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==Character Creation== | ==Character Creation== | ||
- | + | === Step One: Mortal Generation === | |
+ | Characters should be generated per standard as printed in the ''World of Darkness'' core rulebook. Please speak with the Storyteller on any specific merits from outside of this book. | ||
- | + | === Step Two: The Orpheus Template === | |
- | + | # Select Shade. Please note required virtue and/or vice, bonus attribute dot, and primary/banned horrors. | |
+ | # Select Lament. Please note their advantages and disadvantages. | ||
+ | # Select two additional skill specialties. | ||
+ | # Select three stains. | ||
+ | # Record Vitality (5), Morality (10-Spite), and Spite (10-Morality). | ||
+ | ==== Shade ==== | ||
Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity. | Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity. | ||
- | Banshee | + | '''Banshee''' |
- | + | * '''Favored Virtue/Vice:''' Charity or Pride | |
- | + | * '''Favored Attribute:''' Presence or Wits | |
- | + | * '''Favored Horror:''' Wail | |
- | + | * '''Banned Horror:''' Helter Skelter | |
- | + | ||
- | + | ||
- | + | '''Haunter''' | |
+ | * '''Favored Virtue/Vice:''' Prudence or Sloth | ||
+ | * '''Favored Attribute:''' Dexterity or Intelligence | ||
+ | * '''Favored Horror:''' Inhabit | ||
+ | * '''Banned Horror:''' Forebode | ||
- | + | '''Marrow''' | |
- | + | * '''Favored Virtue/Vice:''' Fortitude or Envy | |
- | + | * '''Favored Attribute:''' Stamina or Presence | |
- | + | * '''Favored Horror:''' Flesh Flux | |
- | + | * '''Banned Horror:''' Bedlam | |
- | + | ||
- | + | ||
- | + | '''Phantasm''' | |
+ | * '''Favored Virtue/Vice:''' Faith or Greed | ||
+ | * '''Favored Attribute:''' Manipulation or Composure | ||
+ | * '''Favored Horror:''' Bedlam | ||
+ | * '''Banned Horror:''' Inhabit | ||
- | + | '''Poltergeist''' | |
+ | * '''Favored Virtue/Vice:''' Justice or Wrath | ||
+ | * '''Favored Attribute:''' Strength or Wits | ||
+ | * '''Favored Horror:''' Helter Skelter | ||
+ | * '''Banned Horror:''' Unearthly Repose | ||
- | + | '''Skinrider''' | |
+ | * '''Favored Virtue/Vice:''' Temperance or Lust | ||
+ | * '''Favored Attribute:''' Manipulation or Resolve | ||
+ | * '''Favored Horror:''' Puppetry | ||
+ | * '''Banned Horror:''' Flesh Flux | ||
- | + | '''Wisp''' | |
+ | * '''Favored Virtue/Vice:''' Hope or Gluttony | ||
+ | * '''Favored Attribute:''' Dexterity or Presence | ||
+ | * '''Favored Horror:''' Unearthly Repose | ||
+ | * '''Banned Horror:''' Puppetry | ||
- | 7. Record | + | ==== Lament ==== |
+ | Each Lament has it's own special abilities and drawbacks. | ||
+ | |||
+ | '''Hue''' | ||
+ | *'''Type:''' Deceased | ||
+ | *'''Quality:''' Hues can easily access the dark power of Stains. By spending 2 vitality per Stain they can have them active for a scene. | ||
+ | *'''Drawback:''' Hues are dim ghosts, not able to hold as much Vitality as others can. They have a maximum Vitality of 7. | ||
+ | |||
+ | '''Sleeper''' | ||
+ | *'''Type:''' Living | ||
+ | *'''Quality:''' They can shunt Spite points directly to their body as bashing damage. | ||
+ | *'''Drawback:''' They do not regain Vitality naturally, they must receive it from other spooks or tap spite for it. | ||
+ | |||
+ | '''Skimmer''' | ||
+ | *'''Type:''' Living | ||
+ | *'''Quality:''' They can move freely from their body to spirit form and they regenerate 1 Vitality every hour while in body. | ||
+ | *'''Drawback:''' Instead of taking Vitality damage from attacks they take Bashing damage to their body which cannot heal until they return to it. They lose one Vitality per hour while projecting. | ||
+ | |||
+ | '''Spirit''' | ||
+ | *'''Type:''' Deceased | ||
+ | *'''Quality:''' Begins play with 5 extra merit dots. | ||
+ | *'''Drawback:''' Also begins play with a Spectral double intent on materializing as often as it can and messing with the character's life. It gets stronger as Spite increases and if destroyed will reappear. | ||
+ | |||
+ | ==== Vitality ==== | ||
+ | Record Vitality (5) which can be raised with Merit points at a cost of 2 each. | ||
+ | |||
+ | ==== Spite versus Morality ==== | ||
+ | Spite is (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act. | ||
+ | |||
+ | ==== Stains ==== | ||
+ | Stains are listed in both the '''Orpheus''' corebook and '''Shades of Grey'''. As a note, Spectre Thorns are also applicable, with permission to the Storyteller. | ||
==The Cast== | ==The Cast== | ||
+ | [[Davin Metzger]]- Former DJ, now serving as a rather... irregular Orpheus operative. <BR> | ||
+ | [[Hannah Williams]] - Starving writer who became much more flexible after joining Orpheus. Played by Quick.<br> | ||
+ | [[John O'Noakes]]- Ex-Teacher, currently Orpheus's resident in house spirit. Played by BB. <br> |
Current revision as of 01:08, 14 April 2008
Contents |
[edit] Character Creation
[edit] Step One: Mortal Generation
Characters should be generated per standard as printed in the World of Darkness core rulebook. Please speak with the Storyteller on any specific merits from outside of this book.
