Wild Mage

From Paradox Haze

Wild Mage

Alignment: Any Chaotic

Hit Die: d4.

Class Skills

The wild mage’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). See Chapter 4: Skills for skill descriptions.

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Wild Mage
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial Spells per Day
0th1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+2 Student of Chaos, Wild Surge 53
2nd+1+0+0+3 Random Deflector 1/day 64
3rd+1+1+1+3 Wild Magic 651
4th+2+1+1+4 663
5th+2+1+1+4 6641
6th+3+2+2+5 6653
7th+3+2+2+5 Random Deflector 1/day66641
8th+4+2+2+6 66653
9th+4+3+3+6 66664
10th+5+3+3+7 Random Deflector 2/day, Greater Wild Magic666653
11th+5+3+3+7 666664
12th+6/+1+4+4+8 6666653
13th+6/+1+4+4+8 Random Deflector 3/day 6666664
14th+7/+2+4+4+9 Reckless Dweomer66666653
15th+7/+2+5+5+9 Wildstrike66666664
16th+8/+3+5+5+10 Random Deflector 4/day666666653
17th+8/+3+5+5+10 666666664
18th+9/+4+6+6+11 6666666653
19th+9/+4+6+6+11 Random Deflector 5/day6666666664
20th+10/+5+6+6+12 Channel Surge 6666666666

Spells: To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier.

Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Wizard. In addition, she receives bonus spells per day if she has a high Intelligence score.

Wizards cast spells from the standard Wizard Spell-List; but note that Arinth based characters have certain restrictions

Wild Surge: You have a 10% chance of suffering from a wild surge when you cast a spell. Roll a 1d10 before every spell to determine if you surge; if you roll a 10, you surge.



Wild Magic: A wild mage casts spells differently from other spellcasters. She reduces her caster level by 3 for all spells she casts from now on. However, every time she casts a spell, her use of wild magic adds 1d6 to her adjusted caster level.


Great Wild Magic: A wild mage casts spells differently from other spellcasters. She reduces her caster level by 5 for all spells she casts from now on. However, every time she casts a spell, her use of wild magic adds 1d10 to her adjusted caster level.

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