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Interview with Papillon/Avlis team (APS/NWNX) [http://nwvault.ign.com/View.php?view=interviews.Detail&id=136 2003-01-31] | Interview with Papillon/Avlis team (APS/NWNX) [http://nwvault.ign.com/View.php?view=interviews.Detail&id=136 2003-01-31] | ||
Revision as of 23:42, 19 April 2006
NWNX allows you to add extra functionality such as persistency to Neverwinter Nights. From version 2 upwards, users can write their own custom plugins which are automatically loaded at start up and can be used from any script within your module.
The purpose of this wiki is to create a place where documentation can be edited and improved by the people who use the NWNX product.
The main developer of NWNX is Ingmar Stieger (Papillon). Key features of NWNX include:
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Downloads
NWN Standalone Server - nwn.bioware.com/downloads/standaloneserver.html
NWNX Software - www.nwnx.org/index.php?id=download
Installation Guides
- Host Server Installation: Choosing and installing an operating system to run NWN, NWNX and NWNX plugins.
- NWN Server Installation: Instructions for acquiring and installing a standalone Neverwinter Nights server.
- MySQL Installation: Instructions for installing MySQL for use with NWNX.
- NWNX Installation: Installation and operation of NWNX.
- VaultSTER Installation: Installation of the VaultSTER NWNX plugin.
Documentation
- Neverwinter Nights Extender 2: Documentation for the main program
- APS/ODBC2: Documentation for the new unified database connectivity plugin/the new Avlis Persistence System.
- Profiler: Documentation for the NWNX Profiler, a performance tuning utility
- Hashset: Documentation for the Hashsets data structure
- Functions: Documentation for the experimental Functions module
- VaultSTER: Documentation for the Vaultster plugin
Development Tutorials
- C/C++ Tutorials: JeroenB's C/C++ tutorials for new programmers.
- NWNX Development Tutorial 1: Creating a custom NWNX plugin from scratch.
Development Tips and Tricks
The purpose of this section is to provide helpful poweruser tips, gotchas, and other random but useful information about development using NWN. This includes areas, scripts, conversations, haks and anything related to the game. So please, if you have a tip - share it!
Neverwinter Script Information Database: www.nwnlexicon.com
Tutorials and Info from Georg Zoeller (Bioware) on 1.6x scripting functions: nwn.bioware.com/forums/viewtopic.html?topic=285108&forum=47
Tools and Full 2da Source: nwn.bioware.com/downloads/misc.html
Lots of information on the contents of 2da files and tlks, as well as how to edit and use them: ccg.dladventures.com/index.php/Main_Page
Links
- CoPaP Development Wiki (Requires Password) - www.avlis.org/devwiki
- Neverwinter Nights Vault nwvault.ign.com/View.php?view=Other.Detail&id=762
- Papillon’s .plan » NWNX4
- "Groovy" NWNX2 plugin
- SIMTools v1.2 Speech Integration and Management using NWNX plugin
Interviews Comments and Accolades about NWNX
Interview with Papillon/Avlis team (APS/NWNX) 2003-01-31 Interview with Athena and Orleron (Joining Persistent Worlds) 2005-06-30 Bioware's Profile: Neverwinter Nights Extender v2 [1] |
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