Weapons

From Project Kombat

(Difference between revisions)
(Regular Weapons)
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===Regular Weapons===
===Regular Weapons===
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{| class="wikitable" style="width:60%;"
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{| class="wikitable" style="width:60%;" border="1"
|-
|-
!Name
!Name
 +
!Rate of Fire
 +
!Damage
 +
!Clip Size
 +
!Number of Clips
!Properties
!Properties
-
!
 
|-
|-
|'''Pistol'''
|'''Pistol'''
 +
| 180 shots per minute (3 per second)
|
|
-
*Standard starting weapon.
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| 12
-
*Rate of Fire is around 180 shots per minute. (use metronome to figure it out)
+
| Infinite
-
*Infinite ammo (12 shots in each clip)
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| Standard starting weapon
-
 
+
|-
|-
|'''Machine Gun'''
|'''Machine Gun'''
 +
| Fast
|
|
-
*Stereotypical machine gun
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| 30
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*Fast rate of fire
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| 2
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*Limited ammo (2 clips 30 rounds each)
+
|
|
-
 
|-
|-
|'''Shotgun'''
|'''Shotgun'''
 +
| Medium (Slower than pistol)
|
|
-
*Stereotypical Shotgun
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| 5
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*Medium rate of fire (slower than the pistol)
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| 3
-
*Limited ammo (3 clips 5 rounds each)
+
|
|
|-
|-
|'''Sniper rifle'''
|'''Sniper rifle'''
 +
| Slow (Slower than shotgun)
|
|
-
*Stereotypical sniper rifle
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| 1
-
*Slow rate of fire (slower than the shotgun)
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| 5
-
*Limited ammo
+
-
*bolt action 1 bullet at a time (5 bullets total)
+
|
|
-
 
|-
|-
|'''Grenades'''
|'''Grenades'''
|
|
-
*Stereotypical grenades
+
|
-
*Limited amount (3 each)
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|1
 +
|Max 3
 +
|
*Are thrown a set distance each time.
*Are thrown a set distance each time.
*Can bounce off of walls.
*Can bounce off of walls.
*Can destroy environment.
*Can destroy environment.
*Drops close to whatever it hits. (makes for better functionality)
*Drops close to whatever it hits. (makes for better functionality)
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|
 
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Revision as of 15:45, 8 January 2009

Fantasy Weapons

Name Properties
Pistol
  • Standard starting weapon.
  • Rate of Fire is around 180 shots per minute. (use metronome to figure it out)
  • Infinite ammo
Machine Gun
  • Fast rate of fire
  • Heals teammates
  • Limited ammo
Ricochet Gun
  • Bounces off walls up to 2 times
  • Does not hit without bouncing
  • Limited ammo
Microwave Gun
  • Takes time to heat up target, target catches on fire
  • Combined fire increases effectiveness?
  • Limited ammo
Void Gun
  • Creates a spatial rift and sucks people in
  • Limited ammo
Recoil Gun
  • Throws user back during use
  • Limited ammo
Shotgun
  •  ???
  • Limited ammo

Regular Weapons

Name Rate of Fire Damage Clip Size Number of Clips Properties
Pistol 180 shots per minute (3 per second) 12 Infinite Standard starting weapon
Machine Gun Fast 30 2
Shotgun Medium (Slower than pistol) 5 3
Sniper rifle Slow (Slower than shotgun) 1 5
Grenades 1 Max 3
  • Are thrown a set distance each time.
  • Can bounce off of walls.
  • Can destroy environment.
  • Drops close to whatever it hits. (makes for better functionality)
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