Obedience
From Ordo Dracul
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The Ordo Dracul is a hierarchy and obedience is expected of a subordinate. | The Ordo Dracul is a hierarchy and obedience is expected of a subordinate. | ||
The trick is navigating the complex interaction of [[societies|Duty]], | The trick is navigating the complex interaction of [[societies|Duty]], | ||
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* Sworn have greater authority than any Unsworn. | * Sworn have greater authority than any Unsworn. | ||
* If both are sworn, go by the Highest Title. | * If both are sworn, go by the Highest Title. | ||
- | * If both are either Sworn or Unsworn, go by the number of Coils each one's | + | * If both are either Sworn or Unsworn, go by the number of Coils each one's mastered. |
- | + | ||
* If both have mastered an equal number of Coils, then Status might break the tie. | * If both have mastered an equal number of Coils, then Status might break the tie. | ||
- | * These are basic guidelines and the complexity can increase depending on your | + | * These are basic guidelines and the complexity can increase depending on your acceptance of Status and whether or not you follow a local Dragon vs. an outsider. |
- | acceptance of Status and whether or not you follow a local Dragon vs. an outsider. | + |
Current revision as of 22:20, 18 July 2006
The Ordo Dracul is a hierarchy and obedience is expected of a subordinate. The trick is navigating the complex interaction of Duty, Rank, and Status to figure out at any given moment who is subordinate to whom.
There are ways around orders from a superior, but they tend to include either contradictory orders from another superior that outranks the superior that just gave you an order, or commands that fall well outside the realm of something any self respecting Kindred will do. See Ordo Dracul page 96 for more on Obedience.
Basics are as follows:
- Sworn have greater authority than any Unsworn.
- If both are sworn, go by the Highest Title.
- If both are either Sworn or Unsworn, go by the number of Coils each one's mastered.
- If both have mastered an equal number of Coils, then Status might break the tie.
- These are basic guidelines and the complexity can increase depending on your acceptance of Status and whether or not you follow a local Dragon vs. an outsider.