Accio Rulebook!

From Namericanpotter

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==Orders==
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The Orders as described in Mage the Awakening do not exist in the Potterverse.  Some of the philosophies behind those orders, however, do exist.  For example, a mage would not call himself a Libertine, but he may believe that the intigration of magic and technology isn't a bad idea.
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==Paradox==
==Paradox==
Paradox does not exist in the Potterverse; therefore, it does not exist in this particular version of nMage.  However, wizards can still be punished for vulgar spells.  Casting a vulgar spell in the presence of Muggles (namely, an incident where Disbelief could occur) sends an alert to the Office of Improper Uses of Magic in the Office of Magical Law Enforcement of the Department of Magical Activities, and the wizard in question will be fined an amount of either wealth or favors owed to the Department depending on the situation in question (in other words, ST fiat applied here)
Paradox does not exist in the Potterverse; therefore, it does not exist in this particular version of nMage.  However, wizards can still be punished for vulgar spells.  Casting a vulgar spell in the presence of Muggles (namely, an incident where Disbelief could occur) sends an alert to the Office of Improper Uses of Magic in the Office of Magical Law Enforcement of the Department of Magical Activities, and the wizard in question will be fined an amount of either wealth or favors owed to the Department depending on the situation in question (in other words, ST fiat applied here)

Revision as of 06:30, 19 November 2007

Orders

The Orders as described in Mage the Awakening do not exist in the Potterverse. Some of the philosophies behind those orders, however, do exist. For example, a mage would not call himself a Libertine, but he may believe that the intigration of magic and technology isn't a bad idea.

Paradox

Paradox does not exist in the Potterverse; therefore, it does not exist in this particular version of nMage. However, wizards can still be punished for vulgar spells. Casting a vulgar spell in the presence of Muggles (namely, an incident where Disbelief could occur) sends an alert to the Office of Improper Uses of Magic in the Office of Magical Law Enforcement of the Department of Magical Activities, and the wizard in question will be fined an amount of either wealth or favors owed to the Department depending on the situation in question (in other words, ST fiat applied here)

Wands

Wands are magical tools created by various wizards; each country boasts a particular wandmaker as the best, as expected. Each is made from woods of various types, with a core of one of the materials that resonates with the Watchtower of the user. Wands are ranked as level one to five artifacts which a character may purchase with merit points, starting with one free dot at character generation; more powerful wands exits, of course, but are not attainable at the beginning of game. Once attuned with a (Gnosis+Wits) roll, the player adds the rating of the artifact in dice to any spell cast while using it. A wizard can be attuned to a number of wands at a time equal to their Gnosis; past that point, he or she must break the connection with an old wand before acquiring a new one. When using a wand that he or she is not attuned to, the player loses the 10-again rule to the spell roll in question.

Other items can be used as a foci by characters; this, of course, must be cleared by the ST.

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