Alfegos
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Time is dependant on the normal day-night cycle, which hardly changes due to Alfegos' latitude. There are 16 hours in a day, with 4 hours from sunrise to midday, and 4 hours from midday to sunset, with 8 hours of night. | Time is dependant on the normal day-night cycle, which hardly changes due to Alfegos' latitude. There are 16 hours in a day, with 4 hours from sunrise to midday, and 4 hours from midday to sunset, with 8 hours of night. | ||
+ | |||
+ | ===Counting System=== | ||
+ | In Alfegos, traditional and rare modern counting methods use a base 4 counting system. While the original symbols were different, the following symbols are used in counting using computer typing: | ||
+ | *| - 1 | ||
+ | *_ - 4 | ||
+ | *\\ - 16 | ||
+ | */ - 64 | ||
+ | *( - 256 | ||
+ | *) - 1024 | ||
+ | *{ - 4096 | ||
+ | *} - 16384 | ||
+ | *[ - 65536 | ||
+ | *] - 262144 | ||
+ | Higher numbers are expressed as powers. | ||
+ | This system is not used often anywhere due to incompatability with many modern systems, so can only be found on coins, tickets, stamps, in Fegosian subtitles and in some books and newspapers | ||
[[Category:Countries]] | [[Category:Countries]] |
Revision as of 20:58, 19 November 2007
National motto: Etra'vai Victris | |
Official Name | The People's Nation of Alfegos |
Denonym | Alfegosian/Fegosian |
Official Languages | Fegosian/English |
Capital | New Zevkhay |
Government Type | Liberal Democracy |
President | Al'iro Darrel |
Area - Total - % water | 274000km² 1.45% |
Maritime Claims - Territorial Waters Exclusive Economic Zone | 50km 60km |
Population - Population density | 623 000 000 2273.72/km² |
Founded - Totalarian Monarchy - Democracy - Communist State - Democracy | 1531 1812 1952 1954 |
GDP PPP - Total - Per capita | Æ19,504,428,752,970 Æ29823.29 |
NRDI | 97.489 |
Currency | Alfegan Aureus (ALAU) |
National anthem | Viv'Fego Etra'vai! |
Internet TLD | .alf |
Calling Code | +273 |
Contents |
Government and Politics
The Alfegos Government
Alfegos uses a very liberal democratic process, all of which revolves around the senate. The senate consists of the ministers of each ministry, the People's court judges, the regional representitives, the elected president, the elected consul and the heads of the armed forces in times of crisis.
A decision which is made in senate is first discussed, then voted upon. The president overlooks the session with the consul, who act as the representation and chair of the government.
The people are however usually called upon during a decision that could affect them substantially, or during the presidential elections. At this time, a stratified sample of 100 000 Fegosian citizens are taken and are presented with the ssue, via a T.V link. This way, they can vote on the government proposal, and can only be overridden by the government if there is less than 70% support either way. Modern technology means the decision can be made within a day.
The people have a right to have a people's jury on the debate, if:
- It will affect their way of life.
- It will affect their standing on the world stage.
Law
Law in Alfegos is decided as well by the government, and can possibly be put under scrutiny by the people's jury. A crime, depending on its severity, can be sent to one of 4 different courts:
- A "Pe'dece" court, for minor claims and minor offences (e.g. speeding)
- A "Me'dece" court for more serious crimes such as burglary
- A "Gra'dece" court for the most serious crimes (e.g murder, rape)
- A "Rai'deci" court for political crimes, judged by a random selection of people.
Anyone who is convicted is allowed to appeal up to three times, and the final decision is that. However, if a large group of people (i.e. +1000) wish for the conviction to be overturned, a review can be put into place, and an appeal put in.
