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Mario Wiki: The 10 Swords
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(→Moves: Added my own with MarioBros777's permission. Sorry for being late.) |
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'''Katana: Demon Release''' Snack allows his dark side to partly take over his body, greatly increasing his speed and his resistence to attacks. However, this comes at the price of slippery controls, and Snack will lose health if he doesn't keep moving. | '''Katana: Demon Release''' Snack allows his dark side to partly take over his body, greatly increasing his speed and his resistence to attacks. However, this comes at the price of slippery controls, and Snack will lose health if he doesn't keep moving. | ||
+ | |||
+ | '''End of Finale: Final Release''' SnackServ's dark form completly leaves his body, taking a nearly featureless, spindly humanoid form made of black energy that has Snack coming out of it's back. There is an immense, demonic roar, and a massive explosion, which hurts everyone but Snack. For the next 15 seconds, the screen is in black and white, and slowly fades into color, and everyone except Snack moves slowly. | ||
'''Taunt:''' Waves his wings around and says "Next Order Please, Losers" in a cocky tone of voice. | '''Taunt:''' Waves his wings around and says "Next Order Please, Losers" in a cocky tone of voice. | ||
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*'''A+Up:??? : Sword Uppercut''' An attack which focuses on slashing the enemy good on when the enemy falls down. | *'''A+Up:??? : Sword Uppercut''' An attack which focuses on slashing the enemy good on when the enemy falls down. | ||
- | *'''A+Down:??? : | + | *'''A+Down:??? : Focus''' A stance where even the fastest of moves can be seen. This postion cannot be moved until you press A. |
*'''Final Smash:Mario : Mario Finale''' Creates a big blast which hits all enemies and does about 70% Damage | *'''Final Smash:Mario : Mario Finale''' Creates a big blast which hits all enemies and does about 70% Damage | ||
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B+Up: Jump Boost- Just makes an extra boost by spinning if a double jump won't make it. Also good for damaging enemies. | B+Up: Jump Boost- Just makes an extra boost by spinning if a double jump won't make it. Also good for damaging enemies. | ||
+ | |||
+ | ===RAP=== | ||
+ | *'''Ice Ball (B+Up):''' | ||
+ | RAP will pull out his wand and tries to whirl it to cast a Ball of Ice to a player to freeze. To make it stronger, the player has to use the Control stick to rotate around so the Ice Ball will make the freeze time last longer. To get it out from the frozen ice, the player has to repeatedly press A until the player is free. | ||
+ | |||
+ | *'''Koopa Shell (B+Down):''' | ||
+ | RAP will go in his Koopa Shell if the player uses this move and holds it. This special move protects RAP from many various attack moves. Additionally, any character who steps on RAP in the shell will deal with the damage. The major drawback is that the player in the Koopa Shell can be also easily knocked out from the stage by an attack. Let got the Control Stick and RAP will pop out from the Koopa Shell. | ||
+ | |||
+ | *'''Burst of Laugher (B+Left or Right):''' | ||
+ | A simple move that RAP loves to do, laugh! After attacking someone with his moves or the items he used on a character, the player can use this move to a character that has been attacked by RAP depending which side is the character in. The player would use it toward the attacked character, if the player holds long about 2 seconds; the character is humiliated as the player's attack power is cut by half temporary. | ||
+ | |||
+ | ===Pokemon DP=== | ||
+ | |||
+ | * B: Crunch, simply bites the opponent, he can grab a hold of the opponent, similar to Bowser’s Koopa Klaw. | ||
+ | * A: Headbutt, just like Pikachu’s A move. | ||
+ | * B+Down: Earthquake, shakes the ground, and damages players in range, similar to Venusaur. | ||
+ | * A+Down: Tail Whip, swipes his tail around, like Pikachu. | ||
+ | * B+Smash: Razor Leaf, shoots a leaf across the stadium, similar to Link’s Bow. | ||
+ | * A+Smash: Tackle, barges forward with a tackle. | ||
+ | * B+Up: Leaf Storm, blasts leaves underneath him, and the force pushes him up. | ||
+ | * A+Up: Bite, points his face upwards, and bites the foe. | ||
+ | * Final Smash: Wood Hammer, summons a Giant Wooden Hammer to smash the ground, severely injuring the opponents. Causes 50% of damage on Pokemon DP. | ||
+ | * Taunt: TBA | ||
+ | * Winning quotes: TBA | ||
+ | |||
+ | === YellowYoshi398 === | ||
+ | |||
+ | *'''A: Charge''' YellowYoshi398 ducks and builds up energy for a direct punching attack. The damage done by this attack varies on how long YellowYoshi398 ducks, and he is vulernable while ducking. | ||
+ | |||
+ | *'''A+Smash: Light Rain''' Summons three tears of light to fall from random places at the top of the screen. This move is effective if it manages to hit YellowYoshi398's opponents. | ||
+ | |||
+ | *'''A+Up: Soaring Spring''' YellowYoshi398 jumps high above the screen and lands down on a random location, almost instantly KOing anyone he hits. This move is dangerous as YellowYoshi398 can easily fall into pits while performing it. | ||
+ | |||
+ | *'''A+Down: Deadly Dash''' YellowYoshi398 runs a short while in the direction he is facing. Though weak, this move can launch others into the air surprisingly well. | ||
+ | |||
+ | *'''B: Spin''' YellowYoshi398 spins around. Anyone who is hit by this move (which only lasts a mere second) will be damaged, though it is not powerful enough to shoot even light characters into the air at all. | ||
+ | |||
+ | *'''B+Up: Spiny Toss''' Mimicking a Lakitu, YellowYoshi398 throws a Spiny Egg into the air. This egg greatly damages any who hit it, and releases a Spiny (who slowly walks in a random direction, continually damaging opponents he collides with) upon collision with the ground. | ||
+ | |||
+ | *'''B+Down: Super Shield''' A powerful shield surrounds YellowYoshi398, though it only lasts for 3.98 seconds. During this amount of time, though, he is impossible to damage; this move can only be used on the ground. | ||
+ | |||
+ | *'''B+Smash: Light Force''' YellowYoshi398 kindles a sphere of light in his hands. Though vulernable while doing so, anyone who touches him from the front will be hurt. | ||
+ | |||
