Ranger

From Paradox Haze

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|+'''Table: The Ranger'''
|+'''Table: The Ranger'''
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! rowspan="2" |Level|| rowspan="2" |Base Attack Bonus|| rowspan="2" |Fort Save|| rowspan="2" |Ref Save|| rowspan="2" |Will Save|| style="text-align: left;" rowspan="2" |Special!!colspan="4"|—'''Spells per Day—'''
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!Level!!Base Attack Bonus!!Fort Save!!Ref Save!!Will Save!! align="left" | Special
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|-
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!1st!!2nd!!3rd!!4th
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|-  
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|1st||+1||+2||+2||+0|| align="left" | 1st favored enemy, Wild Empathy, Animal companion
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|1st||+1||+2||+2||+0|| align="left" | 1st favored enemy, [[Track (SRD Feat)|Track]], wild empathy||—||—||—||—
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|- class="even"
|- class="even"
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|2nd||+2||+3||+3||+0|| align="left" | Combat style||—||—||—||—
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|2nd||+2||+3||+3||+0|| align="left" | Track, Dodge
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|-
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|3rd||+3||+3||+3||+1|| align="left" | Endurance||—||—||—||—
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|3rd||+3||+3||+3||+1|| align="left" | Endurance, Trap Sense +1, Point Blank Shot
|- class="even"
|- class="even"
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|4th||+4||+4||+4||+1|| align="left" | Animal companion||0||—||—||—
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|4th||+4||+4||+4||+1|| align="left" | Trackless Step
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|-
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|5th||+5||+4||+4||+1|| align="left" | 2nd favored enemy||0||—||—||—
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|5th||+5||+4||+4||+1|| align="left" | 2nd favored enemy
|- class="even"
|- class="even"
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|6th||+6/+1||+5||+5||+2|| align="left" | Improved combat style||1||—||—||—
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|6th||+6/+1||+5||+5||+2|| align="left" | Trap Sense +2
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|-
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|7th||+7/+2||+5||+5||+2|| align="left" | Woodland stride||1||—||—||—
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|7th||+7/+2||+5||+5||+2|| align="left" | Woodland stride, Precise Shot
|- class="even"
|- class="even"
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|8th||+8/+3||+6||+6||+2|| align="left" | Swift tracker||1||0||—||—
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|8th||+8/+3||+6||+6||+2|| align="left" | Swift tracker, Skirmish (+1d6)
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|-
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|9th||+9/+4||+6||+6||+3|| align="left" | Evasion||1||0||—||—
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|9th||+9/+4||+6||+6||+3|| align="left" | Evasion, Trap Sense +3
|- class="even"
|- class="even"
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|10th||+10/+5||+7||+7||+3|| align="left" | 3rd favored enemy||1||1||—||—
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|10th||+10/+5||+7||+7||+3|| align="left" | 3rd favored enemy
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|-
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|11th||+11/+6/+1||+7||+7||+3|| align="left" | Combat style mastery||1||1||0||—
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|11th||+11/+6/+1||+7||+7||+3|| align="left" | Skirmish (+1d6 +1AC)
|- class="even"
|- class="even"
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|12th||+12/+7/+2||+8||+8||+4|| ||1||1||1||—
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|12th||+12/+7/+2||+8||+8||+4|| align="left" | Trap Sense +4
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|-
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|13th||+13/+8/+3||+8||+8||+4|| align="left" | Camouflage||1||1||1||—
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|13th||+13/+8/+3||+8||+8||+4|| align="left" | Camouflage
|- class="even"
|- class="even"
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|14th||+14/+9/+4||+9||+9||+4|| ||2||1||1||0
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|14th||+14/+9/+4||+9||+9||+4|| | align="left" | Skirmish (+2d6 +1AC)
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|-
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|15th||+15/+10/+5||+9||+9||+5|| align="left" | 4th favored enemy||2||1||1||1
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|15th||+15/+10/+5||+9||+9||+5|| align="left" | 4th favored enemy, Trap Sense +5
|- class="even"
|- class="even"
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|16th||+16/+11/+6/+1||+10||+10||+5|| ||2||2||1||1
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|16th||+16/+11/+6/+1||+10||+10||+5|| align="left" | Skirmish (+2d6 +2AC)
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|-
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|17th||+17/+12/+7/+2||+10||+10||+5|| align="left" | Hide in plain sight||2||2||2||1
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|17th||+17/+12/+7/+2||+10||+10||+5|| align="left" | Hide in plain sight
|- class="even"
|- class="even"
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|18th||+18/+13/+8/+3||+11||+11||+6|| ||3||2||2||1
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|18th||+18/+13/+8/+3||+11||+11||+6|| align="left" |Trap Sense +6
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|-
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|19th||+19/+14/+9/+4||+11||+11||+6|| ||3||3||3||2
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|19th||+19/+14/+9/+4||+11||+11||+6|| align="left" | Skirmish, (+3d6 +2AC)
|- class="even"
|- class="even"
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|20th||+20/+15/+10/+5||+12||+12||+6|| align="left" | 5th favored enemy||3||3||3||3
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|20th||+20/+15/+10/+5||+12||+12||+6|| align="left" | 5th favored enemy, Trap Sense +7, (+3d6 +3AC)
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Current revision as of 01:31, 30 September 2007

[edit] Ranger

Those who forsake society to live alone amongst the wilderness are the true rangers; they live by their skill and by their cunning.

[edit] Class Skills

Alignment: Any Chaotic

Hit Die: d12.


The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (10 + Int modifier) x4.

Skill Points at Each Additional Level: 10 + Int modifier.

Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Table: The Ranger
LevelBase Attack BonusFort SaveRef SaveWill Save Special
1st+1+2+2+0 1st favored enemy, Wild Empathy, Animal companion
2nd+2+3+3+0 Track, Dodge
3rd+3+3+3+1 Endurance, Trap Sense +1, Point Blank Shot
4th+4+4+4+1 Trackless Step
5th+5+4+4+1 2nd favored enemy
6th+6/+1+5+5+2 Trap Sense +2
7th+7/+2+5+5+2 Woodland stride, Precise Shot
8th+8/+3+6+6+2 Swift tracker, Skirmish (+1d6)
9th+9/+4+6+6+3 Evasion, Trap Sense +3
10th+10/+5+7+7+3 3rd favored enemy
11th+11/+6/+1+7+7+3 Skirmish (+1d6 +1AC)
12th+12/+7/+2+8+8+4 Trap Sense +4
13th+13/+8/+3+8+8+4 Camouflage
14th+14/+9/+4+9+9+4 align="left" | Skirmish (+2d6 +1AC)
15th+15/+10/+5+9+9+5 4th favored enemy, Trap Sense +5
16th+16/+11/+6/+1+10+10+5 Skirmish (+2d6 +2AC)
17th+17/+12/+7/+2+10+10+5 Hide in plain sight
18th+18/+13/+8/+3+11+11+6Trap Sense +6
19th+19/+14/+9/+4+11+11+6 Skirmish, (+3d6 +2AC)
20th+20/+15/+10/+5+12+12+6 5th favored enemy, Trap Sense +7, (+3d6 +3AC)
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