List of Ministers
- President: Al'iro Darel (2 year term)
- Consul: Ki'ara Joa'ni (1 year term)
- Minister of War: Jo'han Lea'soi
- Minister of Finance: Jules Hi'lora
- Minister of Homeland Security: Hae'ri Juk'lan
- Minister of Culture: Gon'nes Kilov
- Minister of Health: Nuen'oa Ulric'soi
- Minister of Agriculture: Damien No'kio
- Minister of Industry: Yuric Klom'ola
- Minister of Land: Ba'si Gra'ni
- Minister of Sea: Un'de Aq'ia
- Minister of Transport: Gre'soi Ma'giea
- Foreign Minister: Kiran Johansson
- Minister of Environment: Be'ner Ja'remn
- Minister of Colonies: Hira Nuo'kamma
- Minister of Internal Security: K'jola Nuy'qam
Geography
Physical
Alfegos is divided into three large parts by two paralell mountain ranges, the Mountains of the Moon in the north and the Mountains of Solace in the South. The mountains were formed by ancient volcanic processes that are so abundant in the region, meaning that most are ancient extinct volcanoes.
The south province, Zevkhay, is predominantly open land and fields, with large patches of rainforest nearer the mountain ranges and above the massive lake from which the river Zevkhos flows.
The central province, Milkavich, is dominated by a massive rainforest, the Grand Fegos. This is cut into by a massive oval of flat wasteland, that is the Milkavich deadlands. Here, a massive industrial and mining sprawl have destroyed much of the forest and land in the area.
The north province is mostly grassland, with a large patch of desertified land to the south-east formed by nuclear weapons usage. From the north west tip is a chain of islands, formed as part of an ancient batholith.
Human
The capital of Alfegos is New Zevkhay. That in itself is interesting, as it is actually part of a twin city, divided only by a river: with New Zevkhay to the east, a primarily cultural and financial area; and Old Zevkhay to the west, a massive sprawl of industry going twenty kilometres to the west, with a surrounding 20km of housing for the many workers. The twin city is located on the river Zevkhos, a massive river that flows from the giant lake Sai'aqi to the Bay of Zevkhay, that is thought to have been an ancient volcanic caldera from a supervolcano, now very extinct with no signs of geological activity.
Most of the Zevkhay province is comprised of agricultural land including rice paddies, maze, cotton and livestock pens. There are many small communities in this area (most population centres with less than 20 000 people). On the borders between the Milkavich and Zevkhay province, located on the sea near strategic mountain passes can be found Ol'vi in the west and Il'vi in the east. Both cities have a large military prescence, after the many wars with Milkavichian communists.
Past the mountains of Solace is Milkavich province, dominated by Alfegos's second largest city of Milkavich, with a population of just over 14 million. It is a massive industrial hotspot, with mines in the mountains to the south and north, oil in a massive pocket nearly directly under it, and the Great Fegos to the east. Around it is a massive area of tainted land (the milkavich deadlands) completely stripped of minerals by hundreds of strip mines and oil wells, with dew crops growing amongst the prarie.
In the rest of Milkavich province, there are few other towns with only scattered villages found, except for the large town of Mil'reos on the east coast, with the town of You'vi on the mouth of the Milkos river, on the massive river island.
Past the mountains of the moon can be found the similar terrain to the Zevkhay province: miles of rustling crops and trees, with many small towns and the occasional massive city, with Polinapolis on the mighty river Polinas (the largest river in Alfegos) and Nos'vi in the far north-west.
To the east, in a large open area where the mountains abruptly stop, is the Polinas Deadlands: tens of square miles of radioactive land, formed by atomic bombing there during the first civil war, and subsequent tests in the area after. The place is still inhospitable and mostly bare mud flats and glass flats, due to the backround radioactivty thrown up by nuclear bomb as it tore through the underlying uranium deposit.
Climate
Alfegos is mostly tropical, with a dry season and wet season. Since the nation is on the edge of Nova region with the great ocean beyond it, it gets much rain from the sea blown in falling in the mountains, and convection rainfall occuring in the rainforests.
However, the south of it rests in a mediterrainian climate, with the colder nations below it as they go south towards the pole.
There are few storms in Alfegos, due to their tendancy to hit the mountains and release all their rain into the rivers, all floodcontrolled.
