Further Explanation of Training
From Nizheroes
(Difference between revisions)
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* Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group). | * Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group). | ||
- | * Skill Focus adds a +5 bonus to a skill or skill group (instead of +3). | + | * Skill Focus adds a +5 bonus to a skill or skill group (instead of +3). A character must be trained in a skill to aquire focus in it. |
* In addition to this bonus, characters add their level to all skill modifiers. | * In addition to this bonus, characters add their level to all skill modifiers. | ||
* Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused). | * Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused). | ||
* Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12. | * Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12. | ||
* Gaining a permanent int modifier increase grants additional trained skills as normal. | * Gaining a permanent int modifier increase grants additional trained skills as normal. | ||
+ | * Any skill listed as 'trained only' can only be used if a character has training in the skill. |
Revision as of 16:28, 22 January 2008
- Being trained gives a +5 bonus to that skill (or skill group, being traind in a skill group gives training benefit to all skills in the group).
- Skill Focus adds a +5 bonus to a skill or skill group (instead of +3). A character must be trained in a skill to aquire focus in it.
- In addition to this bonus, characters add their level to all skill modifiers.
- Therefore, a character's modifier in a skill is equal to (level + ability modifier + 5 if trained + 5 if focused).
- Thief levels count as 2 higher for determining skill bonus, however the Thief is trained in 10 + int skills, not 12.
- Gaining a permanent int modifier increase grants additional trained skills as normal.
- Any skill listed as 'trained only' can only be used if a character has training in the skill.