Main Page
From Mutantsandniz
(Difference between revisions)
(→Dwellers in the System) |
(→Dwellers in the System) |
||
Line 14: | Line 14: | ||
* Not all paragons wish to escape, there are many who enjoy the power they wield in the only world they have ever known. | * Not all paragons wish to escape, there are many who enjoy the power they wield in the only world they have ever known. | ||
* Character Creation - make a 50 power point human, then add 100PP to make them a super. Power Level 10. | * Character Creation - make a 50 power point human, then add 100PP to make them a super. Power Level 10. | ||
+ | * Two of the NPC Paragons are assumed to exist: Patriot and Proteus. Others may be used but are not necessarily assumed. |
Revision as of 19:19, 7 February 2008
Niz and Masterminds
[1] Niz Iron Heroes
[2] Niz and Dragons
[3] Niz of Darkness
[4] Niz Exalted
Games
Dwellers in the System
Paragons setting game
Paragons are those who have awakened to an amazing truth. Everyone is inside of a computer system.
- The Breakout is the moment where a paragon sees the Code. Not everyone can handle it however and plenty of paragons either blank the memory, interpret it as magical writings or the name of God, or some other phenomenon. Others understand to some degree what they saw.
- Normal people cannot comprehend this truth. Attempting to tell them always results in the Paragon being thought of as odd, probably due to their powers.
- The real world is active memory, the Imageria is basically stored memory (hard drive). Some believe that beyond the Abyss, a paragon would awaken fully and escape the system.
- Not all paragons wish to escape, there are many who enjoy the power they wield in the only world they have ever known.
- Character Creation - make a 50 power point human, then add 100PP to make them a super. Power Level 10.
- Two of the NPC Paragons are assumed to exist: Patriot and Proteus. Others may be used but are not necessarily assumed.