Fencer
From Paradox Haze
[edit] The Fencer
Alignment: Any
Hit Die: d8
[edit] Class Skills
The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Maneuvers Readied | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Sneak attack +1d6, Weapon Finesse, Precise Strike +1d6 | 4 | ||
2nd | +1 | +0 | +3 | +3 | Improved Reaction + 2 | 4 | ||
3rd | +2 | +1 | +3 | +3 | Enhanced Mobility | 5 | ||
4th | +3 | +1 | +4 | +4 | Grace, Combat Reflexes | 5 | ||
5th | +3 | +1 | +4 | +4 | Precise Strike +2d6 | 6 | ||
6th | +4 | +2 | +5 | +5 | Elaborate Parry | 6 | ||
7th | +5 | +2 | +5 | +5 | Superior Expertise | 6 | ||
8th | +6/+1 | +2 | +6 | +6 | Deflect Arrows | 7 | ||
9th | +6/+1 | +3 | +6 | +6 | Improved Reaction + 4 | 7 | ||
10th | +7/+2 | +3 | +7 | +7 | Precise Strike +3d6 | 8 |
Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, but no type of armor or shield.
Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement (Up to level 7 Maneuvers; Fencers cannot learn or utilize Level 8 or 9 maneuvers or stances). He may also use any maneuvers he meets the requirements to in the same school. He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.