+ | *'''Katana: Light Flare''' One half of YellowYoshi398's oponents are randomly chosen to be hit by flares of light traveling from the bottom of the screen to the top. | ||
+ | |||
+ | *'''Final Smash: Light Ray''' A huge beam of light travels from the right side of the screen to the left, harming any of YellowYoshi398's opponents who fall in its path. | ||
+ | |||
+ | *'''Ender of Finale: Light Boom''' YellowYoshi398 shakes with rage and all his opponents are engulfed in spheres of pure light, heavily damaging them. | ||
+ | |||
+ | *'''Taunt:''' YellowYoshi398 spins around and strikes a victory pose. | ||
+ | |||
+ | *'''Winning quotes:''' "Well, I guess I won..." | ||
+ | |||
+ | *'''Description:''' YellowYoshi398, a fast, slippery character with an average jump, has a wide variety of moves, each one different and full of surprises. It takes a true super player to master this lightweight character's abilities. | ||
''More Soon!!!'' | ''More Soon!!!'' | ||
+ | |||
==Enemies== | ==Enemies== | ||
These are just some of the enemies that will appear in 10 Swords: | These are just some of the enemies that will appear in 10 Swords: | ||
*PLUMs(Main Boss) | *PLUMs(Main Boss) | ||
*WL(Boss) | *WL(Boss) | ||
+ | *Bean (Helper of PLUMs) | ||
+ | *The 10 Shadow Swords (Evil versions of 10 Swords) | ||
==Items== | ==Items== | ||
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This is an item worth using because it releases your power to go full on. These are moves which can only be performed twice in battle (Unlike once in SSBB) These moves are devastating but not as powerful as... | This is an item worth using because it releases your power to go full on. These are moves which can only be performed twice in battle (Unlike once in SSBB) These moves are devastating but not as powerful as... | ||
===Katana=== | ===Katana=== | ||
- | THE KATANA! Is a special move that is powerful move which is stronger than Final Smash cause it lasts for 3-4 minutes and can only be performed once! | + | THE KATANA! Is a special move that is powerful move which is stronger than Final Smash cause it lasts for 3-4 minutes and can only be performed once! Also some peoples Katanas are just powerful blasts which is still fine. |
+ | |||
+ | ===Kido Ball=== | ||
+ | WOW staright from Bleach this is where you use Kido both destrctive and binding. all are from Bleach so you should know what they are. You don't know what they are *gasp* well here they are I think: | ||
+ | ==== Bakudō (binding spells) ==== | ||
+ | * 1. Restrain-Locks a target's arms in place behind their back. | ||
+ | |||
+ | * 4. Crawling Rope- An energy rope entangles a target's arms. | ||
+ | |||
+ | * 9. Strike— Engulfs a target in red light, completely paralyzing them. | ||
+ | **'''Incantation:''' Disintegrate, black dog of Rondanini! Perusal, burning tribute, tear away your own throat | ||
+ | |||
+ | * 58. Summoning of the Tracking Sparrows— Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. | ||
+ | **'''Incantation:''' Heart of the South, Eye of the North, Fingertip of the West, Heel of the East, arrive with the wind and depart with the rain | ||
+ | |||
+ | * 61. Six Rods Light Restraint— Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. | ||
+ | **'''Incantation:''' Carriage of thunder, chasm of a spinning wheel, divide this light into six | ||
+ | |||
+ | * 75. Quintet of 1 Iron Pillars Summons five incredibly tall and thick pillars to pin a target to the ground. | ||
+ | **'''Incantation:''' Walls of ironsand, pagoda of a Buddhist priest, glowing iron fireflies, standing upright silent to the end | ||
+ | |||
+ | * 77. Heavenly Rickshaws in Silken Air— Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. | ||
+ | |||
+ | **'''Incantation:''' Net of black and white! 22 bridges, 66 diadems. Footprints, visitor from afar, sharp peak, turning earth, cloak of night, sea of clouds, blue squadron. Fill a great circle and race through the heavens | ||
+ | |||
+ | * 99, Part 1.Seal — Binds the arms of a target with spiritual fabric and iron shafts | ||
+ | |||
+ | * 99, Part 2. Great seal — This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades (second song), and then smashes them with an immense metal cube (final song) | ||
+ | **'''Incantation:''' First song: Halting fabric! Second song: Hundred linked bolts! Final song: Great seal of the final taboo! | ||
+ | |||
+ | ==== Hadō (destructive spells) ==== | ||
+ | |||
+ | * 4. White Lightning— Fires a concentrated bolt of lightning from the caster's forefinger. | ||
+ | |||
+ | * 31. Red Fire — Fires a ball of red energy at a target. | ||
+ | **'''Incantation:''' Oh ruler! Mask of blood and flesh, all creation, fluttering wings, ye who bears the name of Man! Inferno and pandemonium, the partition of the sea surges, moving on to the south | ||
+ | |||
+ | * 33. Pale Fire, Crash Down— Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power. | ||
+ | **'''Incantation:''' Oh ruler! Mask of blood and flesh, all creation, fluttering wings, ye who bears the name of Man! Truth and temperance, stand your claws but slightly upon the wall of innocent dreams | ||
+ | * 54. Abolishing Flames — Incinerates a target completely. | ||
+ | |||
+ | * 63. Thunder Roar Cannon— Fires a massive wave of yellow energy at a target. | ||
+ | **'''Incantation:''' Scatter, bones of the beast! Tower, red crystal, ring of steel. If moving it is the wind, if stopped it is the sky. The timbre of striking lances fills the empty castle | ||
+ | |||
+ | * 63. Twin Lotus Pale Fire, Crash Down— Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. This spell is equally as difficult to cast and control as Raikōhō, therefore they both share the same number. | ||
+ | |||
+ | **'''Incantation:''' Mask of flesh and blood, all creation, fluttering wings, ye who bears the name of Man! Carve a twin lotus upon the wall of pale fire, the abyss of the inferno waits in the distant heaven | ||
+ | * 90. Black Coffin— Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. | ||
+ | |||
===Immunity=== | ===Immunity=== | ||
Immunity hey... Ya there is immunity for these things! | Immunity hey... Ya there is immunity for these things! | ||
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===Star Power=== | ===Star Power=== | ||
