Ranger

From Paradox Haze

Ranger

Those who forsake society to live alone amongst the wilderness are the true rangers; they live by their skill and by their cunning.

Class Skills

Alignment: Any Chaotic

Hit Die: d12.


The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (10 + Int modifier) x4.

Skill Points at Each Additional Level: 10 + Int modifier.

Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Table: The Ranger
LevelBase Attack BonusFort SaveRef SaveWill Save Special
1st+1+2+2+0 1st favored enemy, Wild Empathy, Animal companion
2nd+2+3+3+0 Track, Dodge
3rd+3+3+3+1 Endurance, Trap Sense +1, Point Blank Shot
4th+4+4+4+1 Trackless Step
5th+5+4+4+1 2nd favored enemy
6th+6/+1+5+5+2 Trap Sense +2
7th+7/+2+5+5+2 Woodland stride, Precise Shot
8th+8/+3+6+6+2 Swift tracker, Skirmish (+1d6)
9th+9/+4+6+6+3 Evasion, Trap Sense +3
10th+10/+5+7+7+3 3rd favored enemy
11th+11/+6/+1+7+7+3 Skirmish (+1d6 +1AC)
12th+12/+7/+2+8+8+4 Trap Sense +4
13th+13/+8/+3+8+8+4 Camouflage
14th+14/+9/+4+9+9+4 align="left" | Skirmish (+2d6 +1AC)
15th+15/+10/+5+9+9+5 4th favored enemy, Trap Sense +5
16th+16/+11/+6/+1+10+10+5 Skirmish (+2d6 +2AC)
17th+17/+12/+7/+2+10+10+5 Hide in plain sight
18th+18/+13/+8/+3+11+11+6Trap Sense +6
19th+19/+14/+9/+4+11+11+6 Skirmish, (+3d6 +2AC)
20th+20/+15/+10/+5+12+12+6 5th favored enemy, Trap Sense +7, (+3d6 +3AC)
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