Classes

From Paradox Haze

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<nowiki>
Lord
Lord
Promotes: Specific Case Basis :D
Promotes: Specific Case Basis :D
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Druid
Druid
Abilities: +15% Crit, Staves
Abilities: +15% Crit, Staves
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</nowiki>

Revision as of 02:48, 18 December 2007

Lord Promotes: Specific Case Basis :D Class Ability: None Race: All One Weapon, or Element <Weapon> Disciple Promotes: Weapon Master, Assassin (knives only) Class Ability: 15% Crit Races: All One Weapon Beast Shaman Promotes: Shifter Class Ability: Nature’s Blessing Races: Beasts Natural Weapon Armor Knight Promotes: Marshall, Great Knight Class Ability: Armor <+2 Def, -2 Move> Races: Human Two Melee Weapons Mercenary Promotes: Hero, Warrior Class Skill: Dual Strike, Parity, Counter, or Parry Races: Human, Scale, Beast One Melee Weapon Cavalier Promotes: Paladin, Great Knight Class Skill: Horse Races: Human Two Weapons Pegasus Knight Promotes: Falcon Knight, Shield Maiden Class Skill: None Races: Human One Weapon Winged Soldier Promotes: Silver Feather Class Skill: Continue Races: Bird Two Weapons Wyvern Rider Promotes: Wyvern Master Class Ability: None Race: Human, Scale One Melee Weapon Element Mage Promotes: Archmage, Mage Knight Class Ability: None Race: Human, Beast Two Elements Priest Promotes: Bishop, Hierophant Class Ability: Miracle Race: Human Light Magic OR Staves Wind Priest Promotes: Wind Guardian Class Ability: Play/Dance Race: Bird Staves, Wind Storm Priest Promotes: Storm Caller Class Ability: None Race: Bird Thunder Magic Dark Mage Promotes: Archmage Class Ability: None Race: Human Dark Magic, One Element Shaman Promotes: Druid Class Ability: Shadow Race: Scale Dark Magic, Light Magic Weapon Master Abilities: 30% Crit Assassin Abilities: Silencer Shifter Abilities: +Natural Weapon Marshall Abilities: Big Shield, Guard Hero Abilities: Heavens Warrior Abilities: +Weapon, Rumble Paladin Abilities: Charisma Great Knight Abilities: Horse, Big Shield Wyvern Master Abilities: Moonlight, +1 Weapon Falcon Knight Abilities: Sun, +1 Weapon Shield Maiden Abilities: +Staves, Silver Feather Abilities: +15 % Crit Archmage Abilities: Flare, +1 Element Mage Knight Abilities: Horse, Flare Bishop Abilities: Heavenly Protection, Flare Hierophant Abilities: Horse, Heavenly Protection Storm Caller Abilities: +Wind Wind Guardian Abilities: Heavenly Protection Druid Abilities: +15% Crit, Staves

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