- | This is intriguing so it's called! Star Power was discovered by Wayoshi as he is obsessed with PMTTYD so he brought them over and tried to make power out of them. This was a big project and Uniju and Snack helped in the | + | This is intriguing so it's called! Star Power was discovered by Wayoshi as he is obsessed with PMTTYD so he brought them over and tried to make power out of them. This was a big project and Uniju and Snack helped in the process, it was so hard that MarioBros, DP and RAP had to help and then after sometime they found this! Sort of like Soul slayers in Bleach these are alive and real people. They have 4 releases and are also used in [[Mario Wiki: Video Game Meltdown| MW: VGM]] the releases are. Standard form, Medium form, Full form and Overdrive form. Overdrive form was found by Wayoshi and MarioBros777. This took a long time to do and RAP and DP had to help in the process and they found a way to actually go to Overdrive. |
These are all of the moves that the people will learn but we'll start of where the crystal stars will be found: | These are all of the moves that the people will learn but we'll start of where the crystal stars will be found: | ||
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Now let's start with the moves now: | Now let's start with the moves now: | ||
+ | |||
+ | ====Toadbert101==== | ||
+ | Standard Form- Just a normal star which can heal health. | ||
+ | |||
+ | Medium Form- Opens a time-limit if the enemy doesn't KO Toadbert101 in that time then he will go into a mode where everyone is healed to full. | ||
+ | |||
+ | Full Form- This covers Toadbert in a magical aura which then allows him to do 400% of damage and heal everyone in the process. | ||
+ | |||
+ | Overdrive Form- This makes Toadbert fully absorb the star which covers his entire body blue doing a massive 600% damage, also reviving KO'ed players. | ||
+ | |||
+ | ====Pokemon DP==== | ||
+ | Standard Form- The crystal star will split into 4. Then will turn into a Pokeball and sends out a random pokemon. | ||
+ | |||
+ | Medium Form- A pokeball which contains a legendary pokemon either Uxie, Azelf, Mesprit, Dialga, Palkia, Giratina, Regigigas, Heatran, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus. | ||
+ | |||
+ | Full form- DP stops time just like clock out only that you don't do the bomb throwing. The DP will send a metal ball from MSCF. Time will satrt again and DP will pass it to another player, keep passing until it gets white! Then whoever it has must activate there crystal star and does a massive 500% damage. | ||
+ | |||
+ | Overdrive Form- DP will swallow the star and become Shaymin, Also these are it's moves. | ||
+ | B: Leech Seed | ||
+ | B+Smash: Magical Leaf | ||
+ | B+Up: Vine Whip | ||
+ | B+Down: Defense Curl | ||
+ | A: Headbutt | ||
+ | A+Smash: Lucky Chant | ||
+ | A+Up: Energy Ball | ||
+ | A+Down: Body Slam | ||
+ | Final: Seed Flare | ||
+ | Katana: Smooth Rock | ||
+ | Taunt: TBA | ||
+ | Description: TBA | ||
+ | Winning quotes: | ||
+ | 1#Jumps high, and lands perfectly, saying 0x1e201cShaymin0x1e201d. | ||
+ | 2#Glows, using Synthesis, and just smiles at the screen. | ||
+ | 3#Digs underground, and jumps back up, like Monty Mole in MSCF | ||
+ | |||
+ | ====MarioBros777==== | ||
+ | Standard Form- The star gets shattered and then fixes it self to look like a sword drastically increasing it's power. | ||
+ | |||
+ | Medium Form- Just like supernova in PMTTYD only you have to draw the lines over your enemies and can do massive damage. | ||
+ | |||
+ | Full Form- Turns into a creature sort of like a a bird and then increasing it's speed, attack, defense and how high you can jump. Also increase allies stats as well. | ||
+ | |||
+ | Overdrive Form- Turns into something similar to Uniju's Katana only that it has 6 powers. Fire, ice, wind, chrono, (like grass or ground) dark and light. Just by slashing the sword shoots an elemental blast. | ||
+ | |||
+ | *A= Chrono | ||
+ | *A+Smash= Wind | ||
+ | *A+Up= Fire | ||
+ | *A+Down= Ice | ||
+ | *B= Light | ||
+ | *B+Smash= Dark | ||
+ | *B+A+360 on control stick= A full 6 elemental blast (takes a while to charge) | ||
+ | |||
+ | ====Snack==== | ||
+ | Standard Form- His star bursts and then turns into food then chucks it at his enemies. | ||
+ | |||
+ | Medium Form- Shoots a wave of food at his enemies which can be done rapidly but the damage decrease every time he does a lot of waves. | ||
+ | |||
+ | Full Form- His star infuses with himself and then he can shoot food at his own will. Also he has the ability to fly. | ||
+ | |||
+ | Overdrive Form- TBA | ||
===Rules=== | ===Rules=== | ||
This isn't like a normal Super Smash Game. This game is out of it's league. Well for a start instead of 2-3 minutes there are 10-20 minute battles (depending on who you versus) Also there is a crowd which does good and bad things depending on how much damage you take. There are two ways to kill an enemy. One way is the original where the player has to knock out the opponent. The other way is to do at least 700% Damage. When an player knocks out the enemy the enemy doesn't have their damage back to 0% damage, it is still the same before they got knocked out. The only way to get back to 0% is by getting KO'ed when you get to 700% Damage. | This isn't like a normal Super Smash Game. This game is out of it's league. Well for a start instead of 2-3 minutes there are 10-20 minute battles (depending on who you versus) Also there is a crowd which does good and bad things depending on how much damage you take. There are two ways to kill an enemy. One way is the original where the player has to knock out the opponent. The other way is to do at least 700% Damage. When an player knocks out the enemy the enemy doesn't have their damage back to 0% damage, it is still the same before they got knocked out. The only way to get back to 0% is by getting KO'ed when you get to 700% Damage. | ||
+ | ==Tournament mode== | ||
+ | There are a few place which holds a tournament. Some places are Fruit Salad Island, Keystone Island and Tournament Island. These are contests which are held once a day. | ||
==Modes== | ==Modes== | ||
Yes there are modes!!! Don't you know anything well let us continue | Yes there are modes!!! Don't you know anything well let us continue |
Current revision as of 01:35, 11 August 2007
DO NOT EDIT THIS PAGE ONLY THE PEOPLE WHO I GIVE PERMISSION MAY DO SO!!!! Also if you feel offened by the storyline please tell me and I will change it although it's not finished yet!!! MarioBros777
Mario Wiki: The 10 Swords is a basic game for all people who are good or bad at the Super Smash series. This will be exactly like SmashBros.com only the updates are on weekends except if I don't go to school. As the title says there will be only 10 characters to play.
