Gray Disciple
From Paradox Haze
(3 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
==Gray Disciple== | ==Gray Disciple== | ||
- | Gray Disciples are followers of the way of the ancient Hero, the White Lord. Like their master, they're cunning thieves and acrobats, and deadly with two daggers. Most of the other hero-disciplines think the Gray Disciples to be mere rogues; this isn't too far from the truth. Gray Disciples, while cunning, are not warriors. | + | Gray Disciples are followers of the way of the ancient Hero, the White Lord. Like their master, they're cunning thieves and acrobats, and deadly with two daggers, spears, or scythes. Most of the other hero-disciplines think the Gray Disciples to be mere rogues; this isn't too far from the truth. Gray Disciples, while cunning, are not warriors. |
Gray Disciples are probably the fewest in number of any of the disciplines; they also tend to work the most independently. They tend to be humans living in large cities in Soathon, but because of their natural will to travel, they've spread over more than than the other disciplines. | Gray Disciples are probably the fewest in number of any of the disciplines; they also tend to work the most independently. They tend to be humans living in large cities in Soathon, but because of their natural will to travel, they've spread over more than than the other disciplines. | ||
Line 28: | Line 28: | ||
|+'''Table: The Gray Disciple''' | |+'''Table: The Gray Disciple''' | ||
|- | |- | ||
- | !Level!!Base Attack Bonus!!Fort Save!!Ref Save!!Will Save!! align="left" | | + | !Level!!Base<BR>Attack<BR>Bonus!!Fort<BR>Save!!Ref<BR>Save!!Will<BR>Save!! align="left" | !! !!<BR>Maneuvers<br>Readied!! |
|- | |- | ||
- | |1st||+0||+0||+2||+ | + | |1st||+0||+0||+2||+2|| align="left" | Two Weapon Fighting, Skirmish (+1d6, +1 AC) || || 2 |
|- class="even" | |- class="even" | ||
- | |2nd||+1||+0||+3||+ | + | |2nd||+1||+0||+3||+3|| align="left" | Evasion || || 2 |
|- | |- | ||
- | |3rd||+2||+1||+3||+ | + | |3rd||+2||+1||+3||+3|| align="left" | Skirmish (+2d6, +1 AC) || || 3 |
|- class="even" | |- class="even" | ||
- | |4th||+3||+1||+4||+ | + | |4th||+3||+1||+4||+4|| align="left" | Uncanny dodge, Slow Fall 20 feet || || 4 |
|- | |- | ||
- | |5th||+3||+1||+4||+ | + | |5th||+3||+1||+4||+4|| align="left" | Improved Two-Weapon Fighting, Skirmish (+2d6, +2 AC) || || 4 |
|- class="even" | |- class="even" | ||
- | |6th||+4||+2||+5||+ | + | |6th||+4||+2||+5||+5|| align="left" | Slow Fall 30 feet || || 5 |
|- | |- | ||
- | |7th||+5||+2||+5||+ | + | |7th||+5||+2||+5||+5|| align="left" | Skirmish (+3d6, +2 AC) || || 5 |
|- class="even" | |- class="even" | ||
- | |8th||+6/+1||+2||+6||+ | + | |8th||+6/+1||+2||+6||+6|| align="left" | Improved uncanny dodge, Slow Fall 40 feet || || 6 |
|- | |- | ||
- | |9th||+6/+1||+3||+6||+ | + | |9th||+6/+1||+3||+6||+6|| align="left" | Skirmish (+3d6, +3 AC)|| || 7 |
|- class="even" | |- class="even" | ||
- | |10th||+7/+2||+3||+7||+ | + | |10th||+7/+2||+3||+7||+7|| align="left" | Improved Evasion, Slow Fall 50 feet || || 7 |
|- | |- | ||
|} | |} | ||
+ | |||
+ | '''Desert Wind Style:''' Gray Disciples can utilize any stances and maneuvers in the Desert Wind discipline, if he meets the level requirement (Up to level 7 Maneuvers; Gray Disciples cannot learn or utilize Level 8 or 9 maneuvers or stances). | ||
+ | |||
+ | He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above. | ||
+ | |||
+ | Note: For the Gray Disciple, any Desert Wind maneuvers dealing with fire or heat instead use cold. |
Current revision as of 01:02, 7 October 2007
[edit] Gray Disciple
Gray Disciples are followers of the way of the ancient Hero, the White Lord. Like their master, they're cunning thieves and acrobats, and deadly with two daggers, spears, or scythes. Most of the other hero-disciplines think the Gray Disciples to be mere rogues; this isn't too far from the truth. Gray Disciples, while cunning, are not warriors.
Gray Disciples are probably the fewest in number of any of the disciplines; they also tend to work the most independently. They tend to be humans living in large cities in Soathon, but because of their natural will to travel, they've spread over more than than the other disciplines.
They multiclass well with Wind-Callers, using their powers to improve their stealth.
[edit] Class Skills
Alignment: Any
Hit Die: d6.
The gray disciple’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level: (8 + Int modifier) x4.
Skill Points at Each Additional Level: 8 + Int modifier.
Weapon and Armor Proficiency: Light Armor, All Simple Weapons
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Maneuvers Readied | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Two Weapon Fighting, Skirmish (+1d6, +1 AC) | 2 | ||
2nd | +1 | +0 | +3 | +3 | Evasion | 2 | ||
3rd | +2 | +1 | +3 | +3 | Skirmish (+2d6, +1 AC) | 3 | ||
4th | +3 | +1 | +4 | +4 | Uncanny dodge, Slow Fall 20 feet | 4 | ||
5th | +3 | +1 | +4 | +4 | Improved Two-Weapon Fighting, Skirmish (+2d6, +2 AC) | 4 | ||
6th | +4 | +2 | +5 | +5 | Slow Fall 30 feet | 5 | ||
7th | +5 | +2 | +5 | +5 | Skirmish (+3d6, +2 AC) | 5 | ||
8th | +6/+1 | +2 | +6 | +6 | Improved uncanny dodge, Slow Fall 40 feet | 6 | ||
9th | +6/+1 | +3 | +6 | +6 | Skirmish (+3d6, +3 AC) | 7 | ||
10th | +7/+2 | +3 | +7 | +7 | Improved Evasion, Slow Fall 50 feet | 7 |
Desert Wind Style: Gray Disciples can utilize any stances and maneuvers in the Desert Wind discipline, if he meets the level requirement (Up to level 7 Maneuvers; Gray Disciples cannot learn or utilize Level 8 or 9 maneuvers or stances).
He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.
Note: For the Gray Disciple, any Desert Wind maneuvers dealing with fire or heat instead use cold.