Situations/Clarification

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===Converting Opponents Pieces===
 
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You cannot [[Basic Techniques#Conversion|convert]] your opponent's [[leaner|standing pieces]] to [[Foundation Piece|Foundations]] of your own [[colour]]. When a [[fault]] of this kind happens, you resolve the [[action piece]] (usually by putting it back in your [[stack]]). Your turn ends and your opponent then gets to [[Basic Techniques#Capturing|capture]] this piece as if capturing a [[tower]].
 
=== Mobile Foundations ===
=== Mobile Foundations ===
[[Foundation Piece|Foundation]]s can move up to one [[piece parameters|disc diameter]] as part of a legal play without causing a [[fault]].
[[Foundation Piece|Foundation]]s can move up to one [[piece parameters|disc diameter]] as part of a legal play without causing a [[fault]].
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=== Impossible Captures ===
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The [[impossible capture]] is probably the most asked about scenario. Impossible captures are handled as the rules state. If you cause this to happen, the touching discs must be captured by your opponent. In doing so the standing piece falls creating a fault. The pieces forming the tower are placed into your opponent's stack. Your opponent loses his turn and you get to play again.
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See the Variants/House Rules and the Tactics section for more information.

Current revision as of 21:54, 3 August 2007

[edit] Mobile Foundations

Foundations can move up to one disc diameter as part of a legal play without causing a fault.

[edit] Impossible Captures

The impossible capture is probably the most asked about scenario. Impossible captures are handled as the rules state. If you cause this to happen, the touching discs must be captured by your opponent. In doing so the standing piece falls creating a fault. The pieces forming the tower are placed into your opponent's stack. Your opponent loses his turn and you get to play again.

See the Variants/House Rules and the Tactics section for more information.

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