2.4 Attributes and Adjustments
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Revision as of 19:09, 17 June 2007
2.4 The ATTRIBUTES and ADJUSTMENTS
Each race has ten attributes: Intelligence (INT), Wisdom (WIS), Strength (STR), Health (HEA), Dexterity (DEX), Humor (HUM), Skill (SKI), Luck, Psyche (PSI), and Accuracy (ACC).
If the abbreviated attribute has a dash next to it (INT: -), it means the roll will have no adjustment or no change to the roll. The player that rolls a 1d100 and gets a 93% will write down 93%. If 93% was rolled and the information reported is INT: -35, the player subtracts 35 from it resulting in 58% which will be written down on the Intelligence attribute of the character. The percentage will not go lower than 01% no matter how much was subtracted from the original number. Some of the attributes have a plus sign after them (INT: +45). This will mean the roll must add that number to the roll made. If a player rolls a 93% and sees the INT: +45, 93+45 will give a total of 138% to be written down.