Economy
The Alfegos economy is that of a manufactruing economy, with most goods now being churned out of the hundreds of factories in Milkavich and Old Zevkhay. However, Alfegos is still self-sufficient with foodstuffs, with a large agricultural sector.
Alfegos has many mines, which are slowly being closed as the shift towards a more profitable economy has begun. Alfegos then gets other nations in to mine, charging them enough money to give the government and the people much more extra money.
In Alfegos, industry is for the most part unregulated, except when the people feel that a company has been doing wrong, which is then debated by senate and the people's jury.
Resources in Alfegos:
- Basic Foods (such as rice and maize)
- Fish
- Luxury foods (Such as sugar, readily produced)
- Wood (Tropical hardwoods with some more mediterrainian trees in the south)
- Oil (Much comes from the colonies)
- Metals (Iron, Copper, Lead, Silver, Gold, Platinum, Uranium, Titanium, Tungsten, Zinc, Nickel, Gold)
- Stone (masses of granite, basalt and other igneous/metamorphic rocks)
- Aircraft (mainly civilian)
- Weaponry (of all types)
- Vehicles (mainly lorries, trains and buses)
- Ships (all types)
- Consumer Goods (most is exported abroad)
- Electronic Goods (most is exported abroad)
- Computers (a speciality, with many advanced Alfegos computer parts)
- Engines (many produced for all applications)
- Refined Minerals
Major companies in Alfegos:
- Alfegos Aeronautics (manufactures planes etc.)
- Alfegos Rare Earth Metal co. (mining and refining)
- Alfegos People's Cars
- Le'soi (vehicles)
- Grand Lumber
- Nexus (computer and electronic goods)
- Etra'toi (consumer goods)
- Fegomart (retail)
- Twin City Banking
- Polinas Investments (property)
- Island Revenue (financial and property)
- Alfegos People's TV
- The Neo'Cora (Papers, books)
- Look (clothing and shoes, perfume)
Colonies
New Alfegos
Founded on the coast of a former Vanatian land, New Alfegos is known for its many forests, and for its many minerals, fish and oil deposists, with up to 12% of Alfegos oil being provided from the wells there. It is mostly situated on the coast, with its capital on the coast being New Milkavich. It extends out to the highest points of the mountains in a crescent around it, all of which are heavily mined for resources such as tin, lead and cobalt. Fod is taken from the sea and from the many hydroponic farms on the land. It currently has a population of 240 000 people, who are concentrated in 5 towns along the coast and one inland (Darrelville).
Neo'Ilos
A former island in Zaheran, it has been mostly stripped of its resources and is now used as a trade hub, resource processing facility and militarised point, for keeping a watch on its neighbour across the water. It only has a population of 80 000, who are mostly devoted to the many factories, airshipyads, shipyards and Hydroponic farms there. The number of military personnel is classified.
Neo'Los
On a continent discovered by Kenomoni lies Neo'los, a colony of around 1500 sqaure miles, dedicated to stripping resources from the mountains and sustainably developing the forests and land around it. The area has a population of 150 000, situated in many small towns, the capital being Neo'Los.
Neo'Delgi
A city and surrounding 20 miles of land comprise of Neo'delgi, dedicated to stripping the rock, silver and lead from the landscape. It also acts as a trade post to Kirav, a nation only a few tens of miles away, which the colony is a former part of. 8000 citizens work the mines, refineries and airshipyard.
Foreign Relations
Summary
Alfegos is very outward-going nation, intervening in many an uprising, and trading with many. Its policy can be summed up as "for the greater good".
Alliances
- The Free World Alliance
- The Hegemony
- The Confederate Nations
- The Sapphire Alliance
- The Fegosian Commonwealth
Treaties
- The Theeb Accords (human rights)
- BAAFT - Bredford-Alfegos Agreement for Free Trade.
- BACAT - Bredford-Alfegos Civil Aviation Treaty.
- BAECT - Bredford-Alfegos Educational Cooperation Treaty.
