Races Available

From Nizheroes

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(Dwarves)
(8etkbK Thanks:) Cool topic, write more often! You manage with it perfctly:D)
 
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===Races===
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8etkbK Thanks:) Cool topic, write more often! You manage with it perfctly:D
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The Following races are available for player characters.<br>
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[http://editthis.info/nizheroes/Main_Page] Back
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===Humans===
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Humans are adaptable and vigorous.  In whatever field they dedicate themselves, humans can prove quite capable.  Unfortunately, more humans than any other race seek out the arcane for a quick route to power. Average height (male/female) 5'10"/5'6"
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* +1 Trained Skill at Level 1
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* 1 Additional Feat at Level 1, for a total of 3.  A Human may trade this starting feat for an additional Trait, within the normal 2/2/1 limits.
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* Quick Recovery - Humans recover 1.5 times their level (round down) hit points after a night's rest, instead of the normal 1x level.  Humans may convert 2 reserve points per minute of nonstrenuous activity, and may recover 5 nonlethal (instead of 4) for 1 reserve point.  When recovering Reserve points through rest, count a Human's constitution as 2 higher to determine the amount recovered.
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===Dwarves===
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Mountain Spirits made flesh, Dwarves are as durable and resilient as the stone they were birthed from. Dwarves tend to avoid becoming Thieves, as they see unnecessary talking and trickery as soft. Average height (male/female) 5'4"/5'2"
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* Low Light Vision - Dwarves see twice as far in low-light conditions.
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* Skin like Stone - Dwarves gain +1 natural Damage Reduction.  This bonus is added to any DR from berserker levels or worn armor, and counts toward Armigers gaining armor tokens.
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* +2 racial bonus to Constitution at creation
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===Elves===
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Elves are nature-fey who have taken to living amongst mortals.  They at home in the wild, no matter those wilds are, and tend to eschew the arcane arts as 'unnatural'. Average height (male/female) 5'8"/5'8"
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* Wild Heart - Access to Wilderness Lore skill group.  If an elf already has access, they gain free Training in the group.
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* Blood of the World - By immersing themselves in a large natural phenomenon (laying down in a tree, covering themselves with dirt, immersing themselves in a lake, etc), an elf can recover 1 point of ability damage per hour instead of after a night's rest.
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* +2 racial bonus to Dexterity at creation
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Current revision as of 22:59, 29 September 2011

8etkbK Thanks:) Cool topic, write more often! You manage with it perfctly:D

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