Classes

From Paradox Haze

(Difference between revisions)
Line 1: Line 1:
-
'''Fighter Classes'''
+
Lord
-
*[[Fighter]] - Plain old chopper of heads.  Simple, but effective.
+
Promotes: Specific Case Basis :D
-
*[[Knight]] - Those who uphold the chivalric code,longsword and shield at the ready.
+
Class Ability: None
-
*[[Berserker]] - Wild and Furious, against the Berserker there is no defense.
+
Race: All
-
*[[Fencer]] - The art of fencing of both of the body and mind
+
One Weapon, or Element
-
*[[Shield Dancer]] - Shield Dancers use no weapon other than their shields, which they use for both offense and defense
+
-
*[[Assassin]] - Trained to bring swift death upon unsuspecting enemies, Assassins are clever, agile, and strong.
+
-
*[[Mercenary]] - Living every day by the sword, the mercenary must be as tough as he is cunning.
+
-
'''Elemental Disciplines'''
+
<Weapon> Disciple
-
*[[Raging Disciple]] - Disciples of the ancient druid Liedel, they focus on primal rage and passion
+
Promotes:  Weapon Master, Assassin (knives only)
-
*[[Gray Disciple]] - Disciples of The White Lord, they focus on dual-wielding light weapons
+
Class Ability: 15% Crit
-
*[[Deep-Dragon Disciple]] - Disciples of the ancient sealed Deep-Dragon Danika, they study attacking with relentless force
+
Races: All
-
*[[Armor Disciple]] - Disciples of the soldier Hughes, they practice impenetrable defense
+
One Weapon
-
*[[Shadow Disciple]] - The Shadow Disciples trace their origin to no specific founder; the shadows themselves are their master
+
-
'''Skill/Other Classes'''
+
Beast Shaman
-
*[[Ranger]] - Those who have forsaken society, and chosen to live amongst the wilderness; they are excellent hunters and survivalists
+
Promotes: Shifter
-
*[[Minstrel]] - Those devoted to music; these are no simple rogues looking for an easy meal. These are true seekers of perfection.
+
Class Ability: Nature’s Blessing
-
*[[Rogue]] - Thieves, Scoundrels, Liars, and Cheats.  Rogues are many and diverse, and often quite skilled in many things.
+
Races: Beasts
 +
Natural Weapon
-
'''Magic Classes'''
+
Armor Knight
-
*[[Elemental Caller]] - Choosing one element of nature, the elemental caller reaches into his very soul to command this element.
+
Promotes: Marshall, Great Knight
 +
Class Ability: Armor <+2 Def, -2 Move>
 +
Races: Human
 +
Two Melee Weapons
-
*[[Mystic]] - Those who feel a deep connection with the spirits of nature, they seek to become one with the world.
+
Mercenary
 +
Promotes: Hero, Warrior
 +
Class Skill: Dual Strike, Parity, Counter, or Parry
 +
Races: Human, Scale, Beast
 +
One Melee Weapon
-
*[[Blood Shaman]] - Those who have studied the ancient ways of Blood Magic; the Blood Shaman uses their art for healing, though those that have used it for evil are known to exist.
+
Cavalier
 +
Promotes: Paladin, Great Knight
 +
Class Skill: Horse
 +
Races: Human
 +
Two Weapons
-
*[[Sage]]- Sages are those who observe the world through careful philosophical thought, pondering the questions of the world.  He is a scholar of ''sorts'', but unlike the Wizard he does not depend on the arcane language; merely his own intuition.
+
Pegasus Knight
 +
Promotes: Falcon Knight, Shield Maiden
 +
Class Skill: None
 +
Races: Human
 +
One Weapon
-
*[[Witch]] - Witches bestow curses, brew potions, and have great knowledge on many things.  They include all sorts of individuals, who use their magic for both sinister and benevolent purposes
+
Winged Soldier
 +
Promotes: Silver Feather
 +
Class Skill: Continue
 +
Races: Bird
 +
Two Weapons
-
'''Arcane Classes''':
+
Wyvern Rider
-
*[[Wizard]] - The Wizard's spells are many and varied, but he is limited to the arcane language.
+
Promotes: Wyvern Master
-
*[[Wild Mage]] - THE WILD MAGE
+
Class Ability:  None
-
*[[Acolyte]] - Those who have managed to learn Infernal Magic, the Acolyte uses this rare power to fulfill his potential.
+
Race: Human, Scale
 +
One Melee Weapon
 +
 
 +
Element Mage
 +
Promotes: Archmage, Mage Knight
 +
Class Ability:  None
 +
Race: Human, Beast
 +
Two Elements
 +
 
 +
Priest
 +
Promotes: Bishop, Hierophant
 +
Class Ability:  Miracle
 +
Race: Human
 +
Light Magic OR Staves
 +
 
