Sandbox

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Revision as of 00:36, 28 March 2009 by Nick Bate (Talk | contribs)
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level = 1;
HP_IV = random (31);
Attack_IV = random (31);
Defense_IV = random (31);
Speed_IV = random (31);
Special_Attack_IV = random (31);
Special_Defense_IV = random (31);
shiny = random (8911) (+1);
if (shiny == 1) {
	shiny = "yes"
} else {
	shiny = "no"
}
gender = random (999) (+1);
if (gender <= 875) {
	gender = "male"
} else {
	gender = "female"
}
nature = random (24) (+1);
if (nature == 1) {
	nature = "hardy"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "none"
}
if (nature == 2) {
	nature = "lonely"
	attackMod = 1.1
	defenseMod = 0.9
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "spicy"
}
if (nature == 3) {
	nature = "brave"
	attackMod = 1.1
	defenseMod = 1
	speedMod = 0.9
	specAttMod = 1
	specDefMod = 1
	flavourPref = "spicy"
}
if (nature == 4) {
	nature = "adamant"
	attackMod = 1.1
	defenseMod = 1
	speedMod = 1
	specAttMod = 0.9
	specDefMod = 1
	flavourPref = "spicy"
}
if (nature == 5) {
	nature = "naughty"
	attackMod = 1.1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 0.9
	flavourPref = "spicy"
}
if (nature == 6) {
	nature = "bold"
	attackMod = 0.9
	defenseMod = 1.1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "sour"
}
if (nature == 7) {
	nature = "docile"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "none"
}
if (nature == 8) {
	nature = "relaxed"
	attackMod = 1
	defenseMod = 1.1
	speedMod = 0.9
	specAttMod = 1
	specDefMod = 1
	flavourPref = "sour"
}
if (nature == 9) {
	nature = "impish"
	attackMod = 1
	defenseMod = 1.1
	speedMod = 1
	specAttMod = 0.9
	specDefMod = 1
	flavourPref = "sour"
}
if (nature == 10) {
	nature = "lax"
	attackMod = 1
	defenseMod = 1.1
	speedMod = 1
	specAttMod = 1
	specDefMod = 0.9
	flavourPref = "sour"
}
if (nature == 11) {
	nature = "timid"
	attackMod = 0.9
	defenseMod = 1
	speedMod = 1.1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "sweet"
}
if (nature == 12) {
	nature = "hasty"
	attackMod = 1
	defenseMod = 0.9
	speedMod = 1.1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "sweet"
}
if (nature == 13) {
	nature = "serious"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "none"
}
if (nature == 14) {
	nature = "jolly"
	attackMod = 1
	defenseMod = 1
	speedMod = 1.1
	specAttMod = 0.9
	specDefMod = 1
	flavourPref = "sweet"
}
if (nature == 15) {
	nature = "naive"
	attackMod = 1
	defenseMod = 1
	speedMod = 1.1
	specAttMod = 1
	specDefMod = 0.9
	flavourPref = "sweet"
}
if (nature == 16) {
	nature = "modest"
	attackMod = 0.9
	defenseMod = 1
	speedMod = 1
	specAttMod = 1.1
	specDefMod = 1
	flavourPref = "dry"
}
if (nature == 17) {
	nature = "mild"
	attackMod = 1
	defenseMod = 0.9
	speedMod = 1
	specAttMod = 1.1
	specDefMod = 1
	flavourPref = "dry"
}
if (nature == 18) {
	nature = "quiet"
	attackMod = 1
	defenseMod = 1
	speedMod = 0.9
	specAttMod = 1.1
	specDefMod = 1
	flavourPref = "dry"
}
if (nature == 19) {
	nature = "bashful"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "none"
}
if (nature == 20) {
	nature = "rash"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1.1
	specDefMod = 0.9
	flavourPref = "dry"
}
if (nature == 21) {
	nature = "calm"
	attackMod = 0.9
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1.1
	flavourPref = "bitter"
}
if (nature == 22) {
	nature = "gentle"
	attackMod = 1
	defenseMod = 0.9
	speedMod = 1
	specAttMod = 1
	specDefMod = 1.1
	flavourPref = "bitter"
}
if (nature == 23) {
	nature = "sassy"
	attackMod = 1
	defenseMod = 1
	speedMod = 0.9
	specAttMod = 1
	specDefMod = 1.1
	flavourPref = "bitter"
}
if (nature == 24) {
	nature = "careful"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 0.9
	specDefMod = 1.1
	flavourPref = "bitter"
}
if (nature == 25) {
	nature = "quirky"
	attackMod = 1
	defenseMod = 1
	speedMod = 1
	specAttMod = 1
	specDefMod = 1
	flavourPref = "none"
}
Attack_1 = "Tackle"
Attack_2 = "Growl"
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