Fencer

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{|  class="d20"
{|  class="d20"
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|+'''Table: The Fencer'''
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|+'''Table: The Assassin'''
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! !!Base<BR>Attack<BR>!!Fort<BR>Save!!Ref<BR>Save!!Will<BR>Save!!Special
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!Level!!Base<BR>Attack<BR>Bonus!!Fort<BR>Save!!Ref<BR>Save!!Will<BR>Save!! align="left" | !!  !!<BR>Maneuvers<br>Readied!!
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|1st||+1||+0||+2||+0|| align="left" | Canny defense, Shifting Defense
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|1st||+0||+0||+2||+2|| align="left" | Sneak attack +1d6, Weapon Finesse, Precise Strike +1d6 || || 4
|- class="even"
|- class="even"
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|2nd||+2||+0||+3||+0|| align="left" | Improved reaction +2
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|2nd||+1||+0||+3||+3|| align="left" | Improved Reaction + 2 || || 4
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|3rd||+3||+1||+3||+1|| align="left" | Enhanced mobility
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|3rd||+2||+1||+3||+3|| align="left" | Enhanced Mobility || || 5
|- class="even"
|- class="even"
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|4th||+4||+1||+4||+1|| align="left" | Grace
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|4th||+3||+1||+4||+4|| align="left" | Grace, Combat Reflexes || || 5
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|5th||+5||+1||+4||+1|| align="left" | Precise strike +1d6
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|5th||+3||+1||+4||+4|| align="left" |Precise Strike +2d6|| || 6
|- class="even"
|- class="even"
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|6th||+6||+2||+5||+2|| align="left" | Acrobatic charge
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|6th||+4||+2||+5||+5|| align="left" | Elaborate Parry|| || 6
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|7th||+7||+2||+5||+2|| align="left" | Elaborate parry
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|7th||+5||+2||+5||+5|| align="left" | Superior Expertise || || 6
|- class="even"
|- class="even"
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|8th||+8||+2||+6||+2|| align="left" | Improved reaction +4
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|8th||+6/+1||+2||+6||+6|| align="left" | Deflect Arrows || || 7
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|9th||+9||+3||+6||+3|| align="left" | [[Deflect Arrows (SRD Feat)|Deflect Arrows]]
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|9th||+6/+1||+3||+6||+6|| align="left" | Improved Reaction + 4 || || 7
|- class="even"
|- class="even"
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|10th||+10||+3||+7||+3|| align="left" | Precise strike +2d6
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|10th||+7/+2||+3||+7||+7|| align="left" | Precise Strike +3d6 || || 8
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'''Weapon and Armor Proficiency:''' The fencer is proficient with all simple and martial weapons, but no type of armor or shield.
'''Weapon and Armor Proficiency:''' The fencer is proficient with all simple and martial weapons, but no type of armor or shield.
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'''Canny Defense (Ex):''' When not wearing armor or using a shield, a fencer adds 1 point of [[Intelligence (SRD Term)|Intelligence]] bonus (if any) per fencer class level to her [[Dexterity (SRD Term)|Dexterity]] bonus to modify Armor Class while wielding a melee weapon. If a fencer is caught [[Flat-Footed (SRD Term)|flat-footed]] or otherwise denied her [[Dexterity (SRD Term)|Dexterity]] bonus, she also loses this bonus.
 
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'''Shifting Defense:''' As Shifting Defense in Tome of Battle
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'''Diamond Mind Discipline''': While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement (Up to level 7 Maneuvers; Fencers cannot learn or utilize Level 8 or 9 maneuvers or stances). He may also use any maneuvers he meets the requirements to in the same school. He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.
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'''Improved Reaction (Ex):''' At 2nd level, a fencer gains a +2 bonus on [[Initiative (SRD Rules)|initiative]] checks.
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At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the [[Improved Initiative (SRD Feat)|Improved Initiative]] feat.
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'''Enhanced Mobility (Ex):''' When wearing no armor and not using a shield, a fencer gains an additional +4 bonus to AC against [[Initiative (SRD Rules)#ATTACKS OF OPPORTUNITY|attacks of opportunity]] caused when she moves out of a threatened square.
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'''Grace (Ex):''' At 4th level, a fencer gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a fencer only when she is wearing no armor and not using a shield.
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'''Precise Strike (Ex):''' At 5th level, a fencer gains the ability to strike precisely with a [[:Category:Light Weapon|light]] or [[:Category:One-Handed|one-handed]] [[:Category:Piercing|piercing]] weapon, gaining an extra 1d6 damage added to her normal damage roll.
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When making a precise strike, a fencer cannot attack with a weapon in her other hand or use a shield. A fencer’s precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits'' ''also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
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'''Acrobatic Charge (Ex):''' At 6th level, a fencer gains the ability to [[Charge (SRD Rules)|charge]] in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
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'''Elaborate Parry (Ex):''' At 7th level and higher, if a fencer chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of fencer she has.
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Deflect Arrows: At 9th level, a fencer gains the benefit of the [[Deflect Arrows (SRD Feat)|Deflect Arrows]] feat when using a light or one-handed piercing weapon.
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Current revision as of 20:38, 6 October 2007

[edit] The Fencer

Alignment: Any

Hit Die: d8

[edit] Class Skills

The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Assassin
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Maneuvers
Readied
1st+0+0+2+2 Sneak attack +1d6, Weapon Finesse, Precise Strike +1d6 4
2nd+1+0+3+3 Improved Reaction + 2 4
3rd+2+1+3+3 Enhanced Mobility 5
4th+3+1+4+4 Grace, Combat Reflexes 5
5th+3+1+4+4Precise Strike +2d6 6
6th+4+2+5+5 Elaborate Parry 6
7th+5+2+5+5 Superior Expertise 6
8th+6/+1+2+6+6 Deflect Arrows 7
9th+6/+1+3+6+6 Improved Reaction + 4 7
10th+7/+2+3+7+7 Precise Strike +3d6 8


Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, but no type of armor or shield.


Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement (Up to level 7 Maneuvers; Fencers cannot learn or utilize Level 8 or 9 maneuvers or stances). He may also use any maneuvers he meets the requirements to in the same school. He doesn't need to ready maneuvers ahead of time; per encounter, he can use maneuvers depending on his level, as detailed in the chart above.

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