From Nick Bate Wiki
level = 1;
HP_IV = random (31);
Attack_IV = random (31);
Defense_IV = random (31);
Speed_IV = random (31);
Special_Attack_IV = random (31);
Special_Defense_IV = random (31);
shiny = random (8911) (+1);
if (shiny == 1) {
shiny = "yes"
} else {
shiny = "no"
}
gender = random (999) (+1);
if (gender <= 875) {
gender = "male"
} else {
gender = "female"
}
nature = random (24) (+1);
if (nature == 1) {
nature = "hardy"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "none"
}
if (nature == 2) {
nature = "lonely"
attackMod = 1.1
defenseMod = 0.9
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "spicy"
}
if (nature == 3) {
nature = "brave"
attackMod = 1.1
defenseMod = 1
speedMod = 0.9
specAttMod = 1
specDefMod = 1
flavourPref = "spicy"
}
if (nature == 4) {
nature = "adamant"
attackMod = 1.1
defenseMod = 1
speedMod = 1
specAttMod = 0.9
specDefMod = 1
flavourPref = "spicy"
}
if (nature == 5) {
nature = "naughty"
attackMod = 1.1
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 0.9
flavourPref = "spicy"
}
if (nature == 6) {
nature = "bold"
attackMod = 0.9
defenseMod = 1.1
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "sour"
}
if (nature == 7) {
nature = "docile"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "none"
}
if (nature == 8) {
nature = "relaxed"
attackMod = 1
defenseMod = 1.1
speedMod = 0.9
specAttMod = 1
specDefMod = 1
flavourPref = "sour"
}
if (nature == 9) {
nature = "impish"
attackMod = 1
defenseMod = 1.1
speedMod = 1
specAttMod = 0.9
specDefMod = 1
flavourPref = "sour"
}
if (nature == 10) {
nature = "lax"
attackMod = 1
defenseMod = 1.1
speedMod = 1
specAttMod = 1
specDefMod = 0.9
flavourPref = "sour"
}
if (nature == 11) {
nature = "timid"
attackMod = 0.9
defenseMod = 1
speedMod = 1.1
specAttMod = 1
specDefMod = 1
flavourPref = "sweet"
}
if (nature == 12) {
nature = "hasty"
attackMod = 1
defenseMod = 0.9
speedMod = 1.1
specAttMod = 1
specDefMod = 1
flavourPref = "sweet"
}
if (nature == 13) {
nature = "serious"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "none"
}
if (nature == 14) {
nature = "jolly"
attackMod = 1
defenseMod = 1
speedMod = 1.1
specAttMod = 0.9
specDefMod = 1
flavourPref = "sweet"
}
if (nature == 15) {
nature = "naive"
attackMod = 1
defenseMod = 1
speedMod = 1.1
specAttMod = 1
specDefMod = 0.9
flavourPref = "sweet"
}
if (nature == 16) {
nature = "modest"
attackMod = 0.9
defenseMod = 1
speedMod = 1
specAttMod = 1.1
specDefMod = 1
flavourPref = "dry"
}
if (nature == 17) {
nature = "mild"
attackMod = 1
defenseMod = 0.9
speedMod = 1
specAttMod = 1.1
specDefMod = 1
flavourPref = "dry"
}
if (nature == 18) {
nature = "quiet"
attackMod = 1
defenseMod = 1
speedMod = 0.9
specAttMod = 1.1
specDefMod = 1
flavourPref = "dry"
}
if (nature == 19) {
nature = "bashful"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "none"
}
if (nature == 20) {
nature = "rash"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 1.1
specDefMod = 0.9
flavourPref = "dry"
}
if (nature == 21) {
nature = "calm"
attackMod = 0.9
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 1.1
flavourPref = "bitter"
}
if (nature == 22) {
nature = "gentle"
attackMod = 1
defenseMod = 0.9
speedMod = 1
specAttMod = 1
specDefMod = 1.1
flavourPref = "bitter"
}
if (nature == 23) {
nature = "sassy"
attackMod = 1
defenseMod = 1
speedMod = 0.9
specAttMod = 1
specDefMod = 1.1
flavourPref = "bitter"
}
if (nature == 24) {
nature = "careful"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 0.9
specDefMod = 1.1
flavourPref = "bitter"
}
if (nature == 25) {
nature = "quirky"
attackMod = 1
defenseMod = 1
speedMod = 1
specAttMod = 1
specDefMod = 1
flavourPref = "none"
}
Attack_1 = "Tackle"
Attack_2 = "Growl"