Game-direction
From Nomicapolis
Nomicopolis is off to a pretty good start right now. It'll be a bit bumpy while we get used to the rules and the wiki format. This page is intended to be the "message board" for draft proposals and ideas for proposals. Feel free to add sections and comment on anything.
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Unnumbered Proposal
I threw a few things onto paper (screen?) in my workspace regarding perhaps a starting off point for money, etc. I don't really know if I like it yet myself, but I wanted to see if anyone had any opinions. Also, I want to get rid of/combine the stages of life a citizen can have. I think we can pare it down to 4, maybe 5 stages instead of 7. Get rid of the Young Adult and Middle Aged (leaving infant, youth, adult, elderly, ancient) or something. It just seems like extra work and extra space unless someone has some idea about using them in some clever way. I thought I'd bring that concern up before I actually progress any further on mine as that might change my approach. --Tucana25 21:39, 10 February 2007 (EST)
Quorum
There are currently 4 active players and one will becoming inactive in about an hour of this posting if they do not vote or debate.
Quorum has been changed. It is now defined under 371. Summing it up half of the active players at the time a vote is called much vote to make it an offical vote. This number has to be at least two and will be rounded up in the event of a fraction. Also anyone who votes on a proposal that doesn't pass the Quorum will get 20 pts per 375. --Dayd 09:33, 31 January 2007 (EST)
Nomic Positions
Minister of Order / Gamemaster (for lack of a better name)
Should create a position for what Simulacrum does right now, even though we give it to him? Keeping an eye on thresholds, making sure points are more or less correct and such...
Governor General?
I haven't yet proposed this, I'd just like to get some feedback on it.
Another idea would be the Metanomic General. This position would rotate through the players - once its power is used, the position would automatically rotate to the next player on the census. The power is this: The Metanomic General would devise a meta-rule which provides some stylish limit or outline which rule change proposals must follow in order to be considered proper. A meta-rule would last a month, at which time the next MG would implement his meta-rule. Examples might be: Rule proposals must be in verse; Rule proposals may not use the letter "e"; Rule proposals must consist of a single sentence; etc.
Governor General is defined in proposal 341 --TomFoolery 15:49, 29 November 2006 (EST)
- The meta-rules sounds a lot like Fantasy Rules Committee. I think it'd be fine for a "sub game", but I don't think I'd want to see it change everything globally (and poetic verse in nomic has so been done to death) chuck 15:58, 4 January 2007 (EST)
Adaption of Judge?
It seems like there are a lot of potential positions that could make this game move more efficiantly. We have adopted the Judge and Scorekeeper...shot down Supreme Grammarian and Governor General. Perhaps when we have more players this will become a more practical idea...having several positions. What if for now, we combined all of these ideas we've been having into a SuperJudge or something. I know the first concern I have (and I assume you as well) is corruption. Here is my idea. A SuperJudge (lets call them Supreme Nomicapolis Orator Of Canton's Utopia and Moderator also SuperJudge [SNOOCUMS] for now) would be an elected position voted on as of right now-once per month. SNOOCUMS would be held to the same regulations now in place for the Judge as far as removal or we could adopt something different if desired. SNOOCUMS would remain active for that month, but would not make proposals or vote (i don't know about debate???). SNOOCUMS could be rewarded for their month of work either by an increased point total (equivalent to pass/fail ratio OR match the largest point gain by any player over that month OR something) or perhaps if the popularity proposal goes through there could be a tie-in to that.
- CONS-centralized power(could this also be construed as a pro given your philosophy?), One person has a lot of work (responsability) for a month....
- PROS-Something new and interesting, Greater Motivation to WANT to be the SNOOCUMS (depending on rewards decided upon, etc)....
