Ranger
From Paradox Haze
Ranger
Those who forsake society to live alone amongst the wilderness are the true rangers; they live by their skill and by their cunning.
Class Skills
Alignment: Any Chaotic
Hit Die: d12.
The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level: (10 + Int modifier) x4.
Skill Points at Each Additional Level: 10 + Int modifier.
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | 1st favored enemy, Wild Empathy, Animal companion |
2nd | +2 | +3 | +3 | +0 | Track, Dodge |
3rd | +3 | +3 | +3 | +1 | Endurance, Trap Sense +1, Point Blank Shot |
4th | +4 | +4 | +4 | +1 | Trackless Step |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy |
6th | +6/+1 | +5 | +5 | +2 | Trap Sense +2 |
7th | +7/+2 | +5 | +5 | +2 | Woodland stride, Precise Shot |
8th | +8/+3 | +6 | +6 | +2 | Swift tracker, Skirmish (+1d6) |
9th | +9/+4 | +6 | +6 | +3 | Evasion, Trap Sense +3 |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy |
11th | +11/+6/+1 | +7 | +7 | +3 | Skirmish (+1d6 +1AC) |
12th | +12/+7/+2 | +8 | +8 | +4 | Trap Sense +4 |
13th | +13/+8/+3 | +8 | +8 | +4 | Camouflage |
14th | +14/+9/+4 | +9 | +9 | +4 | align="left" | Skirmish (+2d6 +1AC) |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy, Trap Sense +5 |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Skirmish (+2d6 +2AC) |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Trap Sense +6 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Skirmish, (+3d6 +2AC) |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, Trap Sense +7, (+3d6 +3AC) |