Nellens Seneca

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Contents

Character Dossier

Name: Nellens Seneca
Exalt: Sidereal
Caste: Secrets
Motivation: Profile and investigate all the forgotten gods from ancient times
Concept: Brilliant but erratic problem-solver

Attributes and Abilities

Attributes

Physical: Strength 3, Dexterity 4, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 2, Intelligence 5, Wits 4

Abilities

Caste: Investigation 4, Lore 3, Occult 3, Larceny 2, Stealth 2
Favored: Bureaucracy 2, Awareness 3, Integrity 2, Martial Arts 4
Other: Linguistics 1 (Native: High Realm, Other: Old Realm), Socialize 2, Dodge 3, Performance 3, Resistance 4 (Working While Intoxicated +2), Melee 2

Advantages

Backgrounds

Salary 1
Sifu 2
Savant 3
Backing 1 (Convention of Forgotten Gods)
Artifact 2 (Discreet essence armor, see below)
Artifact 2 (Starmetal hook daiklaves, see below)
Manse 2 (Monkey stone, reduces difficulty of all Athletics rolls involving balance, jumping or climbing by 2 to a minimum of 1. Also doubles climbing speed and jumping distance. Writeup of manse forthcoming)
Artifact 2 (Starmetal hearthstone bracers, as per core)


Willpower, Virtues, and Intimacies

Willpower: 6
Virtues: Compassion 2, Temperance 3, Conviction 3, Valor 2
Intimacies: Cults (destructive), Alethia Halevi (elder sister, protective)

Health and Essence

Health: -0/-1/-1/-2/-2/-4/Incap
Essence: 3
Personal Essence Pool: 12
Peripheral Essence Pool: 34
Experience: 0 xp

Merits and Flaws

Merit: Legendary Intelligence (+3): Girl's a smartypants. It almost makes up for her laundry list of mental issues. ...almost.
Merit: Eidetic Memory (+3): Exactly what it sounds like. She's got perfect recall.
Flaw: Derangement (Manic Depression) (-2): Seneca suffers from crippling mood swings which often affect her ability to function. Take penalties to Temperance and Conviction, respectively.
Flaw: Vice (Addiction) (-2): A while ago Seneca discovered a certain bordermarch in the East, containing a spring with waters from which she can have her assistant distill a tonic that can keep her "spells" relatively infrequent. However, it has this tendency to shift locations and the route is not the safest in the world, making it a bit more difficult to obtain than something more common like heroin (though she is a heavy binge drinker, she only goes that far when things are really bad).
Flaw: Nightmares (-3): ....ahahaha she is never going to have any willpower.
Flaw: Unbidden Oracle (-2): Seneca has been plagued with disturbing insights into the workings of Creation since her childhood, an intimate connection to the Loom that has persisted beyond her Exaltation. It doesn't exactly help her reputation in the Bronze Faction as the Manse's resident crackpot.

Combat Statistics

Defense Statistics

  • Dodge DV:
  • Parry DV:
  • Mental Dodge DV:
  • Mental Parry DV:

Soak

  • Unarmored
    • Standard: 3B/2L/0A
  • Discreet Essence Armor
    • Soak +5L/3B, Hardness +2L/2B, Mob 0, Fatigue 0, Attune 2m

Combat Statistics

  • Clinch
    • Standard: Spd 6, Dmg +0B, Rate 1, Tags C,N,P
  • Kick
    • Standard: Spd 5, Dmg +3B, Rate 2, Tag N
  • Punch
    • Standard: Spd 5, Acc +1, Dmg +0B, Rate 3, Tag N
  • Starmetal hook daiklaves, Penance and Justice
    • Standard: Spd 5, Acc +2, Dmg +4L, Def +3, Rate 3, Tag 2/M/R, Attune 4m

Charms

Awareness

  • Prior Warning: Make reflexive Wits+Awareness roll, success protects against unexpected attacks. 6m.

Dodge

  • Absence: As the Solar Dodge charm "Shadow Over Water" (see Exalted 2e core). 2m.
  • Duck Fate: Perfect dodge, 10m.

Integrity

  • 3rd Integrity Excellency: Reroll original roll, take the higher of the two successes. Cannot combo with other Excellencies or charms.

Resistance

  • Optimistic Security Practice: 5m, Simple [Spd 5 DV-1]. Add Essence in B/L/A soak.
  • Someone Else's Destiny: Reflexive activation when poisoned/drugged; transfer effect to an opponent upon successful lethal damage-dealing attack. 4m.
  • Heartless Maiden Trance: 8m+1wp. Negate all penalties until charm ends. Considered outside fate.

Martial Arts

  • 1st Martial Arts: Die adder/penalty buyoff, cost variable.

Investigation

  • 2nd Investigation Excellency: Success buyer, cost variable.
  • Efficient Secretary Technique: Cough up a spider, ask for info. 1m.

Martial Arts: Snake Style

  • Striking Cobra Technique: Add MA score to Join Battle. 3m.
  • Serpentine Evasion: +2 to Dodge/Parry DV. Reflexive (Step 2), 3m, Combo-OK.


Astrology

Colleges

  • The Sword 1
  • The Sorcerer 2
  • The Key 2
  • The Mask 2


Personal Record

Personality: Mercurial. She's odd even for a Secrets, spending weeks as a social butterfly and then months as a complete hermit. When caught on a good day, she's observant, dry-witted, and reasonably amiable. Most of the other Oracles agree that something is definitely off, though.

Appearance: She might be pretty if she didn't usually look drawn and haggard, like she doesn't sleep enough. Vivid green eyes, curly (more like frizzy) hair a faded red color, usually pulled in a loose ponytail. Wears a light coat over a corset top and tunic beneath that, fitted leathers, knee-high lace-up boots. Very simple, very innocuous.

History: (tomorrow because I'm exhausted.)

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