From Nanya
(Difference between revisions)
|
m |
(7 intermediate revisions not shown) |
Line 1: |
Line 1: |
- | =2.4 The ATTRIBUTES and ADJUSTMENTS=
| + | #redirect [[:Category:2.4 Attributes and Adjustments]] |
- | | + | |
- | Each race has ten attributes: [[Intelligence]] (INT), [[Wisdom]] (WIS), [[Strength]] (STR), [[Health]] (HEA), [[Dexterity]] (DEX), [[Humor]] (HUM), [[Skill]] (SKI), [[Luck]], [[Psyche]] (PSI), and [[Accuracy]] (ACC).
| + | |
- | | + | |
- | If the abbreviated attribute has a dash next to it (INT: -), it means the roll will have no adjustment or no change to the roll. The player that rolls a [[1d100]] and gets a 93% will write down 93%. If 93% was rolled and the information reported is INT: -35, the player subtracts 35 from it resulting in 58% which will be written down on the Intelligence attribute of the character. The percentage will not go lower than 01% no matter how much was subtracted from the original number. Some of the attributes have a plus sign after them (INT: +45). This will mean the roll must add that number to the roll made. If a player rolls a 93% and sees the INT: +45, 93+45 will give a total of 138% to be written down.
| + | |
- | | + | |
- | | + | |
- | {{Category:2.4 ATTRIBUTES and ADJUSTMENTS}} {{Category:2 Character Development}}
| + | |
Current revision as of 00:29, 29 June 2007
- redirect Category:2.4 Attributes and Adjustments