Letters of Acceptance

From Namericanpotter

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=== The Basics ===
=== The Basics ===
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Figure out what path your character follows, as well as what general magical philosophy he holds to.  Decide on what Virtue and Vice the character follow.
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Same as normal nMage creation, barring choosing an Order.
=== Attributes and Abilities ===
=== Attributes and Abilities ===
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Same as normal nMage chargen.
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Same as normal nMage chargen.  Rather than having Order-based Rote Specialties, the player chooses the 3 skills.
   
   
=== Arcana and Rotes ===
=== Arcana and Rotes ===
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=== Merits ===
=== Merits ===
Automatically start with Language: High Speech (which sounds something like Latin to Muggles) and Artifact (Wand) 1.  Players have 9 merit points to spend.
Automatically start with Language: High Speech (which sounds something like Latin to Muggles) and Artifact (Wand) 1.  Players have 9 merit points to spend.
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[[Custom Merits]]
=== Starting XP ===
=== Starting XP ===

Revision as of 04:10, 20 November 2007

Contents

The Basics

Same as normal nMage creation, barring choosing an Order.

Attributes and Abilities

Same as normal nMage chargen. Rather than having Order-based Rote Specialties, the player chooses the 3 skills.

Arcana and Rotes

Same as normal nMage chargen.

Merits

Automatically start with Language: High Speech (which sounds something like Latin to Muggles) and Artifact (Wand) 1. Players have 9 merit points to spend.

Custom Merits

Starting XP

Characters begin with 30 Arcane Experience (which can be spent on Gnosis and Arcana) as well as an additional 15 mundane XP. The characters may be young, but they have been well-taught.

Background

Some things to consider:

  • Is the character pure-blooded, half-blooded or Muggle-born?
  • Is the character American or a member of the school's exchange program?
  • Is there a story behind her wand? Was it a family heirloom or a recent purchase?
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