Contents |
Characters
So far only these characters confirmed:
Storyline
This is about an organization like the Black Katanas only this is more secret so secret that we will reveal bit by bit on the storyline!
This is an organization which is about guarding the sacred Talismans. Each person occupies an guards a talisman. The Talismans are:
- Pokemon DP-Pokemon Talisman- Battles with Pokemon completely obsessed with them. Talisman's power is Speed!
- MarioBros777-Mar-Lui Talisman- Completely obsessed with Mario All-Rounder in it's Talismans power. Also the most active one in the group! And can change into two forms!
- Uniju-Ice Talisman- He can stay in the cold for so long same like me. His talisman's power is Strength!
- Wayoshi- Yoshi Talisman- Obsessed with Yoshi's even have Yoshi powers! His talisman's power is Tech!
- YellowYoshi398- Light Aura Talisman- The most Holiest person you will ever see light follows him! His talisman's power is Tricky.
- Snack- Food Talisman- He's a good chef and can make good food! His talisman power is Defense.
- RAP- Creative Talisman- I got to give this guy credit he created the talismans! His Power is All-Round.
- Toadbert101- Healing Talisman- He's a good guy but he's good at healing anyone if they are in trouble. His talisman's power is healing.
- Smiddle- Sigma Talisman- He's the smartest guy in the group! MB and RAP give him ideas for his inventions. His talisman's power is skill. He also helped RAP make the talisman.
- Aipom- ???- TBA
These talismans are what keeps this world together. It was always peaceful in this town. Until a Dark Lord came! The Dark Lord was one that was destroyed when only MarioBros777, Wayoshi, Pokemon DP, RAP and Smiddle were here. They sealed the demon away with all there power but to see him alive was horrible. Wayoshi thought of the same strategy but we knew it ain't going to work cause he's seen it before. Terror spread through out the land reaching out to many places such as Smashville and Community Place. This was frightening so RAP decided to go with Smiddle to plan a way. MarioBros777 and Wayoshi wanted to follow them to see the plans! Smiddle came with the base of the machine which was meant to seal the Dark Lord forever but it wasn't powerful enough even though with all the talismans! So they decided to fight the Dark Lord! Well things turned out horrible Wayoshi got knocked out when he tried to jump on the Dark Lord. Yellow Yoshi had enough strength to defend himself against it.Snack got flattened cause of the Dark Lord. Uniju tried his hardest with the talisman but didn't work. RAP and Smiddle were busy planing. Toadbert was taking the injured inside and healing them. Uniju and DP were going along with Toadbert to accompany him. Until when Toadbert got knocked out by the Dark Lord Uniju was controlled by the Dark Lord which then fought Yellow Yoshi. DP was just staring at the Dark Lord. MarioBros777 thought told to DP not to tell anybody about this move otherwise... DP agreed to MarioBros777. OK! As he pulled out a katana and the talisman he pierced thorough the Talisman creating an aura to defend people and drove the Dark Lord back for a certain amount of time. DP was stunned to see this power. Once more DP spoke what was that? That was my... Ender of Finale. If by time you will learn this move Yellow Yoshi came out of the battle victorious with Uniju back to normal. Toadbert was conscious again and start to heal everybody.
Next time DP will learn this Ender of Finale and Wayoshi has a shocking surprise!
Moves
So far the only moves that are confirmed are.
Snack
B: Smash Punch A basic, weak jab that can be used consecutively and rapidly.
B+Smash: Cookie Shuriken Snack throws a large, chocolate covered cookie. But watch out! It has dangerous sharp edges.
B+Up: Snack Spiral Snack uses his wings to do a quick upward spiral.
B+Down: Onion Ring Barrage Snack creates a bunch of onion rings that cover the ground around him. Touching them gives a small amount of damage.
A: Decoy Snack's dark side comes out of his body and floats around to protect Snack from attacks. However, it has two major weaknesses. One, the decoy is slow and will often not be fast enough to get in the way of the attack, and two, Snack's health is spread across two entitys, so whenever an attack hits Snack, he takes double damage. If the decoy takes too much damage, it will automatically merge with Snack. Press A again at any time to merge the decoy back into Snack's body.
A+Smash: Snack Slide Snack slides along the ground, knocking enemys out of the way, but not damaging them much
A+Up: Jump Attack Snack jumps into the air while punching upwards to attack airborne enemys.
A+Down: Horizontal Spiral Like Snack Spiral, but on a horizontal plane.
Final: Dark SnackServ Snack becomes enraged, and enters his dark form. He then flies around causing huge damage to everything.
