Strategies
From Polarity
A definition of strategy and strategic play: A strategy is a long term plan of action designed to achieve a particular goal. A strategic move is one which influences an opponent's choice in some way. Distinct from tactics in that it is not concerned with the individual means to achieve a specific goal but rather in achieving the objectives of the game.
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General Strategy
Most plays can be classed as offensive or defensive. A good strategy will need to use both.
Mix up the offensive and defensive plays depending on what your opponent is doing. Try to see if he is closing off an area of the board and get there first. Try to see where the easy plays are for your opponent and work to make them harder. Think ahead.
Offensive Strategy
Offensive plays increase the instability on the board. The primary purpose of a good offence is to make it more difficult for your opponent to play.
Offensive examples:
- Placing a leaner close to your opponents foundation. This prevents your opponent from placing as many leaners as possible on the foundation. Your opponent will also not be able to expand in that direction.
- Placing a leaner close to your opponents leaners. This will prevent your opponent from converting that leaner and expanding territory in that direction.
- Placing a tower in your opponents territory. The powerful force of the tower can be very disruptive to your opponent. This has some big risks: It will be much easier to fault while playing the tower and there is a higher risk that the tower will be involved in a fault and possibly change hands.
- Playing a leaner on a tower. Tower leaners (especialy on towers of 3 or more) are very unstable, and project alot of chaos across the board. They can be very difficult to predict and should be used carefully. Because tower leaners stand so vertical, your opponent may be more likely to flip it over while playing. This is a big fault and you get to capture that piece (see: [Converting Opponents Pieces])
Defensive Strategy
Defensive moves try to minimize the instability on the board. The purpose of a good defence is to allow you to safely play leaners and converts as the game goes on.
Defensive examples:
- Play low leaners. This is basic and very important. Low leaners are easier to convert and sometimes your opponent will cause them to convert unintentionaly. Unless you have another reason, lay your leaners as low as possible.
- Close off territory. Try to close off some space of the gameboard where your opponent can't get to. This will allow you to focus on offence for a while, knowing that you have an open space to play in when things get tight.
- Place towers out of the way. To be safe, place your towers on the outskirts of the play area. This way there is little risk of causing a fault or of the tower being involved in a fault later.