Situations/Clarification
From Polarity
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You cannot [[Basic Techniques#Conversion|convert]] your opponent's [[leaner|standing pieces]] to [[Foundation Piece|Foundations]] of your own [[colour]]. When a [[fault]] of this kind happens, you resolve the [[action piece]] (usually by putting it back in your [[stack]]). Your turn ends and your opponent then gets to [[Basic Techniques#Capturing|capture]] this piece as if capturing a [[tower]]. | You cannot [[Basic Techniques#Conversion|convert]] your opponent's [[leaner|standing pieces]] to [[Foundation Piece|Foundations]] of your own [[colour]]. When a [[fault]] of this kind happens, you resolve the [[action piece]] (usually by putting it back in your [[stack]]). Your turn ends and your opponent then gets to [[Basic Techniques#Capturing|capture]] this piece as if capturing a [[tower]]. | ||
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=== Resolving the Action Piece === | === Resolving the Action Piece === | ||
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* If the active piece has fallen and is touching other pieces - It remains on the board as a potential tower to be captured by your opponent on his turn. | * If the active piece has fallen and is touching other pieces - It remains on the board as a potential tower to be captured by your opponent on his turn. | ||
* If the piece has fallen and is not touching other pieces – you must pick it up and put it back in your stack. (Note: This applies to leaning pieces as well. You cannot play a leaning piece AND cause a fault. For example: if a fault is created and the active piece is still leaning after.. it must be put back in your hand) | * If the piece has fallen and is not touching other pieces – you must pick it up and put it back in your stack. (Note: This applies to leaning pieces as well. You cannot play a leaning piece AND cause a fault. For example: if a fault is created and the active piece is still leaning after.. it must be put back in your hand) | ||
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=== Mobile Foundations === | === Mobile Foundations === | ||
[[Foundation Piece|Foundation]]s can move up to one [[piece parameters|disc diameter]] as part of a legal play without causing a [[fault]]. | [[Foundation Piece|Foundation]]s can move up to one [[piece parameters|disc diameter]] as part of a legal play without causing a [[fault]]. |
Revision as of 21:45, 18 January 2006
Converting Opponents Pieces
You cannot convert your opponent's standing pieces to Foundations of your own colour. When a fault of this kind happens, you resolve the action piece (usually by putting it back in your stack). Your turn ends and your opponent then gets to capture this piece as if capturing a tower.
Resolving the Action Piece
After a fault:
- If the action piece is still in your hand - Put it back in your stack.
- If other pieces have snapped up to the active piece in to your hand, and you are STILL holding on to them - put them all back in your stack.
- If the active piece has fallen and is touching other pieces - It remains on the board as a potential tower to be captured by your opponent on his turn.
- If the piece has fallen and is not touching other pieces – you must pick it up and put it back in your stack. (Note: This applies to leaning pieces as well. You cannot play a leaning piece AND cause a fault. For example: if a fault is created and the active piece is still leaning after.. it must be put back in your hand)
Mobile Foundations
Foundations can move up to one disc diameter as part of a legal play without causing a fault.