 +
Wind Priest
 +
Promotes: Wind Guardian
 +
Class Ability:  Play/Dance
 +
Race: Bird
 +
Staves, Wind
 +
                               
 +
Storm Priest
 +
Promotes: Storm Caller
 +
Class Ability: None
 +
Race: Bird
 +
Thunder Magic
 +
 
 +
Dark Mage
 +
Promotes: Archmage
 +
Class Ability: None
 +
Race: Human
 +
Dark Magic, One Element
 +
 
 +
Shaman
 +
Promotes: Druid
 +
Class Ability: Shadow
 +
Race: Scale
 +
Dark Magic, Light Magic
 +
 
 +
 
 +
 
 +
Weapon Master
 +
Abilities: 30% Crit
 +
 
 +
Assassin
 +
Abilities: Silencer
 +
 
 +
Shifter
 +
Abilities:  +Natural Weapon
 +
 
 +
Marshall
 +
Abilities: Big Shield, Guard
 +
 
 +
Hero
 +
Abilities: Heavens
 +
 
 +
Warrior
 +
Abilities: +Weapon, Rumble
 +
 
 +
Paladin
 +
Abilities: Charisma
 +
 
 +
Great Knight
 +
Abilities: Horse, Big Shield
 +
 
 +
Wyvern Master
 +
Abilities:  Moonlight, +1 Weapon
 +
 
 +
Falcon Knight
 +
Abilities: Sun, +1 Weapon
 +
 
 +
Shield Maiden
 +
Abilities: +Staves,
 +
 
 +
Silver Feather
 +
Abilities: +15 % Crit
 +
 
 +
Archmage
 +
Abilities: Flare, +1 Element
 +
 
 +
Mage Knight
 +
Abilities: Horse, Flare
 +
 
 +
Bishop
 +
Abilities: Heavenly Protection, Flare
 +
 
 +
Hierophant
 +
Abilities: Horse, Heavenly Protection
 +
 
 +
Storm Caller
 +
Abilities: +Wind
 +
 
 +
Wind Guardian
 +
Abilities: Heavenly Protection
 +
 
 +
Druid
 +
Abilities: +15% Crit, Staves

Revision as of 02:48, 18 December 2007

Lord Promotes: Specific Case Basis :D Class Ability: None Race: All One Weapon, or Element

<Weapon> Disciple Promotes: Weapon Master, Assassin (knives only) Class Ability: 15% Crit Races: All One Weapon

Beast Shaman Promotes: Shifter Class Ability: Nature’s Blessing Races: Beasts Natural Weapon

Armor Knight Promotes: Marshall, Great Knight Class Ability: Armor <+2 Def, -2 Move> Races: Human Two Melee Weapons

Mercenary Promotes: Hero, Warrior Class Skill: Dual Strike, Parity, Counter, or Parry Races: Human, Scale, Beast One Melee Weapon

Cavalier Promotes: Paladin, Great Knight Class Skill: Horse Races: Human Two Weapons

Pegasus Knight Promotes: Falcon Knight, Shield Maiden Class Skill: None Races: Human One Weapon

Winged Soldier Promotes: Silver Feather Class Skill: Continue Races: Bird Two Weapons

Wyvern Rider Promotes: Wyvern Master Class Ability: None Race: Human, Scale One Melee Weapon

Element Mage Promotes: Archmage, Mage Knight Class Ability: None Race: Human, Beast Two Elements

Priest Promotes: Bishop, Hierophant Class Ability: Miracle Race: Human Light Magic OR Staves

Wind Priest Promotes: Wind Guardian Class Ability: Play/Dance Race: Bird Staves, Wind

Storm Priest Promotes: Storm Caller Class Ability: None Race: Bird Thunder Magic

Dark Mage Promotes: Archmage Class Ability: None Race: Human Dark Magic, One Element

Shaman Promotes: Druid Class Ability: Shadow Race: Scale Dark Magic, Light Magic


Weapon Master Abilities: 30% Crit

Assassin Abilities: Silencer

Shifter Abilities: +Natural Weapon

Marshall Abilities: Big Shield, Guard

Hero Abilities: Heavens

Warrior Abilities: +Weapon, Rumble

Paladin Abilities: Charisma

Great Knight Abilities: Horse, Big Shield

Wyvern Master Abilities: Moonlight, +1 Weapon

Falcon Knight Abilities: Sun, +1 Weapon

Shield Maiden Abilities: +Staves,

Silver Feather Abilities: +15 % Crit

Archmage Abilities: Flare, +1 Element

Mage Knight Abilities: Horse, Flare

Bishop Abilities: Heavenly Protection, Flare

Hierophant Abilities: Horse, Heavenly Protection

Storm Caller Abilities: +Wind

Wind Guardian Abilities: Heavenly Protection

Druid Abilities: +15% Crit, Staves

Personal tools