Raging Disciple

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Raging Disciple

The Raging Disciple is one who practices the ancient discipline of Liedel the Fire-Heart. Suitably, this disciplined is exclusive to the Druid circles of Tir na n-Oc; especially amongst warrior-shamans. Many Berserkers who seek a deeper connection with nature embrace this class. Equally, natural fire-callers amongst the druids tend to eventually be interested in this class.

This Discipline seeks to intermix the wild animal passion within the hearts of men. Since this class is based on Liedel the Fire-Heart's teachings, it naturally multi-classes well with both berserkers and fire-callers.


Class Skills

Alignment: Any Chaotic

Hit Die: d10.


The berserker’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Weapon and Armor Proficiency: Light Armor, All two-handed weapons.


Table: The Berserker
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +1 +0 +0 Choose Style
2nd+2+1+0+0 Flaming Burst, Animal Talent 1
3rd+3+1+1+1 Style Talent
4th+4+1+1+1 Fire Resistance +5, Animal Talent 2
5th+5+1+1+1 Style Talent
6th+6/+1+2+2+2 Fire Resistance +10, Animal Attribute
7th+7/+2+2+2+2 Style Talent
8th+8/+3+2+2+2 Fire Resistance +15, Animal Attribute
9th+9/+4+3+3+3 Style Talent
10th+10/+5+3+3+3 Animal Attribute


Flaming Burst - Whenever you make a critical hit, you add 1d10 fire damage to your damage roll.


Animal Talent 1 -

Wolf - Scent Ability, +3 Will Save

Bear - +5 Grapple Checks, +3 Fortitude Save

Weasel - +3 Climb and Jump checks, +3 Reflex Save


Animal Talent 2 -

Wolf - Alertness, +3 Will Save

Bear - Toughness, +3 Fortitude Save

Weasel - Combat Expertise, +3 Reflex Save


Animal Attribute -

Wolf - +1 STR

Bear - +1 CON

Weasel - +1 DEX


Fire Resistance, Fire Immunity - You gain fire resistance / fire immunity. Not that hard to figure out, dumb asses.


Choose Style - On first level, you choose one of three stances to perfect. To change your chosen stance of you have made your choice, you must give up experience equal to the experience necessary to reach your current level from your previous level. (aka; don't do it D:)


Hunting Wolf Style - Stance. You gain +2 to Damage rolls while in this stance.

Elder Bear Style - Stance. You gain +2 DR while in this stance.

Weasel War Dance - Stance. You gain +2 AC while in this stance.


Style Talent - you gain a stance-boost or maneuver according to your chosen stance.


3rd Level - Rabid Wolf Strike - As ToB maneuver.

Stone Vise - As ToB maneuver.

Claw at the Moon - As ToB maneuver.


5th Level -
Hunting Wolf Style - You gain +2 to hit rolls while in this stance.

Elder Bear Style - Stance. Your DR bonus is increased to +4 while in this stance.

Weasel War Dance - You gain a +2 range for critical hits while in this stance (Example, a weapon that requires a natural 20 roll for a crit only needs 18-20)


7th Level -
Wolf Pack Tactics - Hunting Wolf Style gains benefits of Wolf Pack Tactics, as in ToB

Crushing Weight of the Mountain - Elder Bear Style gains benefits from Crushing Weight of the Mountain Stance, as in ToB.

Wolverine Stance - Weasel War Dance gains benefits of Wolverine Stance, as in ToB.


9th Level
Wolf Climbs The Mountain - As ToB Maneuver.

Mountain Tombstone Strike - As ToB Maneuver.

Raging Mongoose - As ToB Maneuver.

Maneuvers Readied:

Maneuvers Readied

Level Maneuvers Readied
Lvl 1 3
Lvl 2 3
Lvl 3 3
Lvl 4 4
Lvl 5 4
Lvl 6 4
Lvl 7 4
Lvl 8 4
Lvl 9 4
Lvl 10 5
Lvl 11 5
Lvl 12 5
Lvl 13 5
Lvl 14 5
Lvl 15 6
Lvl 16 6
Lvl 17 6
Lvl 18 6
Lvl 19 6
Lvl 20 7
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