Further Explanation of Training
From Nizheroes
(Difference between revisions)
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* Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12. | * Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12. | ||
* Gaining a permanent int modifier increase grants additional trained skills as normal. | * Gaining a permanent int modifier increase grants additional trained skills as normal. | ||
- | * | + | * All skills can be used by any hero. ''Trained Only'' applies only to nonheroic characters. |
* A trait or other ability that grants "4 ranks in X skill at level 1, +1 per level after" instead grants the character training in that skill. | * A trait or other ability that grants "4 ranks in X skill at level 1, +1 per level after" instead grants the character training in that skill. | ||
* [http://editthis.info/nizheroes/Main_Page] Back | * [http://editthis.info/nizheroes/Main_Page] Back |
Revision as of 16:46, 22 January 2008
- Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group).
- Skill Focus adds a +5 bonus to a skill or skill group (instead of +3). A character must be trained in a skill to aquire focus in it.
- In addition to this bonus, characters add their level to all skill modifiers.
- Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused).
- Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12.
- Gaining a permanent int modifier increase grants additional trained skills as normal.
- All skills can be used by any hero. Trained Only applies only to nonheroic characters.
- A trait or other ability that grants "4 ranks in X skill at level 1, +1 per level after" instead grants the character training in that skill.
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