Fencer

From Paradox Haze

[edit] The Fencer

Alignment: Any

Hit Die: d8

[edit] Class Skills

The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Assassin
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Maneuvers
Readied
1st+0+0+2+2 Sneak attack +1d6, Weapon Finesse, Precise Strike +1d6 4
2nd+1+0+3+3 Improved Reaction + 2 4
3rd+2+1+3+3 Enhanced Mobility 5
4th+3+1+4+4 Grace, Combat Reflexes 5
5th+3+1+4+4Precise Strike +2d6 6
6th+4+2+5+5 Elaborate Parry 6
7th+5+2+5+5 Superior Expertise 6
8th+6/+1+2+6+6 Deflect Arrows 7
9th+6/+1+3+6+6 Improved Reaction + 4 7
10th+7/+2+3+7+7 Precise Strike +3d6 8


Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, but no type of armor or shield.


Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement (Up to level 7 Maneuvers; Fencers cannot learn or utilize Level 8 or 9 maneuvers or stances). He may also use any maneuvers he meets the requirements to in the same school. He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.

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