2, Stealth 2
Favored: Bureaucracy 2, Awareness 3, Integrity 2, Martial Arts 4
Other: Linguistics 1 (Native: High Realm, Other: Old Realm), Socialize 2, Dodge 3, Performance 3, Resistance 4 (Working While Intoxicated +2), Melee 2
Advantages
Backgrounds
Salary 1
Sifu 2
Savant 3
Backing 1 (Convention of Forgotten Gods)
Artifact 2 (Discreet essence armor, see below)
Artifact 2 (Starmetal hook daiklaves, see below)
Manse 2 (Monkey stone, reduces difficulty of all Athletics rolls involving balance, jumping or climbing by 2 to a minimum of 1. Also doubles climbing speed and jumping distance. Writeup of manse forthcoming)
Artifact 2 (Starmetal hearthstone bracers, as per core)
Willpower, Virtues, and Intimacies
Willpower: 6
Virtues: Compassion 2, Temperance 3, Conviction 3, Valor 2
Intimacies: Cults (destructive), Alethia Halevi (elder sister, protective)
Health and Essence
Health: -0/-1/-1/-2/-2/-4/Incap
Essence: 3
Personal Essence Pool: 12
Peripheral Essence Pool: 34
Experience: 0 xp
Merits and Flaws
Merit: Legendary Intelligence (+3)
Merit: Eidetic Memory (+3)
Flaw: Derangement (Manic Depression) (-2)
Flaw: Vice (Addiction) (-3)
Flaw: Nightmares (-2)
Flaw: Unbidden Oracle (-2)
Combat Statistics
Defense Statistics
- Dodge DV:
- Parry DV:
- Mental Dodge DV:
- Mental Parry DV:
Soak
- Unarmored
- Standard: 3B/2L/0A
- Discreet Essence Armor
- Soak +5L/3B, Hardness +2L/2B, Mob 0, Fatigue 0, Attune 2m
Combat Statistics
- Clinch
- Standard: Spd 6, Dmg +0B, Rate 1, Tags C,N,P
- Kick
- Standard: Spd 5, Dmg +3B, Rate 2, Tag N
- Punch
- Standard: Spd 5, Acc +1, Dmg +0B, Rate 3, Tag N
- Starmetal hook daiklaves, Penance and Justice
- Standard: Spd 5, Acc +2, Dmg +4L, Def +3, Rate 3, Tag 2/M/R, Attune 4m
Charms
Awareness
- Prior Warning: Make reflexive Wits+Awareness roll, success protects against unexpected attacks. 6m.
Dodge
- Absence: As the Solar Dodge charm "Shadow Over Water" (see Exalted 2e core). 2m.
- Duck Fate: Perfect dodge, 10m.
Integrity
- 3rd Integrity Excellency: Reroll original roll, take the higher of the two successes. Cannot combo with other Excellencies or charms.
Resistance
- Optimistic Security Practice: 5m, Simple [Spd 5 DV-1]. Add Essence in B/L/A soak.
- Someone Else's Destiny: Reflexive activation when poisoned/drugged; transfer effect to an opponent upon successful lethal damage-dealing attack. 4m.
- Heartless Maiden Trance: 8m+1wp. Negate all penalties until charm ends. Considered outside fate.
Martial Arts
- 1st Martial Arts: Die adder/penalty buyoff, cost variable.
Investigation
- 2nd Investigation Excellency: Success buyer, cost variable.
- Efficient Secretary Technique: Cough up a spider, ask for info. 1m.
Martial Arts: Snake Style
- Striking Cobra Technique: Add MA score to Join Battle. 3m.
- Serpentine Evasion: +2 to Dodge/Parry DV. Reflexive (Step 2), 3m, Combo-OK.
Astrology
Colleges
- The Sword 1
- The Sorcerer 2
- The Key 2
- The Mask 2
Personal Record
Personality: Mercurial. She's odd even for a Secrets, spending weeks as a social butterfly and then months as a complete hermit. When caught on a good day, she's observant, dry-witted, and reasonably amiable. Most of the other Oracles agree that something is definitely off, though.
Appearance: She might be pretty if she didn't usually look drawn and haggard, like she doesn't sleep enough. Vivid green eyes, curly (more like frizzy) hair a faded red color, usually pulled in a loose ponytail. Wears a light coat over a corset top and tunic beneath that, fitted leathers, knee-high lace-up boots. Very simple, very innocuous.
History: (tomorrow because I'm exhausted.)