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Niz and Masterminds
[1] Niz Iron Heroes
[2] Niz and Dragons
[3] Niz of Darkness
[4] Niz Exalted
Games
Golden Age of Freedom
Freedom-City setting game
Let’s beat up some Nazis!
- Set in WW2, Freedomverse. Thus, a Kitchen-Sink setting, but remember Golden Age tendencies.
- In other words: Pulp heroes, Supers with shtick powers they make as much use of as possible, etc.
- This is pretty much just a general concept of a game, not so much a specific plot or storyline.
- Character Creation - Power Level 8, 120 Power Points.
- Yes, re-enacting the last moment of American glory, and the last fairly-clearly delineated war, in modern history. Plus, Cthulhu might get involved.
Timeline
There won’t be much in the way of historical accuracy here. I know about as much about WW2 as you know about something you don’t know much about.
- It’s February, 1942. So far, nothing has changed from the normal timeline.
Characters
Dwellers in the System
Paragons setting game
Paragons are those who have awakened to an amazing truth. Everyone is inside of a computer system.
- The Breakout is the moment where a paragon sees the Code. Not everyone can handle it however and plenty of paragons either blank the memory, interpret it as magical writings or the name of God, or some other phenomenon. Others understand to some degree what they saw.
- Normal people cannot comprehend this truth. Attempting to tell them always results in the Paragon being thought of as odd, probably due to their powers.
- The real world is active memory, the Imageria is basically stored memory (hard drive). Some believe that beyond the Abyss, a paragon would awaken fully and escape the system.
- Not all paragons wish to escape, there are many who enjoy the power they wield in the only world they have ever known.
- Character Creation - make a 50 power point human, then add 100PP to make them a super. Power Level 10.
- Two of the NPC Paragons are assumed to exist: Patriot and Proteus. Others may be used but are not necessarily assumed.