Magister

From Paradox Haze

Cantrips (Level 0)

Mage Hand (SRD Spell): 5-pound telekinesis.

  1. Detect Magic (SRD Spell): Detects spells and magic items within 60 ft.
  2. Read Magic (SRD Spell): Read scrolls and spellbooks.

Arcane Mark (SRD Spell): Inscribes a personal rune (visible or invisible).

1st level

  1. Shield (SRD Spell): Invisible disc gives +4 to AC, blocks magic missiles.

Mage Armor (SRD Spell): Gives subject +4 armor bonus.

  1. Floating Disk (SRD Spell): Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
  2. Magic Missile (SRD Spell): 1d4+1 damage; +1 missile per two levels above 1st (max 5).

Color Spray (SRD Spell): Knocks unconscious, blinds, and/or stuns weak creatures. Magic Aura (SRD Spell): Alters object’s magic aura. Magic Weapon (SRD Spell): Weapon gains +1 bonus.

2nd level

Arcane Lock (SRD Spell)M: Magically locks a portal or chest. Magic Mouth (SRD Spell)M: Speaks once when triggered. Spectral Hand (SRD Spell): Creates disembodied glowing hand to deliver touch attacks. Levitate (SRD Spell): Subject moves up and down at your direction.

3rd level

Dispel Magic (SRD Spell): Cancels magical spells and effects. Arcane Sight (SRD Spell): Magical auras become visible to you. Magic Weapon, Greater (SRD Spell): +1/four levels (max +5).

4th level

Arcane Eye (SRD Spell): Invisible floating eye moves 30 ft./round. Resilient Sphere (SRD Spell): Force globe protects but traps one subject. Dimensional Anchor (SRD Spell): Bars extradimensional movement.

5th level

Interposing Hand (SRD Spell): Hand provides cover against one opponent. Wall of Force (SRD Spell):Wall is immune to damage.

Personal tools