Talk:384

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(Debate: on manipulable random numbers and too-early complexification)
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I'm not sure I like using the Recent Changes page as the source of pseudorandom numbers.  For one thing, I personally use Enhanced Recent Changes, which makes it more difficult to count up a specific number of changes.  More importantly, I think that anything the Scorekeeper does should be deterministic and not subject to whim; under this proposal a Scorekeeper could manipulate the Fortune values by making the right number of edits (changing the Recent Changes page) prior to calculating the Fortunes, possibly getting an advantage in population for his own Canton.  I think it's probably also not a great idea to be introducing more complexity into the Population system before it's actually good for anything in terms of gameplay.  [[User:Wooble|Wooble]] 13:20, 30 April 2007 (EDT)
I'm not sure I like using the Recent Changes page as the source of pseudorandom numbers.  For one thing, I personally use Enhanced Recent Changes, which makes it more difficult to count up a specific number of changes.  More importantly, I think that anything the Scorekeeper does should be deterministic and not subject to whim; under this proposal a Scorekeeper could manipulate the Fortune values by making the right number of edits (changing the Recent Changes page) prior to calculating the Fortunes, possibly getting an advantage in population for his own Canton.  I think it's probably also not a great idea to be introducing more complexity into the Population system before it's actually good for anything in terms of gameplay.  [[User:Wooble|Wooble]] 13:20, 30 April 2007 (EDT)
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I think i am of like mind...i'd much rather have something simpler...like number of page views on [[User:tucana25|HEY I'VE GOT 462 VISITORS TO MY PAGE!]] ...so lets add them all together until you get a number 1-10 (4+6+2=1+2=3) times ten for a value of 30...or something...although if we are assigning a value something akin to money, i'd rather have it based on points or popularity or some sort of industry... --[[User:Tucana25|Tucana25]] 02:05, 1 May 2007 (EDT)
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Revision as of 06:05, 1 May 2007

Proposed By BobTHJ 01:21, 30 April 2007 (EDT)


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Proposer's summary


This is an effort to add some randomness and variation to the population figures. My thought is that the Fortune value (and possibly Seed) could also be used for other semi-random calculations as well. Yes it is somewhat complicated, and hopefully not too burdensome for the Scorekeeper. If you don't like it, give me some other suggestions. Debate will end on May 6th. -- BobTHJ 01:21, 30 April 2007 (EDT)

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I'm not sure I like using the Recent Changes page as the source of pseudorandom numbers. For one thing, I personally use Enhanced Recent Changes, which makes it more difficult to count up a specific number of changes. More importantly, I think that anything the Scorekeeper does should be deterministic and not subject to whim; under this proposal a Scorekeeper could manipulate the Fortune values by making the right number of edits (changing the Recent Changes page) prior to calculating the Fortunes, possibly getting an advantage in population for his own Canton. I think it's probably also not a great idea to be introducing more complexity into the Population system before it's actually good for anything in terms of gameplay. Wooble 13:20, 30 April 2007 (EDT)

I think i am of like mind...i'd much rather have something simpler...like number of page views on HEY I'VE GOT 462 VISITORS TO MY PAGE! ...so lets add them all together until you get a number 1-10 (4+6+2=1+2=3) times ten for a value of 30...or something...although if we are assigning a value something akin to money, i'd rather have it based on points or popularity or some sort of industry... --Tucana25 02:05, 1 May 2007 (EDT)

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