Ambiences
From Pabblecard
Ambiences are kind of like “over rules” that are constant throughout a mode of play. Ambiences are defined at the start of a mode but may be changed by a rule in a mode.
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Ash
Ash are ambient rules that concern the movement of bead on the abacus each turn.
Ash
- Whenever a player plays a card of an alignment, they gain an alignment point of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment.
- If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of Uniformity. Otherwise, the player gains one Chaotic Point, so long as a card is played both this turn and the previous turn.
- Players may arrange their Personal Row however they wish during their turn.
Ash-Kavana
The same as Ash except players can only move one bead in their Personal Row during their turn.
Ash-N
Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows.
Torsh
Torsh are ambient rules that concern Ko-Single Arrangement.
Torsh-Alpha
Upon Ko-Single Arrangement, the Mode is increased by one. If the mode cannot be increased by one, Mathana is invoked.
Torsh-Beta
Upon Ko-Single Arrangement, the player draws twelve cards and neutralizes the row which reached arrangement.