Katana: Demon Release Snack allows his dark side to partly take over his body, greatly increasing his speed and his resistence to attacks. However, this comes at the price of slippery controls, and Snack will lose health if he doesn't keep moving.
End of Finale: Final Release SnackServ's dark form completly leaves his body, taking a nearly featureless, spindly humanoid form made of black energy that has Snack coming out of it's back. There is an immense, demonic roar, and a massive explosion, which hurts everyone but Snack. For the next 15 seconds, the screen is in black and white, and slowly fades into color, and everyone except Snack moves slowly.
Taunt: Waves his wings around and says "Next Order Please, Losers" in a cocky tone of voice.
Description: Snack is not a strong attacker, but he is fast and nimble, and has many moves that help a skilled player evade and sneak-attack opponents.
Winning quotes: (all spoken in a cocky tone of voice) "Next Order Please, Losers", "That was a piece of cake", and "Easier than Pie"
Uniju
- B: Seizure Blast Does not deal much damage, but throw the player further then most attacks would
- A: Button Throw Uniju will simply throw one of his controller buttons
- B+Down: Button shield Uniju's buttons shield him while you hold down the button
- A+Down: Button Mash ???
- B+Smash: Dash Uniju moves forward quickly
- A+Smash: Button Toss Same as Button Throw but throws it farther and does less damage
- B+Up: Seizure Blast(Up) ???
- A+Up: Button Toss(Up) ???
- Final Smash: UniBlast Uniju will send all his buttons flying around hitting things, and then have them all mash together exploding
- Taunt: Uniju will make a bored look towards the screen
- Winning quotes: He does not talk, but looks very happy when he wins
MarioBros777
Since MarioBros777 is 2 people the player has to choose which you use before you battle
- B:Mario : Fire Ball This does more than Burn people it affects them through out the battle until they get KO.
- B:??? : Cherry Blossom This Move does about 30% Damage you must Flash Step or this doesn't work.
- B+Up:??? : Senbonzakura This is the initial release for this character. Making bits of swords as Cherry Blossoms.
- B+Up:Mario : Super Jump Good move for recovering when you fall or doing about 10% Damage.
- B+Smash:Mario : Cape Helpful for reflecting projectiles and turn people around. Also good for something!
- B+Smash:??? : Flash Step This move gets you up from the ground also good for the B move.
- B+Down:Mario : Mario Bros. This Move will choose random bros. attacks to hit your enemy!
- B+Down:??? : Senbonzakura Kageyoshi The Final Release of this character Makes more swords come out and has a
different form if you know how to activate it!
- A:Mario : Punch A weak move which can be pressed rapidly to do more
- A+Smash:Mario : Fire Smash A Strong Smash move which knocks the opponent away!
- A+Up:Mario : Hook Kick A fast but not powerful move to knock enemies!
- A+Down:Mario : TBA
- A:??? : Sword Slash Just random sword slashing which does medium amount of damage.
- A+Smash:??? : Sword Smash A Strong move which knocks the enemy in a really far distance!
- A+Up:??? : Sword Uppercut An attack which focuses on slashing the enemy good on when the enemy falls down.
- A+Down:??? : Focus A stance where even the fastest of moves can be seen. This postion cannot be moved until you press A.
- Final Smash:Mario : Mario Finale Creates a big blast which hits all enemies and does about 70% Damage
- Final Smash: ??? : Hakuteiken Creates two enormous wings. This attack does 10 hits. First it does a spell then a stronger version of cherry blossom the slashes the enemy then does a final devastating move to KO the opponent.
- Katana: Mario : Mario's Rage Absorbs the Katana and enrages him and does 17 hits. If an ally dies it is more powerful!
- Katana: ??? : Shattered Blade This move will shatter the katana into the ground and then come up again to surround all enemies after there will be a massive sword falling down to pierce the enemy.
- Talisman: Mario: Tri-Attack Does an attack with 3 elements Fire-Burn Ice-Freeze and Thunder-Paralyze. All have 33.33% chance of doing one of those 3.
- Talisman: ???: Defense Up This is a move which creates a barrier so that the enemy can't hit the person who is protected for 10 seconds. Also will boost defense by 2 until the end of the battle.
- Ender of Finale: Mario: The 2 Blow Precision This is a move which was used early in the storyline. It was a mixture of protection and a attacking use. This is a strong attack to use and is a risky move.
- Ender of Finale: ???: ??? TBA It has got to do something with either protecting strongly or/and attacking strongly as was shown in a trailer.
- Taunt: Mario : Grows to an enormous size and sometimes says lets-a-go!
- Taunt: ??? : Really all he says is don't get cocky or don't be so trivial!
Smiddle
- B: Ketchup Shooter Smiddle shoots tomato ketchup from a squeeze package.
- Smash B: L33t Shield Smiddle hides under his 1337 Pod.
- B+Up: Soi Soi Soi Smiddle can hover with his 1337 Pod. Later, he can use a parachute to make him able to fall slower. It also hurts enemies coming from above.
- B+Down: Head Asplosion Smiddle's head explodes. The longer B is held, the bigger the explosion is.
- A Smiddle snaps his fingers.
- A (while running): Zidaner A running headbutt.
- A+Smash: Materazzi'd A very strong headbutt.
- A+Up: Uppercut
- A+Down: Lil' Quake Smiddle hops and lands hardly on the ground, making a small earthquake.
- Final: Waffaltastic A large waffle slams down from the heaven. Hits many enemies at a time.
- Katana: Ketchup Rampage Shoots ketchup a lot, able to aim almost everywhere.
- Talisman: TBA
- Taunt: Eats a waffle.
- Description: Smiddle's normal attacks do not hurt very much, and he's not really fast, but he's a good jumper and his special moves are relatively powerful, and all of his ranged attacks can be aimed skillishly.
- Winning quote "J00 N00BZ R PWN€D."
