Weapons

From Project Kombat

Revision as of 06:02, 8 January 2009 by Shifterkart18 (Talk | contribs)

Fantasy Weapons

Name Properties
Pistol
  • Standard starting weapon.
  • Rate of Fire is around 180 shots per minute. (use metronome to figure it out)
  • Infinite ammo
Machine Gun
  • Fast rate of fire
  • Heals teammates
  • Limited ammo
Ricochet Gun
  • Bounces off walls up to 2 times
  • Does not hit without bouncing
  • Limited ammo
Microwave Gun
  • Takes time to heat up target, target catches on fire
  • Combined fire increases effectiveness?
  • Limited ammo
Void Gun
  • Creates a spatial rift and sucks people in
  • Limited ammo
Recoil Gun
  • Throws user back during use
  • Limited ammo
Shotgun
  •  ???
  • Limited ammo

Regular Weapons

Name Properties
Pistol
  • Standard starting weapon.
  • Rate of Fire is around 180 shots per minute. (use metronome to figure it out)
  • Infinite ammo (12 shots in each clip)
Machine Gun
  • Stereotypical machine gun
  • Fast rate of fire
  • Limited ammo (2 clips 30 rounds each)
Shotgun
  • Stereotypical Shotgun
  • Medium rate of fire (slower than the pistol)
  • Limited ammo (3 clips 5 rounds each)
Sniper rifle
  • Stereotypical sniper rifle
  • Slow rate of fire (slower than the shotgun)
  • Limited ammo
  • bolt action 1 bullet at a time (5 bullets total)
Grenades
  • Stereotypical grenades
  • Limited amount (3 each)
  • Are thrown a set distance each time.
  • Can bounce off of walls.
  • Can destroy environment.
  • Drops close to whatever it hits. (makes for better functionality)
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