Talk:Rules

From Polarity

(Difference between revisions)
(After A Fault Has Been Created)
Line 11: Line 11:
  (No original text - Addition to current rules)
  (No original text - Addition to current rules)
-
Addition (Alternative 1.):
+
'''Addition (Alternative 1.):'''
* If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs are left where they landed and the action disc is returned to the player's stack.
* If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs are left where they landed and the action disc is returned to the player's stack.
-
Alternative 2.:
+
'''Alternative 2.:'''
* If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs and the action disc are returned to the player's stack.
* If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs and the action disc are returned to the player's stack.
-
Alternative 3.:
+
'''Alternative 3.:'''
* If the fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs must be captured by the opponent as you would for a tower.
* If the fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs must be captured by the opponent as you would for a tower.
-
Gameplay effects:
+
'''Gameplay effects:'''
 +
 
This should clarify a situation, but otherwise have no other affect on gameplay.
This should clarify a situation, but otherwise have no other affect on gameplay.
-
Notes:
+
'''Notes:'''
 +
 
Unfortunately, massive work needs to be done on the faults section and this is part of it. I have included multiple alternatives because I cannot find an answer to this problem anywhere. My group of players have been playing assuming the first alternative.
Unfortunately, massive work needs to be done on the faults section and this is part of it. I have included multiple alternatives because I cannot find an answer to this problem anywhere. My group of players have been playing assuming the first alternative.
 +
 +
My real concern regarding the rules is that essentially the gameplay breaks down into two things. Playing a piece, and faulting. The playing a piece part can be simplified. The faulting part needs to be made more detailed (or at least more definitive).
 +
 +
After getting an answer to how this should be resolved I shall attempt to find a theme underlying all the fault rulings so hopefully they can be made easier to understand. If perhaps one ruling is off, then we should look into changing it to make the game simpler and easier to learn. Good rules should be consistant with all other rules as well as coherent.
===Comments===
===Comments===

Revision as of 00:08, 29 January 2006

Here's where to propose changes to the rules. Please include a quote of the text you are changing, how you would change it, how this affects gameplay or rules interpretation and why this change should be made.

Note that this is not the place to propose variants on the original game, only an improvement to the game itself. Variant rulesets or other changes that have a significant effect on gameplay should get their own pages.

Comments will be made by other users of the wiki. If there is substantial support for a proposal it will be included in this article's text.

Contents

Current Proposals

After A Fault Has Been Created

(No original text - Addition to current rules)

Addition (Alternative 1.):

  • If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs are left where they landed and the action disc is returned to the player's stack.

Alternative 2.:

  • If the Fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs and the action disc are returned to the player's stack.

Alternative 3.:

  • If the fault caused discs to move fully outside the boundary circle without any other fault directly affecting those discs, those discs must be captured by the opponent as you would for a tower.

Gameplay effects:

This should clarify a situation, but otherwise have no other affect on gameplay.

Notes:

Unfortunately, massive work needs to be done on the faults section and this is part of it. I have included multiple alternatives because I cannot find an answer to this problem anywhere. My group of players have been playing assuming the first alternative.

My real concern regarding the rules is that essentially the gameplay breaks down into two things. Playing a piece, and faulting. The playing a piece part can be simplified. The faulting part needs to be made more detailed (or at least more definitive).

After getting an answer to how this should be resolved I shall attempt to find a theme underlying all the fault rulings so hopefully they can be made easier to understand. If perhaps one ruling is off, then we should look into changing it to make the game simpler and easier to learn. Good rules should be consistant with all other rules as well as coherent.

Comments

Comments on this rules proposal go here.

Old Proposals

Personal tools