Toadbert101
B: Finger Poke
B+Smash: Power Slam
B+Up: Head But
B+Down: Head Spin
A: *Sticks out Tongue*
A+Smash: POW Punch
A+Up: Heals someone
A+Down: Mega Burp
Taunt: Shakes butt
Description: Toadbert101 is not a really good attacker but when he heals someone, they are almost completely free of damage.
Winning quotes: "lalalalalalalalala!" ; "I will beat you (In YMCA rythm)
Wayoshi
I had to do this for him so let's continue...
B: Egg Throw- Just throwing random colored eggs at the enemy.
B+Smash: Tongue- Stick's out his tongue out and swallows the enemy. Then spits out again.
B+Up: Jump Boost- Just makes an extra boost by spinning if a double jump won't make it. Also good for damaging enemies.
RAP
- Ice Ball (B+Up):
RAP will pull out his wand and tries to whirl it to cast a Ball of Ice to a player to freeze. To make it stronger, the player has to use the Control stick to rotate around so the Ice Ball will make the freeze time last longer. To get it out from the frozen ice, the player has to repeatedly press A until the player is free.
- Koopa Shell (B+Down):
RAP will go in his Koopa Shell if the player uses this move and holds it. This special move protects RAP from many various attack moves. Additionally, any character who steps on RAP in the shell will deal with the damage. The major drawback is that the player in the Koopa Shell can be also easily knocked out from the stage by an attack. Let got the Control Stick and RAP will pop out from the Koopa Shell.
- Burst of Laugher (B+Left or Right):
A simple move that RAP loves to do, laugh! After attacking someone with his moves or the items he used on a character, the player can use this move to a character that has been attacked by RAP depending which side is the character in. The player would use it toward the attacked character, if the player holds long about 2 seconds; the character is humiliated as the player's attack power is cut by half temporary.
Pokemon DP
- B: Crunch, simply bites the opponent, he can grab a hold of the opponent, similar to Bowser’s Koopa Klaw.
- A: Headbutt, just like Pikachu’s A move.
- B+Down: Earthquake, shakes the ground, and damages players in range, similar to Venusaur.
- A+Down: Tail Whip, swipes his tail around, like Pikachu.
- B+Smash: Razor Leaf, shoots a leaf across the stadium, similar to Link’s Bow.
- A+Smash: Tackle, barges forward with a tackle.
- B+Up: Leaf Storm, blasts leaves underneath him, and the force pushes him up.
- A+Up: Bite, points his face upwards, and bites the foe.
- Final Smash: Wood Hammer, summons a Giant Wooden Hammer to smash the ground, severely injuring the opponents. Causes 50% of damage on Pokemon DP.
- Taunt: TBA
- Winning quotes: TBA
YellowYoshi398
- A: Charge YellowYoshi398 ducks and builds up energy for a direct punching attack. The damage done by this attack varies on how long YellowYoshi398 ducks, and he is vulernable while ducking.
- A+Smash: Light Rain Summons three tears of light to fall from random places at the top of the screen. This move is effective if it manages to hit YellowYoshi398's opponents.
- A+Up: Soaring Spring YellowYoshi398 jumps high above the screen and lands down on a random location, almost instantly KOing anyone he hits. This move is dangerous as YellowYoshi398 can easily fall into pits while performing it.
- A+Down: Deadly Dash YellowYoshi398 runs a short while in the direction he is facing. Though weak, this move can launch others into the air surprisingly well.
- B: Spin YellowYoshi398 spins around. Anyone who is hit by this move (which only lasts a mere second) will be damaged, though it is not powerful enough to shoot even light characters into the air at all.
- B+Up: Spiny Toss Mimicking a Lakitu, YellowYoshi398 throws a Spiny Egg into the air. This egg greatly damages any who hit it, and releases a Spiny (who slowly walks in a random direction, continually damaging opponents he collides with) upon collision with the ground.
- B+Down: Super Shield A powerful shield surrounds YellowYoshi398, though it only lasts for 3.98 seconds. During this amount of time, though, he is impossible to damage; this move can only be used on the ground.
- B+Smash: Light Force YellowYoshi398 kindles a sphere of light in his hands. Though vulernable while doing so, anyone who touches him from the front will be hurt.
- Katana: Light Flare One half of YellowYoshi398's oponents are randomly chosen to be hit by flares of light traveling from the bottom of the screen to the top.
- Final Smash: Light Ray A huge beam of light travels from the right side of the screen to the left, harming any of YellowYoshi398's opponents who fall in its path.
- Ender of Finale: Light Boom YellowYoshi398 shakes with rage and all his opponents are engulfed in spheres of pure light, heavily damaging them.
- Taunt: YellowYoshi398 spins around and strikes a victory pose.
- Winning quotes: "Well, I guess I won..."
- Description: YellowYoshi398, a fast, slippery character with an average jump, has a wide variety of moves, each one different and full of surprises. It takes a true super player to master this lightweight character's abilities.
More Soon!!!
Enemies
These are just some of the enemies that will appear in 10 Swords:
- PLUMs(Main Boss)
- WL(Boss)
- Bean (Helper of PLUMs)
- The 10 Shadow Swords (Evil versions of 10 Swords)
Items
The only Item confirmed is A Smash Ball to perform Final Smash and A Katana to release out a certain power! Also immunity is there...
Smash Ball
This is an item worth using because it releases your power to go full on. These are moves which can only be performed twice in battle (Unlike once in SSBB) These moves are devastating but not as powerful as...
Katana
THE KATANA! Is a special move that is powerful move which is stronger than Final Smash cause it lasts for 3-4 minutes and can only be performed once! Also some peoples Katanas are just powerful blasts which is still fine.
Kido Ball
WOW staright from Bleach this is where you use Kido both destrctive and binding. all are from Bleach so you should know what they are. You don't know what they are *gasp* well here they are I think:
Bakudō (binding spells)
- 1. Restrain-Locks a target's arms in place behind their back.
- 4. Crawling Rope- An energy rope entangles a target's arms.
- 9. Strike— Engulfs a target in red light, completely paralyzing them.