Please let me know if you hate this or have any suggestions... P.S. I hope its okay i move this to the top...it seemed easier than going and finding the most recent entry...--Tucana25 14:16, 3 January 2007 (EST)
I like the idea of power limitations, stopping them from participating other than being an all-seeing eye and moderator of the game. I'd vote for this. --Finisterre 14:40, 3 January 2007 (EST)
I hate it. Since you asked. As of right now I think the game needs a Scorekeeper and Judge. The Judge is an elected position for a person that understands the actually workings of the game, where the Scorekeeper is an elected position that requires constant participation and understanding of the wiki to maintain updates. Now while that might not be the actually jobs of the positions at the minute I think those are the two that are required the most. --Dayd 18:52, 4 January 2007 (EST)
- Thanks for the honesty. My question is whether the Scorekeeper is in fact a NECESSARY position...I may be creating rules that never existed or never passed but i thought everyone had to post their current score on their page. Any concerned citizen can check on their co-citizen and call it into public light if they think something is amiss. And if someone declares themselves the winner, their score would be checked at that point, anyway... The other reason I suggested that SNOOCUMS would have quasi inactive status for the month would be so that they could devote time to upkeep items. If we do get a scoreboard setup, the most work is going to be the first edition(at least in the form i am imagining it). I would really prefer to see a "groundskeeper" responsible for updating the current ruleset, proposals page, double checking the proposals to make sure everything is properly done, etc. --Tucana25 23:14, 4 January 2007 (EST)
Debate Time Ending
360 and 361 are getting toward the end of their gestation period. --Tucana25 14:22, 3 January 2007 (EST)
356
I have not yet repealed several rules, as i am waiting on a decision from the Judge. These rules have amended (and thus repealed) other rules: 308 311 317 326 334 336 349. Per 317, this round of the game may be over. --Tucana25 14:27, 21 December 2006 (EST)
You know if the Judge does rule that all the amendments are to be repealed as well then 317 will cease to exist and then there are no rules guiding what to do in the event that play can't continue. But I did repeal 349 since it explictly said it was to repeal 314. I have a feeling AJF will rule that it only affects rules that explictly state they reapeal a rule and not rules that are repealed as a byproduct of amendments. But in the event that he does rule that all the amendments are to be repealed as well it will probably then repeal all the rules but 308 allowing rule changes because the immutable rule 114 that says you must always be allowed to make rule changes. So the game could techniquely still continue, but we wouldn't have any guidance on how many votes are needed to pass or fail a proposal, which would then be the next Judgement needed. Well that's my opinion on the situation and somehow I think that current Judge will see things in a similar light if not exact. --Dayd 22:19, 21 December 2006 (EST)
314
I believe this rule was placed under 'protection' and has now been repealed. It is currently listed on its page as current but has been removed from the ruleset. --Tucana25 13:42, 21 December 2006 (EST)
Unprotected. Simulacrum 01:26, 3 January 2007 (EST)
Busy
Hey guys...sorry I'm kind of slacking off here lately. As a high school teacher, I'm pretty busy this time of year - it's the end of the Fall semester and we're getting ready for finals and grades and all that jazz. After next week, I should be able to pick up the slack again - school will be out and I'll be able to think about Nomicapolis again! That said, I do get on here at least once a day and look at things. I'll try to keep off the inactive list by voting, and don't hesitate to request a judgment - that's the first page I always look at. I wouldn't want to shirk my duty. Thanks for your understanding, Applejuicefool 10:06, 14 December 2006 (EST)
Citizens' Age
Please check out and comment on my draft proposal at User:Applejuicefool/My proposal workspace. Applejuicefool 13:17, 11 December 2006 (EST)
326
tucana25 wrote:
Before I vote, I was wondering if anyone could give me some feedback on rule 326. As of right now the statement declaring that a vote shall end at **date and time** is meaningless. Also, calling an election based on all registered voters includes inactive voters so I don't foresee any time in the near future when we will get 1/2 of all registered voters being involved. I would also like to see the '24 hour' rule on closing a vote be extended to 48 hours. Assuming this amendment is approved, is there any opinion on amending 326 in the future? --Tucana25 13:39, 4 December 2006 (EST)
- I agree, the **date and time** wording on 326 is badly worded. The intent is clear, but it still provides wiggle room for word-picky Nomicapolis players. I don't believe it's really expected that we will ever get all registered voters to vote on an issue; that clause exists in the unlikely event that it does happen. As far as the 24-hour thing, I was thinking we might perhaps set a 3-day voting period after the end of the debate, rather than having an undetermined period for voting based on when the last vote was cast. Further comment? Applejuicefool 15:09, 4 December 2006 (EST)
- Here is what I would like to see in an amendment to 303, 326 as well as any other rule with similar relation to debate and voting. Debate shall last between at least 3 days. At any time between day 3-7, the proposee can call to end or extend debate. If at 7 days, no extension has been called, the vote shall commence. Voting for a proposal shall last 7 days. If at any time before the 7 days have expired the vote can be called if the needed number of votes to pass/fail the amendment based on the number of active players at the start of the vote (so if there are six active players, if 4 votes for/against are cast the election can be closed). I think something to this effect will give all players enough time to not visit for a few days without totally missing a proposal, yet not have proposal drag out for up to 3 weeks or longer. I am out of time, but I think there were a few other suggestions I had, so I'll try to remember them later. --Tucana25 15:24, 4 December 2006 (EST)
- I have another concern with 326. Part 2 states partially, "... Should the proposer fail to call a vote within 14 days, the proposed rule change shall be dismissed...." Does that mean that it failed? Could it fail without a vote? Or is it withdrawn? If so, would there be a change in point status for the proposer? --Simulacrum 20:24, 6 December 2006 (EST)
- I haven't looked back through all proposals but i thought there was one that stipulated a proposal failing in that way would penalize at half the standard amount. I don't know what happened with it:repeal or failure to launch or ... --Tucana25 22:16, 6 December 2006 (EST)
Call for Judgement
Decisions of the Judge is the new page for Judgements. Question however is where do you want the actual questions to go?