- BAFCT - Bredford-Alfegos Financial Cooperation Treaty.
National Relation Scale
Green
- Nations which are the most friendly to Alfegos
- Nations in which citizens can easily apply for citizenship in Alfegos
- Nations in which citizens can stay indefinately, requiring only an airline ticket
- Nations who have few goods searchs, and who have preferred trade
- Nations who find it much more easy to set up shop in Alfegos
- Nations who will find Alfegos waiting to help them
These nations are: Bredford, Damirez, Drvarska, Solenial, The USSZ, Zaheran
Blue
- Nations that are in Alfegos's good books
- Nations in which citizens can satisfactorily apply for Fegosian citizenship
- Nations from which only a valid passport is required for entry, and stay is allowed up to 3 months.
- Nations whose goods are searched more the nations with Green rating.
- Nations who find it OK to set up shop in Alfegos.
- Nations who will likely as not have Alfegos watching over them in the distance.
These nations include: All FWA members, Hegemony Members, Kirav, Horizon Island
Yellow
- Nations that are neutral with Alfegos
- Nations in which citizens will take a long time to apply for Fegosian citizenship
- Nations who need a VISA and passport for citizen entry, and can stay up till 6 weeks.
- Nations whose goods are all searched using X-Ray.
- Nations who find it quite hard to set up shop in Alfegos.
- Nations which Alfegos may watch.
These nations include: imported_vIzion, Vitalia, Doomingsland, Faxnavia, Taanara
Orange
- Nations that are in Alfegos's bad books
- Nations whose citizens can't apply for citizenship in Alfegos
- Citzens who need a VISA, preliminary vetting, constant surveillance and a valid passport to enter, and can stay for 2 weeks at most.
- Nations whose goods are all searched by hand.
- Nations who can't set up shop in Alfegos.
- Nations that Alfegos watches for entirely the wrong reasons.
These nations are: Siberian Natives, Zamper
Red
- Nations who are at open war with Alfegos/are hated by Alfegos
- Nations who citizens are banned from setting foot in Alfegos
- Nations under an Alfego trade embargo
- Nations that Alfegos is about to destroy/is destroying/is hating at a distance.
These nations are: Ryou Black Islands
Culture
Music
Alfegosian classical music is a very old developed form, still listened to very often in Alfegos, though not always by the nation's youth. Alfegosian classical music is formed of three different disciplines: Son'gea, which involves mostly percussion instruments; Son'moi, which focuses on harmony; and Son'klar, focusing on a variety of instruments to create more rhythmical peces.
Modern music is mostly imported, with home-grown artists borrowing elements of nature from Fegosian music, and other foreign musical ideas.
Film
Alfegosian films mostly have the recurring theme of forests, romance and (more often nowadays) immence battles and graphics, with many personal competitions between directors focused in making the best picture. One of the features being experimented with is holographic cinematography, which though it requires many different cameras and expensive display apparatus is rising, with 3 of these cinemas soon to be opened in Alfegos.
Most Fegosian film techniques are borrowed from abroad, apart from a form of animé based on traditional Fego'jina'rai plays based about the religion of Fegosim.
Education
Alfegos has a very high literacy rate, with all children required to attend foundation, transitional and high school. These institutions provide the typical child with more knowledge than many institutions, leading to the Standard Fegosian Educational Level (SFEL) and the Progressional Educational Level (PEL).
Above this level are the universities, where many students progress to in Polinapolis, yet not as such in Zevkhay and Polinapolis. Here, they can study for and AFL (Alfegos Foundation Level) AUL (Alfegos Upper Level) and ATL (Alfegos Top Level). These qualifications are notorious for being much harder to attain than comparable levels in other countires, so those with such levels are widely praised and held in higher acclaim than others.
Media
While free speech is held in the highest acclaim in Alfegos, the government does own some media channels of communication, allowing quick transmission of news and data to the people, and being able to conceal sensitive information.
