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ArmPG

From Randomramblings

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(Some ArmPGs)
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== Some ArmPGs ==
== Some ArmPGs ==
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*Internet War (Host: [[ICBM]], Winner: [[TEW]])
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*[[Internet War]] (Host: [[ICBM]], Winner: [[TEW]])
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*WWII-ish Game (Host: ICBM, Winner: [[TeeKayEff]])
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*[[WWII-ish Game]] (Host: ICBM, Winner: [[TeeKayEff]])
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:*WWIII RPG (Host: [[Darkmaster]], Winner: Unfinished, one post said TeeKayEff won)
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:*[[WWIII RPG]] (Host: [[Darkmaster]], Winner: Unfinished, one post said TeeKayEff won)
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*Phil'Katar RPG (Host: Darkmaster, Winner: TeeKayEff)
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*[[Phil'Katar RPG]] (Host: Darkmaster, Winner: TeeKayEff)

Revision as of 01:59, 27 October 2006

What the holy fuck is an ArmPG?

~ Saurian on ArmPGs

An ArmPG is an RPG which plays out similar to an RTS. The players are usually playing commanders or gods of some sorts and command around their armys/races. They grew in popularity when King ICBM made what was essentially the first one (Internet War) some time in January 2006, but popularity died out a few months later. TeeKayEff coined the phrase "ArmPG" in the Games Directory thread.

Contents

Playing an ArmPG

Playing usually lies in besting your opponents moves while still staying within reasonable boundaries of technology and time. At the end of the ArmPG this tends to degenerate into madness as player's technology and their arsenal increase beyond bounds. Godmodding is frequent, but often nescessary in small doses.


Pros

  • Restrictive godmodding lets you play around a bit with your creativity and have fun
  • Addictive once you get the hang of it


Cons

  • Restricted godmodding tends to annoy people, gets easily out of hand
  • Inaccessible/unappealing to some


Some ArmPGs

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