[edit] Step Two: The Orpheus Template
- Select Shade. Please note required virtue and/or vice, bonus attribute dot, and primary/banned horrors.
- Select Lament. Please note their advantages and disadvantages.
- Select two additional skill specialties.
- Select three stains.
- Record Vitality (5), Morality (10-Spite), and Spite (10-Morality).
[edit] Shade
Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity.
Banshee
- Favored Virtue/Vice: Charity or Pride
- Favored Attribute: Presence or Wits
- Favored Horror: Wail
- Banned Horror: Helter Skelter
Haunter
- Favored Virtue/Vice: Prudence or Sloth
- Favored Attribute: Dexterity or Intelligence
- Favored Horror: Inhabit
- Banned Horror: Forebode
Marrow
- Favored Virtue/Vice: Fortitude or Envy
- Favored Attribute: Stamina or Presence
- Favored Horror: Flesh Flux
- Banned Horror: Bedlam
Phantasm
- Favored Virtue/Vice: Faith or Greed
- Favored Attribute: Manipulation or Composure
- Favored Horror: Bedlam
- Banned Horror: Inhabit
Poltergeist
- Favored Virtue/Vice: Justice or Wrath
- Favored Attribute: Strength or Wits
- Favored Horror: Helter Skelter
- Banned Horror: Unearthly Repose
Skinrider
- Favored Virtue/Vice: Temperance or Lust
- Favored Attribute: Manipulation or Resolve
- Favored Horror: Puppetry
- Banned Horror: Flesh Flux
Wisp
- Favored Virtue/Vice: Hope or Gluttony
- Favored Attribute: Dexterity or Presence
- Favored Horror: Unearthly Repose
- Banned Horror: Puppetry
[edit] Lament
Each Lament has it's own special abilities and drawbacks.
Hue
- Type: Deceased
- Quality: Hues can easily access the dark power of Stains. By spending 2 vitality per Stain they can have them active for a scene.
- Drawback: Hues are dim ghosts, not able to hold as much Vitality as others can. They have a maximum Vitality of 7.
Sleeper
- Type: Living
- Quality: They can shunt Spite points directly to their body as bashing damage.
- Drawback: They do not regain Vitality naturally, they must receive it from other spooks or tap spite for it.
Skimmer
- Type: Living
- Quality: They can move freely from their body to spirit form and they regenerate 1 Vitality every hour while in body.
- Drawback: Instead of taking Vitality damage from attacks they take Bashing damage to their body which cannot heal until they return to it. They lose one Vitality per hour while projecting.
Spirit
- Type: Deceased
- Quality: Begins play with 5 extra merit dots.
- Drawback: Also begins play with a Spectral double intent on materializing as often as it can and messing with the character's life. It gets stronger as Spite increases and if destroyed will reappear.
[edit] Vitality
Record Vitality (5) which can be raised with Merit points at a cost of 2 each.
[edit] Spite versus Morality
Spite is (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.
[edit] Stains
Stains are listed in both the Orpheus corebook and Shades of Grey. As a note, Spectre Thorns are also applicable, with permission to the Storyteller.
[edit] The Cast
Davin Metzger- Former DJ, now serving as a rather... irregular Orpheus operative.
Hannah Williams - Starving writer who became much more flexible after joining Orpheus. Played by Quick.
John O'Noakes- Ex-Teacher, currently Orpheus's resident in house spirit. Played by BB.