TV Stations
Alfegos News Network - Government Controlled news (ANN). Alfegos People's TV - People Controlled news (APTV) Fegosian News - Less popular news (FN)
Radio Stations
ANN Radio 1 - Government Controlled news APR 1 - Alfegos People's Radio, civilian controlled
Transport
Road
In Alfegos, three classes of road are normally found: - P class fast motorways - S class normal routes - C class backroads/residential roads
All P class roads are privately owned, so require a toll paid via mobile phone, or directly at toll booths. They are mainly used though by lorries and logistics companies, as Alfegosians don't often take cars: rather, they use public transport.
Train
The pinnacle of Alfegos public transport is the massive maglev system, that covers the entire nation. Travelling between stops at up to 360 mph, it can make a trip from New Zevkhay to Polinapolis in under 1 and a half hours..
Inside cities, space can be cut by using monorail trains, which gyroscopically balance to provide small track space for moving around passengers and goods.
Bus
Alfegos has a developed bus network, that uses electric buses to commute people from outskirts into the city centre, or around the city itself. Payment is usually made using the Alfegos Public Transport Card, which can be topped up at most shops, and is accepted on all buses and many trains.
Air
While Jetstream airlines provide supersonic transport, Alfegos Air provides subsonic air transport and Alfegos Long-range Haulage provides goods movement. These planes land at the many airstrips aroudn the country. In the capital, there are many airports for planes used by Alfegos flights: - Liberty Airport - Freedom Airport - Pe'lo Airport
Alfegos also uses airships very often for slower yet cheaper personnel and cargo transport, with some airships carrying more than conventional ships and travelling twice as fast. Airships land in large airparks on the outskirts of cities, where their massive sizes can be easily handled. Here can alsobe found the hangers where they are built. Most airships in Alfegos were originally made in Prevania.
Military
Army
For details on the army, search the thread in the II forum.
Navy
The Alfegos navy consists of 4 main fleets, dedicated to the protection of Alfegos from enemies. They each have the makeup of:
5x Battlecruisers 15x Cruisers 50x Destroyers 50x Frigates 1x Supercarrier 6x Carriers 5x Minesweepers 5x Minelayers 50x Patrol Boats
These are supported by: 60x Tenders 5x Container Ships
There are also 4 transport fleets for the Alfegos army, each holding: 80x Transport ships 40x Heavy Landing Craft 10x Container ships
In total, there are about 2.5 million seamen in the Alfegos navy.
Airforce
The Alfegos airforce is a very large body, with 100 aircraft wings and 100 helicopter wings, dedicated to bringing death from above.
1st - 3rd Stealth Fighters 4th - 16th Superiority Fighters 17th - 30th Interceptors 31st - 50th Multirole Fighters 51st - 54th Stealth Bombers 55th - 70th Ground Attack Bombers 71st - 90th Tactical Bombers 91st - 95th Heavy Bombers 96th - 100th Training Wings
1st - 4th Stealth Helicopters 5th - 30th Ground Attack Helicopters 31st - 35th Patrol Helicopters 36th - 45th Heavy Helicopters 46th - 50th Anti-aircraft Helicopters 51st - 90th Transport 91st - 95th Medical Evacuation 96th - 100th Training Wings
For support, there is also the logistics airforce:
1st - 60th Transport Planes 61st - 70th Paratrooper Planes 71st - 80th Fuel Tankers 81st - 90th Repair Crews 91st - 100th Command and Control
Air-Navy
There is also a barnch of the Alfegos airforce dedicated to airships. While they normally work alone, they are grouped into 3 regional fleets, each having:
1x President-class Air Battleship 4x Consul-class Aircruisers 4x Senator-class Aircruisers 8x L-Class AirDestroyers 8x N- Class Air Frigates 20x Tradewind Patrol Airships
The hierarchy for the airfleets is:
Able Airman (standard crewman) Air Captain (In charge of a single Airship) Air Flotilla Admiral (In charge of an airship flotilla of 2- 5 airships) Rear Air Marshall (In charge of an airship taskforce 2- 5 airship flotillas) Air Marshall (In charge of an airship fleet) Sky Marshall (In charge of the entire Air-Navy)
Alfegos Security and Emergancy Services
The Security Services
There are 4 security services in Alfegos, dedicated to provide Alfegos with a fighting chance in this side of modern warfare:
The Ministerial Service - Stamp out corruption within the government. The ISS - The secret police, dedicated to anti-terrorism and other covert internal operations. The 2SG - Two classified companies, who provide squads that are sued for internal and external missions. Project Gaea - A highly classified project, suspected for external policing.
