Sandbox
From Nick Bate Wiki
(Difference between revisions)
Revision as of 00:36, 28 March 2009
level = 1; HP_IV = random (31); Attack_IV = random (31); Defense_IV = random (31); Speed_IV = random (31); Special_Attack_IV = random (31); Special_Defense_IV = random (31); shiny = random (8911) (+1); if (shiny == 1) { shiny = "yes" } else { shiny = "no" } gender = random (999) (+1); if (gender <= 875) { gender = "male" } else { gender = "female" } nature = random (24) (+1); if (nature == 1) { nature = "hardy" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "none" } if (nature == 2) { nature = "lonely" attackMod = 1.1 defenseMod = 0.9 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "spicy" } if (nature == 3) { nature = "brave" attackMod = 1.1 defenseMod = 1 speedMod = 0.9 specAttMod = 1 specDefMod = 1 flavourPref = "spicy" } if (nature == 4) { nature = "adamant" attackMod = 1.1 defenseMod = 1 speedMod = 1 specAttMod = 0.9 specDefMod = 1 flavourPref = "spicy" } if (nature == 5) { nature = "naughty" attackMod = 1.1 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 0.9 flavourPref = "spicy" } if (nature == 6) { nature = "bold" attackMod = 0.9 defenseMod = 1.1 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "sour" } if (nature == 7) { nature = "docile" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "none" } if (nature == 8) { nature = "relaxed" attackMod = 1 defenseMod = 1.1 speedMod = 0.9 specAttMod = 1 specDefMod = 1 flavourPref = "sour" } if (nature == 9) { nature = "impish" attackMod = 1 defenseMod = 1.1 speedMod = 1 specAttMod = 0.9 specDefMod = 1 flavourPref = "sour" } if (nature == 10) { nature = "lax" attackMod = 1 defenseMod = 1.1 speedMod = 1 specAttMod = 1 specDefMod = 0.9 flavourPref = "sour" } if (nature == 11) { nature = "timid" attackMod = 0.9 defenseMod = 1 speedMod = 1.1 specAttMod = 1 specDefMod = 1 flavourPref = "sweet" } if (nature == 12) { nature = "hasty" attackMod = 1 defenseMod = 0.9 speedMod = 1.1 specAttMod = 1 specDefMod = 1 flavourPref = "sweet" } if (nature == 13) { nature = "serious" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "none" } if (nature == 14) { nature = "jolly" attackMod = 1 defenseMod = 1 speedMod = 1.1 specAttMod = 0.9 specDefMod = 1 flavourPref = "sweet" } if (nature == 15) { nature = "naive" attackMod = 1 defenseMod = 1 speedMod = 1.1 specAttMod = 1 specDefMod = 0.9 flavourPref = "sweet" } if (nature == 16) { nature = "modest" attackMod = 0.9 defenseMod = 1 speedMod = 1 specAttMod = 1.1 specDefMod = 1 flavourPref = "dry" } if (nature == 17) { nature = "mild" attackMod = 1 defenseMod = 0.9 speedMod = 1 specAttMod = 1.1 specDefMod = 1 flavourPref = "dry" } if (nature == 18) { nature = "quiet" attackMod = 1 defenseMod = 1 speedMod = 0.9 specAttMod = 1.1 specDefMod = 1 flavourPref = "dry" } if (nature == 19) { nature = "bashful" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "none" } if (nature == 20) { nature = "rash" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 1.1 specDefMod = 0.9 flavourPref = "dry" } if (nature == 21) { nature = "calm" attackMod = 0.9 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 1.1 flavourPref = "bitter" } if (nature == 22) { nature = "gentle" attackMod = 1 defenseMod = 0.9 speedMod = 1 specAttMod = 1 specDefMod = 1.1 flavourPref = "bitter" } if (nature == 23) { nature = "sassy" attackMod = 1 defenseMod = 1 speedMod = 0.9 specAttMod = 1 specDefMod = 1.1 flavourPref = "bitter" } if (nature == 24) { nature = "careful" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 0.9 specDefMod = 1.1 flavourPref = "bitter" } if (nature == 25) { nature = "quirky" attackMod = 1 defenseMod = 1 speedMod = 1 specAttMod = 1 specDefMod = 1 flavourPref = "none" } Attack_1 = "Tackle" Attack_2 = "Growl"