- Incantation: Disintegrate, black dog of Rondanini! Perusal, burning tribute, tear away your own throat
- 58. Summoning of the Tracking Sparrows— Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
- Incantation: Heart of the South, Eye of the North, Fingertip of the West, Heel of the East, arrive with the wind and depart with the rain
- 61. Six Rods Light Restraint— Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
- Incantation: Carriage of thunder, chasm of a spinning wheel, divide this light into six
- 75. Quintet of 1 Iron Pillars Summons five incredibly tall and thick pillars to pin a target to the ground.
- Incantation: Walls of ironsand, pagoda of a Buddhist priest, glowing iron fireflies, standing upright silent to the end
- 77. Heavenly Rickshaws in Silken Air— Transmits messages to anyone within Soul Society. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
- Incantation: Net of black and white! 22 bridges, 66 diadems. Footprints, visitor from afar, sharp peak, turning earth, cloak of night, sea of clouds, blue squadron. Fill a great circle and race through the heavens
- 99, Part 1.Seal — Binds the arms of a target with spiritual fabric and iron shafts
- 99, Part 2. Great seal — This spell covers a target from head to toe with spiritual fabric (first song), stabs them with numerous metal blades (second song), and then smashes them with an immense metal cube (final song)
- Incantation: First song: Halting fabric! Second song: Hundred linked bolts! Final song: Great seal of the final taboo!
Hadō (destructive spells)
- 4. White Lightning— Fires a concentrated bolt of lightning from the caster's forefinger.
- 31. Red Fire — Fires a ball of red energy at a target.
- Incantation: Oh ruler! Mask of blood and flesh, all creation, fluttering wings, ye who bears the name of Man! Inferno and pandemonium, the partition of the sea surges, moving on to the south
- 33. Pale Fire, Crash Down— Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
- Incantation: Oh ruler! Mask of blood and flesh, all creation, fluttering wings, ye who bears the name of Man! Truth and temperance, stand your claws but slightly upon the wall of innocent dreams
- 54. Abolishing Flames — Incinerates a target completely.
- 63. Thunder Roar Cannon— Fires a massive wave of yellow energy at a target.
- Incantation: Scatter, bones of the beast! Tower, red crystal, ring of steel. If moving it is the wind, if stopped it is the sky. The timbre of striking lances fills the empty castle
- 63. Twin Lotus Pale Fire, Crash Down— Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. This spell is equally as difficult to cast and control as Raikōhō, therefore they both share the same number.
- Incantation: Mask of flesh and blood, all creation, fluttering wings, ye who bears the name of Man! Carve a twin lotus upon the wall of pale fire, the abyss of the inferno waits in the distant heaven
- 90. Black Coffin— Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.
Immunity
Immunity hey... Ya there is immunity for these things!
- Burn
- Freeze
- Paralyze
- All-round
- Defense
Burn
Well isn't it obvious you get immune to burn! *GASP* well it's only for the battle and mission mode only anyway!
Freeze
Same thing as above only that you are immune to the cold! Did I forget to mention that when it is the opposite you get double damage! Well now you know so be careful. It's a cruel world in 10 Swords!
Paralyze
I like this one because you can't have any bad points like double damage well it ain't such a cruel world after all!
All-Round
Oh! This is going to be sweet... You get immune to everything like freeze and burn etc. It also protects you from damage for a while as well!
Defense
Well it doesn't damage you that's it it is rarely seen as it can last for the whole battle! This item is used in mission 55 The Dark Lord Returns! When Wayoshi and Pokemon DP... Actually I'll tell you in the missions sections...
Items will be updated at a later date!
Stages
There are many stages in 10 Swords such stages are:
Petal Field
This is a stage where it is full of ground so that the only way to KO an enemy is to fully kill him or knock him out! The stage is a big grassland where there are lots of flowers around! What's that you say there is a game that has this stage similar to this! O Really? I didn't see. You must be dreaming!
City Brawl
WOW!!! Ain't this creative a stage with so little space so that the opponent can get knocked easily and there's little space to fight them! Well I'll be there's a UFO right over there and I'll tell you the rest when you get the game!
More stages will be on this section when I get time!!!!!!!
Other Things
There will be other things to happen like Bros. Moves which I am going to introduce now!
Bros. Attacks
These are attacks that were compulsory to learn when you joined The 10 Swords. These are just some of them!
- Uniju, Snack and MarioBros777 - The Finale - Strikes an opponent with a devastating three sword combo! Although Uniju and Snack need to get Katanas and MarioBros needs to be in ??? form!
- Wayoshi, Pokemon DP and Uniju - The Critical Strike - Wayoshi first throws eight eggs at the enemy to surround them then Pokemon DP will summon 2 Pokemon to hit there weak spot then finally Uniju Brings up a massive block of ice to do a "Final Blow" and does massive damage!
- RAP, MarioBros777, Toadbert101 and Smiddle - The Blue Flash - This is a special move which can only be performed twice in the match. This attack does massive damage if timed RAP will first release his talisman to confuse the person by drawing lines then MarioBros does a massive fireball which he will throw in the sky the Toadbert will then turn it blue to make it hotter then finally Smiddle will have heat-proof gloves, then will whack the fireball then Flash Step across it. Hit the opponent then the fireball will hit the enemy!
- Everyone - Golden Blast - This is a move that is highly skilled and can only be done once in battle. Everyone must be in it to use it. Such missions as The One Who Returns and Oh No! This is a force not to meddle with as one step incorrect can lead you into doom! This is a blast with all things golden. Wayoshi will Throw one Golden egg up into the sky followed by Snack's Golden food! Then Smiddle's Golden Book, after MarioBros Golden Fireball, followed by Pokemon DP's Golden Ball, then Toadbert's Golden Mushroom, with YellowYoshi's Light Aura to make it stronger, RAP's Creative Talisman will flash and he has to chuck it up once that is done! Finally Uniju, Snack, Wayoshi will put the ammo in a specially made since they are the only ones who are heat proof and MarioBros777, Smiddle and Toadbert will then fire the shot at the enemy disintegrating it to a speck.
