2.4 Attributes and Adjustments

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=2.4 The ATTRIBUTES and ADJUSTMENTS=
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#redirect [[:Category:2.4 Attributes and Adjustments]]
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Each race has ten attributes: [[Intelligence]] (INT), [[Wisdom]] (WIS), [[Strength]] (STR), [[Health]] (HEA), [[Dexterity]] (DEX), [[Humor]] (HUM), [[Skill]] (SKI), [[Luck]], [[Psyche]] (PSI), and [[Accuracy]] (ACC).
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If the abbreviated attribute has a dash next to it (INT: -), it means the roll will have no adjustment or no change to the roll. The player that rolls a [[1d100]] and gets a 93% will write down 93%. If 93% was rolled and the information reported is INT: -35, the player subtracts 35 from it resulting in 58% which will be written down on the Intelligence attribute of the character. The percentage will not go lower than 01% no matter how much was subtracted from the original number. Some of the attributes have a plus sign after them (INT: +45). This will mean the roll must add that number to the roll made. If a player rolls a 93% and sees the INT: +45, 93+45 will give a total of 138% to be written down.
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{{Category:2.4 ATTRIBUTES and ADJUSTMENTS}}  {{Category:2 Character Development}}
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Current revision as of 00:29, 29 June 2007

  1. redirect Category:2.4 Attributes and Adjustments
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