Further Explanation of Training

From Nizheroes

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* Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group).   
* Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group).   
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* Skill Focus adds a +5 bonus to a skill or skill group (instead of +3).   
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* Skill Focus adds a +5 bonus to a skill or skill group (instead of +3).  A character must be trained in a skill to aquire focus in it.
* In addition to this bonus, characters add their level to all skill modifiers.   
* In addition to this bonus, characters add their level to all skill modifiers.   
* Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused).   
* Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused).   
* Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12.   
* Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12.   
* Gaining a permanent int modifier increase grants additional trained skills as normal.
* Gaining a permanent int modifier increase grants additional trained skills as normal.
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* Any skill listed as 'trained only' can only be used if a character has training in the skill.

Revision as of 16:28, 22 January 2008

  • Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group).
  • Skill Focus adds a +5 bonus to a skill or skill group (instead of +3). A character must be trained in a skill to aquire focus in it.
  • In addition to this bonus, characters add their level to all skill modifiers.
  • Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused).
  • Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12.
  • Gaining a permanent int modifier increase grants additional trained skills as normal.
  • Any skill listed as 'trained only' can only be used if a character has training in the skill.
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