Star Power
This is intriguing so it's called! Star Power was discovered by Wayoshi as he is obsessed with PMTTYD so he brought them over and tried to make power out of them. This was a big project and Uniju and Snack helped in the process, it was so hard that MarioBros, DP and RAP had to help and then after sometime they found this! Sort of like Soul slayers in Bleach these are alive and real people. They have 4 releases and are also used in MW: VGM the releases are. Standard form, Medium form, Full form and Overdrive form. Overdrive form was found by Wayoshi and MarioBros777. This took a long time to do and RAP and DP had to help in the process and they found a way to actually go to Overdrive.
These are all of the moves that the people will learn but we'll start of where the crystal stars will be found:
- MarioBros777 - Mission 1
- Pokemon DP - Mission 5
- Wayoshi - Mission 12
- Uniju - Mission 26
- Snack - Mission 23
- Toadbert101 - Mission 14
- RAP - Mission 6
- YellowYoshi398 - Mission 34
- Aipom - Mission 40
- Smiddle - Mission 27
Now let's start with the moves now:
Toadbert101
Standard Form- Just a normal star which can heal health.
Medium Form- Opens a time-limit if the enemy doesn't KO Toadbert101 in that time then he will go into a mode where everyone is healed to full.
Full Form- This covers Toadbert in a magical aura which then allows him to do 400% of damage and heal everyone in the process.
Overdrive Form- This makes Toadbert fully absorb the star which covers his entire body blue doing a massive 600% damage, also reviving KO'ed players.
Pokemon DP
Standard Form- The crystal star will split into 4. Then will turn into a Pokeball and sends out a random pokemon.
Medium Form- A pokeball which contains a legendary pokemon either Uxie, Azelf, Mesprit, Dialga, Palkia, Giratina, Regigigas, Heatran, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus.
Full form- DP stops time just like clock out only that you don't do the bomb throwing. The DP will send a metal ball from MSCF. Time will satrt again and DP will pass it to another player, keep passing until it gets white! Then whoever it has must activate there crystal star and does a massive 500% damage.
Overdrive Form- DP will swallow the star and become Shaymin, Also these are it's moves. B: Leech Seed B+Smash: Magical Leaf B+Up: Vine Whip B+Down: Defense Curl A: Headbutt A+Smash: Lucky Chant A+Up: Energy Ball A+Down: Body Slam Final: Seed Flare Katana: Smooth Rock Taunt: TBA Description: TBA Winning quotes: 1#Jumps high, and lands perfectly, saying 0x1e201cShaymin0x1e201d. 2#Glows, using Synthesis, and just smiles at the screen. 3#Digs underground, and jumps back up, like Monty Mole in MSCF
MarioBros777
Standard Form- The star gets shattered and then fixes it self to look like a sword drastically increasing it's power.
Medium Form- Just like supernova in PMTTYD only you have to draw the lines over your enemies and can do massive damage.
Full Form- Turns into a creature sort of like a a bird and then increasing it's speed, attack, defense and how high you can jump. Also increase allies stats as well.
Overdrive Form- Turns into something similar to Uniju's Katana only that it has 6 powers. Fire, ice, wind, chrono, (like grass or ground) dark and light. Just by slashing the sword shoots an elemental blast.
- A= Chrono
- A+Smash= Wind
- A+Up= Fire
- A+Down= Ice
- B= Light
- B+Smash= Dark
- B+A+360 on control stick= A full 6 elemental blast (takes a while to charge)
Snack
Standard Form- His star bursts and then turns into food then chucks it at his enemies.
Medium Form- Shoots a wave of food at his enemies which can be done rapidly but the damage decrease every time he does a lot of waves.
Full Form- His star infuses with himself and then he can shoot food at his own will. Also he has the ability to fly.
Overdrive Form- TBA
Rules
This isn't like a normal Super Smash Game. This game is out of it's league. Well for a start instead of 2-3 minutes there are 10-20 minute battles (depending on who you versus) Also there is a crowd which does good and bad things depending on how much damage you take. There are two ways to kill an enemy. One way is the original where the player has to knock out the opponent. The other way is to do at least 700% Damage. When an player knocks out the enemy the enemy doesn't have their damage back to 0% damage, it is still the same before they got knocked out. The only way to get back to 0% is by getting KO'ed when you get to 700% Damage.
Tournament mode
There are a few place which holds a tournament. Some places are Fruit Salad Island, Keystone Island and Tournament Island. These are contests which are held once a day.
Modes
Yes there are modes!!! Don't you know anything well let us continue
Missions Mode
The mission mode is like... Well it's like normal missions in games only that you can use your powers outside battles which will be like Super Mario Sunshine only that it will be there will be a bigger stage and more than one person carrying out the mission. It's like Sly only with the people actually there and helping you fight.
Mission 1: The Beginning
This is the most simplest mission ever!!! This is a training mission where you learn all your moves!!! Also it is a great chance to get use to brawl mode. Fighting people until your done...
Mission 2: The Beginning Part II
Same thing only how to go on Platform mode!!! After this you start real missions now so good for that!!!
Smash Time
This is the most obvious mode and original it's a VS against everybody there's actually a cut scene of actually learning their talisman's power as their talismans are real people! Same rules apply as in Super Smash and time limit is now 10 minutes. Although it can be changed like the time and the items.
Smash ABC
This is the top secret Training Room where you can practice your moves such as your Final Smash or Talisman power. Also it's a great time if you are a beginner. It's Great to see the Master to get advice or to upgrade your power. Such things are:
- Attack
- Defence
- Speed
- Accuracy
- Health
- Magic
There are many more modes which will never be shown in any other Super Smash Game! Well at least I think....
Music
Ya, there's music and good ones like for the stages *sigh* well anyway there's only two stages so these are the music for them:
- Petal Fields - This Music
- City Brawl - This Music