Ambiences
From Pabblecard
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==Ash== | ==Ash== | ||
+ | Ash are ambient rules that concern the movement of bead on the [[abacus]] each turn. | ||
+ | |||
+ | ===Ash=== | ||
#Whenever a player plays a card of an [[alignment]], they gain an [[alignment point]] of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment. | #Whenever a player plays a card of an [[alignment]], they gain an [[alignment point]] of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment. | ||
#If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of [[Uniformity]]. Otherwise, the player gains one [[Chaotic Point]], so long as a card is played both this turn and the previous turn. | #If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of [[Uniformity]]. Otherwise, the player gains one [[Chaotic Point]], so long as a card is played both this turn and the previous turn. | ||
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===Ash-N=== | ===Ash-N=== | ||
Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows. | Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows. | ||
+ | |||
+ | ==Torsh== | ||
+ | Torsh are ambient rules that concern [[Shift#Ko-Single Shift|Ko-Single Shift]]. | ||
==Torsh-Alpha== | ==Torsh-Alpha== | ||
- | Upon | + | Upon Ko-Single Shift, the Mode is increased by one. If the mode cannot be increased by one, [[Instances#Mathana|Mathana]] is invoked. |
===Torsh-Beta=== | ===Torsh-Beta=== | ||
- | + | Upon Ko-Single Shift, the player draws twelve cards and [[neutralization|neutralizes]] the row which was [[shift]]ed. | |
+ | |||
+ | [[Category:Rules]] |
Current revision as of 17:28, 10 September 2006
Ambiences are kind of like “over rules” that are constant throughout a mode of play. Ambiences are defined at the start of a mode but may be changed by a rule in a mode.
Contents |
[edit] Ash
Ash are ambient rules that concern the movement of bead on the abacus each turn.
[edit] Ash
- Whenever a player plays a card of an alignment, they gain an alignment point of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment.
- If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of Uniformity. Otherwise, the player gains one Chaotic Point, so long as a card is played both this turn and the previous turn.
- Players may arrange their Personal Row however they wish during their turn.
[edit] Ash-Kavana
The same as Ash except players can only move one bead in their Personal Row during their turn.
[edit] Ash-N
Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows.
[edit] Torsh
Torsh are ambient rules that concern Ko-Single Shift.
[edit] Torsh-Alpha
Upon Ko-Single Shift, the Mode is increased by one. If the mode cannot be increased by one, Mathana is invoked.
[edit] Torsh-Beta
Upon Ko-Single Shift, the player draws twelve cards and neutralizes the row which was shifted.