- I generally read just about everything that comes up in Recent Changes (except usually not player pages or stuff like that), so I'll usually find it. It would be nice if they were all posted to the discussion page of Decisions of the Judge Applejuicefool 19:54, 2 December 2006 (EST)
Nomicapolis:Look and feel
I created a meta-discussion on how we can make the wiki look better. Suggestions and comments are welcome. --Simulacrum 16:28, 29 November 2006 (EST)
326
Important note: per 326 all players proposing a rule change shall set a limit on debate time at the time of proposal. This rule took effect today. I will move this comment to the Game Direction page soon. --TomFoolery 12:47, 29 November 2006 (EST)
Citizens
As you know, I have a proposal in debate which would create Citizens of Nomicapolis. Some people have had questions about what the purpose of these Citizens is. Here are some of the ideas I had:
We could use them as the basis of a Nomicapolis economy. Citizens could be assigned roles to create materials, process those materials into products, and consume those products. Players could start businesses in which they employ these Citizens, possibly earning Nomicapolis money with which they could purchase points.
We could track players' approval ratings among the citizenry. That way, the citizens themselves might actually "elect" players to certain positions, based on this approval rating. The approval rating might depend on factors such as having one's proposals adopted, score, voting record, etc. We might say the player with the lowest approval rating has some penalty.
Population might increase and decrease through natural cycles and/or through vagaries of the economic system.
Simulacrum made the point that this adds a level of complexity to Nomicapolis, and worried about our ability to handle the increasing complexity. Nomic is a game which is all about increasing complexity. By its very nature of changing and generally increasing rules, Nomic is intended to become more complex as it goes.
That said, this rule doesn't dictate that anything needs to be done with the citizens; it simply puts the "raw materials" in place, giving us something to work with should we decide we want to mess with it. Applejuicefool 11:16, 28 November 2006 (EST)
Players
There are eight active players right now.
If anyone knows of any people who may be interested, this game could easily take on a few more players.
As per rule 304 only two players are needed to do business
Speed up rulemaking
I feel there is a need to make some rules regarding clarifications of rules. Sometimes a rule may be unclear or contradicting. There should be a possibility of having an ammendment of such a rule passed faster than normal rules.
- I do not think any speed rules need to be introduced. I think the current system will allow for rules to be added quickly. Also part of the game is to create a tangled web of rules that do contradict so that you can "win" not that I really want to "win".
- We could enact a rule where the game would go to "Committee of the Whole" mode, where we could enact ammendments by unaminous consent of players active within the last x days. This would address grammar issues, dead-references (which has been around since almost the beginning, and backwards implementation of certain rules such as rule 306. While implementing the committee we could just edit the rules in question and not have actually make new rules to replace them. The game could also go into committee as a whole in the extreme circumstance that a paradox is discovered and we wish to not go into the endgame. This idea is potentially dangerous though. Any thoughts?
- Yes perhabs we could declare a state of "law cleaning". During the next few days laws that corrected minor errors and carified things could be passed very quicky. Or alternatively compose a big list of errorfixes into a "lawpackage" and then vote only once for all the fixes. (Maybe the items in the list would still be individual laws for the sake or order, but passed as one) --Shivan 17:31, 16 November 2006 (EST)
Can't we set up a 'Security Council' of active players, work out a list of grammar fixes everybody is happy with then push it through unanimously? Alternatively, give the Judge powers to fix that sort of thing but retain the ability to revert to a former version if the Judge tries anything cheeky. --Finisterre 15:25, 30 December 2006 (EST)
Rules with non-existant references
Rule 306 Refers to Rule 105 that was transmuted. NOT ADDRESSED YET.
Nomic Economy?
I thought of starting up a nomic economic system? I very open to your ideas. The argument against an economic system is that the points already seem to rule the game. But of course we could just make a rule that allows money to be converted to points. Does anyone have any ideas? What could the money be used for?
In the last game I played, CO-NOMIC (see my User Page for link), the introduction of a currency actually helped kill the game. The trouble is that in a wiki-nomic there is so much to do when marking Proposals enacted or failed (as mentioned in a discussion further up this page) that players lose interest in enacting them, waiting for someone else to do it. I think that before we have an economy we should have dedicated players in semi-permanent positions to carry out menial tasks. Perhaps a 'Noimcapolis Caretaker' who isn't voted into office but rather each active player holds the position for a month, and is responsible for marking the various pages and keeping it up to date (within reason). Also, it helps to have a clear idea of what to use currency for. That was CO-NOMIC's other problem- the money served no purpose. Maybe we should see where the population/popularity ideas go first? --Finisterre 15:22, 30 December 2006 (EST)
I think any economic system should involve the population, having the citizens do things in some kind of simple simulation, with us pulling the strings in some manner. The automation really does need code however; even if someone were willing to do it, they wouldn't be willing for long, and the ability would never meet demand. I don't think the wiki would adequately serve the purpose of a highly-automated nomic, so I'm building up Pythonomic to eventually fit the niche .. it's not ready yet, but new players are always welcome to come help steer the direction (plug alert!). Alternately some kind of bot could be used instead, with the wiki being merely serving as human-readable I/O for the bot. Ultimately, a game economy ususally serves no purpose, but the challenge is to make it fun to watch and play with (you can substitute virtually anything for the subject of that first sentence actually). chuck 00:24, 2 January 2007 (EST)