Ambiences

From Pabblecard

(Difference between revisions)
 
(5 intermediate revisions not shown)
Line 2: Line 2:
==Ash==
==Ash==
 +
Ash are ambient rules that concern the movement of bead on the [[abacus]] each turn.
 +
 +
===Ash===
#Whenever a player plays a card of an [[alignment]], they gain an [[alignment point]] of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment.
#Whenever a player plays a card of an [[alignment]], they gain an [[alignment point]] of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment.
#If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of [[Uniformity]]. Otherwise, the player gains one [[Chaotic Point]], so long as a card is played both this turn and the previous turn.
#If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of [[Uniformity]]. Otherwise, the player gains one [[Chaotic Point]], so long as a card is played both this turn and the previous turn.
#Players may arrange their [[Personal Row]] however they wish during their turn.
#Players may arrange their [[Personal Row]] however they wish during their turn.
-
==Ash-Kavana==
+
===Ash-Kavana===
The same as Ash except players can only move one bead in their Personal Row during their turn.
The same as Ash except players can only move one bead in their Personal Row during their turn.
-
==Ash-N==
+
===Ash-N===
Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows.
Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows.
 +
 +
==Torsh==
 +
Torsh are ambient rules that concern [[Shift#Ko-Single Shift|Ko-Single Shift]].
==Torsh-Alpha==
==Torsh-Alpha==
-
Upon [[Total Arrangement]], the Mode is increased by one. If the mode cannot be increased by one, [[Instances#Mathana|Mathana]] is invoked.
+
Upon Ko-Single Shift, the Mode is increased by one. If the mode cannot be increased by one, [[Instances#Mathana|Mathana]] is invoked.
 +
 
 +
===Torsh-Beta===
 +
Upon Ko-Single Shift, the player draws twelve cards and [[neutralization|neutralizes]] the row which was [[shift]]ed.
-
==Torsh-Beta==
+
[[Category:Rules]]
-
When any total
+

Current revision as of 17:28, 10 September 2006

Ambiences are kind of like “over rules” that are constant throughout a mode of play. Ambiences are defined at the start of a mode but may be changed by a rule in a mode.

Contents

[edit] Ash

Ash are ambient rules that concern the movement of bead on the abacus each turn.

[edit] Ash

  1. Whenever a player plays a card of an alignment, they gain an alignment point of that type. (When they place down a good card, they move an alignment counter to the left. For an evil card they move one to the right.) Neutral cards do not affect alignment.
  2. If a player has played a card the previous turn and the other player plays a card of the same alignment this turn, they gain one point of Uniformity. Otherwise, the player gains one Chaotic Point, so long as a card is played both this turn and the previous turn.
  3. Players may arrange their Personal Row however they wish during their turn.

[edit] Ash-Kavana

The same as Ash except players can only move one bead in their Personal Row during their turn.

[edit] Ash-N

Ash, but the player gains N points for each case, moving N beads on their Alignment and Uniformity Rows.

[edit] Torsh

Torsh are ambient rules that concern Ko-Single Shift.

[edit] Torsh-Alpha

Upon Ko-Single Shift, the Mode is increased by one. If the mode cannot be increased by one, Mathana is invoked.

[edit] Torsh-Beta

Upon Ko-Single Shift, the player draws twelve cards and neutralizes the row which was shifted.

Personal tools