The most conspicous are the ISS and the Ministerial Service, who are often seen on news reports, and at ceremonies.
The Fire Service
In every city and town in Alfegos can be found the bright orange building of the fire service. Funded by the government, they act in road accidents, terrorist and military attacks, emergancy construction, chemical spillage cleanups and as a more mundane fire-fighting force. The current vehicles used are:
LSV-F Fire Tenders, with massive onboard water tanks and large lockers containing all the standard equipment for fighting a fire. LSV-FT Water Tankers, for taking water or more often foam to a fire LSV-FC Command vehicle, for major incidents LSV-FL Ladder carrier, for high-rise fires LSV-FS Special, carrying equipment for CBR incidents and extra equipment such as oxygen tanks.
Dialling 555 and asking for the fire service will connect you to your local fire station.
The Police
An omni-present force of men who are there to keep order, and to investigate crimes. The standard equipment of a police officer include pepperspray, a truncheon, a KSB-AP1 pistol, stab/bullet proof vest and helmet and an integrated communicatiosn unit.
The hierarchy in the police is: Police Constable (basic officer) Police Sergeant (in charge of a group of 4-10 policemen) Inspector (Assigned to Investigation; can warrant house searchs) Cheif Inspector (In charge of 4-10 inspectors) Station Commander (in charge of a station of 16-100 policemen) Constabulary Commander (in charge of the station in a policing zone) Regional Commander (in charge of all the policing zones in a region) Minister for Internal Security (in charge of all police in Alfegos)
Vehicles used by the police include: APC Interceptor Police car, used for high-speed chases or for normal policing duties. VLSV-P Police van, for carrying convicts to prison VLSV-R Riot Police ran, with armoured sides and windows, and an optional watercannon on the roof UH-60AP Police patrol helicopter, with optional door gun and prisoner holding bay.
Dialling 555 and asking for the police will connect you to your local police department.
The Ambulance Service
Provided under public healthcare is the emergancy ambulance service, that will take you to your nearest hospital if you fall ill or have an accident. Each vehicle is crewed by 2 - 5 medics, and is equipped for most normal operations with external lockers and internal lcokers for carrying equipment.
Vehicles used in the Ambulance service include: ULSV-M Ambulance ULSV-ME Incident ambulance, with equipment for special incidents LSV-H Large incident mobile hospital/clinic
Dialling 555 and asking for the ambulance service will connect you to your local hospital.
Unique Alfegosian Aspects
Dates and Times
In Alfegos, out of tradition, is still used the Fego calander. This uses the cycle of the moon to tell of years, in which there are 4 lunar cycles in a year, and each lunar cycle is of 28 days. The calander marks 0 as about 4200BC, so the current date in Alfegos using the Fegos calander is (of 18/11/07) 8/3/20242.
Time is dependant on the normal day-night cycle, which hardly changes due to Alfegos' latitude. There are 16 hours in a day, with 4 hours from sunrise to midday, and 4 hours from midday to sunset, with 8 hours of night.
Counting System
In Alfegos, traditional and rare modern counting methods use a base 4 counting system. While the original symbols were different, the following symbols are used in counting using computer typing:
- | - 1
- _ - 4
- \\ - 16
- / - 64
- ( - 256
- ) - 1024
- { - 4096
- } - 16384
- [ - 65536
- ] - 262144
Higher numbers are expressed as powers. This system is not used often anywhere due to incompatability with many modern systems, so can only be found on coins, tickets, stamps, in Fegosian subtitles and in some books and newspapers