Sage

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[edit] Sorcerer

Alignment: Any Hit Die: d6

[edit] Class Skills

The sages’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Knowledge (all skills taken individually) (Int), Profession (Wis), Perform (Oratory), Ride (dex), Speak Language, Truespeak, Use Magic Device (Cha).

Skill Points at 1st Level: (4 + Int modifier) x 4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Sage
LevelBase Attack BonusFort
Save
Ref
Save
Will
Save
Special——––———————Utterances Known—————————
Lexicon of the
Evolving Ming
Lexicon of the
Crafted Tool
Lexicon of the
Perfected Map
1st+1+0+0+2Sage's Staff, Ancient Knowledge, Known Personal Truename, AC Bonus (Wisdom)1-
2nd+2+0+0+3 Knowledge Focus2-
3rd+3+1+1+3 Staff Point 3-
4th+4+1+1+4 -- 41-
5th+5+1+1+4Staff Point51-
6th+6/+1+2+2+5 Truename Research 61-
7th+7/+2+2+2+5 Knowledge Focus, Staff Point72-
8th+8/+3+2+2+6 Bonus Recitation Feat821
9th+9/+4+3+3+6 See the Named, Staff Point921
10th+10/+5+3+3+7Telekinesis1021
11th+11/+6/+1+3+3+7 Staff Point1131
12th+12/+7/+2+4+4+8 Versatile Telekinesis 1232
13th+13/+8/+3+4+4+8 Sending, Staff Point 1332
14th+14/+9/+4+4+4+9 Sustained Concentration, Knowledge Focus 1432
15th+15/+10/+5+5+5+9 Improved Staff Point 1542
16th+16/+11/+6+5+5+10 Full Attack Telekinesis1643
17th+17/+12/+7+5+5+10 Staff Point 1743
18th+18/+13/+8+6+6+11 Improved Violent Thrust1843
19th+19/+14/+9+6+6+11 Fling Skyward1953
20th+20/+15/+10+6+6+12 Staff Point2054
  • See Truenamer class in Tome of Magic.


Weapon and Armor Proficiency: Sages are proficient with all simple weapons and martial weapons. They are not proficient with any type of armor or shield. They cannot use any of their abilities while wearing armor of any type.

Ancient Knowledge: Bardic Knowledge, essentially

Truename Magic - See Truenamer Class in Tome of Magic. For the sage, all class abilities related to truenaming are based on intelligence.

Telekinesis- As long as the Sage is wielding his staff, he can use the telekinesis any amount of times per day without needing to roll for drain. For the sage, telekinesis is cast based on wisdom. For other telekinetic abilities, see Complete Warrior (Master of the Unseen Hand).

'Sage's Staff - The Sages staff is a powerful item, that embodies the sage's power. At lvl 1, it starts as a +1 quarter staff. The appearance of the staff depends on the sage; it may be ornate and gold-embossed, or simple and wooden. In any case, the sage's staff is imbued with great power; it's nearly indestructible. In the hands of any creature, it retains its indestructibility and +1 one bonus, but any further bonuses gained from staff points are only active while in the hands of the Sage. The sage's staff is completely immune to all spells besides the sage's telekinetic abilities. Thus, it cannot be enchanted except through the sage's staff points.

Staff Points- As the Sage levels up and increases in power, his staff too becomes more powerful. He may invest a staff point to improve his staff in any of the following ways;

  • Magic Modifier - Add +1 to the staff. This can be selected four times, up to a total of +5 to the staff.
  • Mental Bonus - Add +1 to your Intelligence, Wisdom, or Charisma Attribute while wielding the staff. You can select this bonus three times, but each time you must select a different stat
  • Spell-Like Ability 1 - The Staff can cast the following spells for free
    • Light
    • Open/Close
    • Mage Hand
  • Spell-Like Ability 2 - The Staff can cast the following spells for free. Must have Spell-Like Ability 1.
    • Shield of Faith
    • Doom
    • Silence
  • Weapon Special Abilities; gain the Defending, Flaming, Frost, Shock, Ghost Touch, Keen, Merciful, Thundering, or Vicious property. One ability per point.
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