Talk:Rules
From Polarity
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Comments will be made by other users of the wiki. If there is substantial support for a proposal it will be included in this article's text. | Comments will be made by other users of the wiki. If there is substantial support for a proposal it will be included in this article's text. | ||
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+ | ==After A Fault Has Been Created== | ||
+ | |||
+ | (No original text - Addition to current rules) | ||
+ | |||
+ | Addition (Alternative 1.): | ||
+ | * If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs are left where they landed and the action disc is returned to the player's stack. | ||
+ | |||
+ | Alternative 2.: | ||
+ | * If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs and the action disc are returned to the player's stack. | ||
+ | |||
+ | Alternative 3.: | ||
+ | * If the fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs must be captured by the opponent as you would for a tower. | ||
+ | |||
+ | Gameplay effects: | ||
+ | This should clarify a situation, but otherwise have no other affect on gameplay. | ||
+ | |||
+ | Notes: | ||
+ | Unfortunately, massive work needs to be done on the faults section and this is part of it. I have included multiple alternatives because I cannot find an answer to this problem anywhere. We have been playing assuming the first alternative. | ||
+ | |||
+ | ===Comments=== | ||
+ | |||
+ | Comments on this rules proposal go here. |
Revision as of 23:56, 28 January 2006
Here's where to propose changes to the rules. Please include a quote of the text you are changing, how you would change it, how this affects gameplay or rules interpretation and why this change should be made.
Note that this is not the place to propose variants on the original game, only an improvement to the game itself. Variant rulesets or other changes that have a significant effect on gameplay should get their own pages.
Comments will be made by other users of the wiki. If there is substantial support for a proposal it will be included in this article's text.
After A Fault Has Been Created
(No original text - Addition to current rules)
Addition (Alternative 1.):
- If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs are left where they landed and the action disc is returned to the player's stack.
Alternative 2.:
- If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs and the action disc are returned to the player's stack.
Alternative 3.:
- If the fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs must be captured by the opponent as you would for a tower.
Gameplay effects: This should clarify a situation, but otherwise have no other affect on gameplay.
Notes: Unfortunately, massive work needs to be done on the faults section and this is part of it. I have included multiple alternatives because I cannot find an answer to this problem anywhere. We have been playing assuming the first alternative.
Comments
Comments on this rules proposal go here.