Fighter

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Fighter

Alignment: Any.

Hit Die: 1d12.

Class Skills

The fighter�s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Fighter
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Bonus Feat
2nd+2+3+0+0Bonus Feat
3rd+3+3+1+1
4th+4+4+1+1Bonus Feat
5th+5+4+1+1
6th+6/+1+5+2+2Bonus Feat
7th+7/+2+5+2+2
8th+8/+3+6+2+2Bonus Feat
9th+9/+4+6+3+3
10th+10/+5+7+3+3Bonus Feat
11th+11/+6/+1+7+3+3
12th+12/+7/+2+8+4+4Bonus Feat
13th+13/+8/+3+8+4+4
14th+14/+9/+4+9+4+4Bonus Feat
15th+15/+10/+5+9+5+5
16th+16/+11/+6/+1+10+5+5Bonus Feat
17th+17/+12/+7/+2+10+5+5
18th+18/+13/+8/+3+11+6+6Bonus Feat
19th+19/+14/+9/+4+11+6+6
20th+20/+15/+10/+5+12+6+6Bonus Feat

Class Features

All of the following are class features of the fighter.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as Bonus Feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

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