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==Character Creation==
==Character Creation==
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First: create a mortal nWoD character as normal.
+
=== Step One: Mortal Generation ===
 +
Characters should be generated per standard as printed in the ''World of Darkness'' core rulebook. Please speak with the Storyteller on any specific merits from outside of this book.
-
Second: Apply Orpheus template.
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=== Step Two: The Orpheus Template ===
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1. Choose Shade and Lament.
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# Select Shade. Please note required virtue and/or vice, bonus attribute dot, and primary/banned horrors.
 +
# Select Lament. Please note their advantages and disadvantages.
 +
# Select two additional skill specialties.
 +
# Select three stains.
 +
# Record Vitality (5), Morality (10-Spite), and Spite (10-Morality).
 +
==== Shade ====
Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity.  
Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity.  
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Banshee: Virtue: Charity.  Vice: Pride. <br>
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'''Banshee'''
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Haunter: Virtue: Prudence. Vice: Sloth. <br>
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* '''Favored Virtue/Vice:''' Charity or Pride
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Poltergeist: Virtue: Justice. Vice: Wrath. <br>
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* '''Favored Attribute:''' Presence or Wits
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Skinrider: Virtue: Temperance. Vice: Lust. <br>
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* '''Favored Horror:''' Wail
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Wisp: Virtue: Hope or Charity. Vice: Gluttony or Greed. <br>
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* '''Banned Horror:''' Helter Skelter
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Phantasm: Virtue: Faith or Hope. Vice: Lust or Pride  <br>
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-
Marrow: Virtue: Fortitude or Justice. Vice: Sloth or Gluttony. <br>
+
-
2. Add 1 Attribute point to one of your Shade's favored Attributes.<br>
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'''Haunter'''
 +
* '''Favored Virtue/Vice:''' Prudence or Sloth
 +
* '''Favored Attribute:''' Dexterity or Intelligence
 +
* '''Favored Horror:''' Inhabit
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* '''Banned Horror:''' Forebode
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Banshee: Presence or Wits<br>
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'''Marrow'''
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Haunter: Dexterity or Intelligence<br>
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* '''Favored Virtue/Vice:''' Fortitude or Envy
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Poltergeist: Strength or Wits<br>
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* '''Favored Attribute:''' Stamina or Presence
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Skinrider: Manipulation or Resolve<br>
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* '''Favored Horror:''' Flesh Flux
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Wisp: Dexterity or Presence<br>
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* '''Banned Horror:''' Bedlam
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Phantasm: Manipulation or Composure<br>
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Marrow: Stamina or Presence<br>
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3. Add 2 bonus skill specialties.
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'''Phantasm'''
 +
* '''Favored Virtue/Vice:''' Faith or Greed
 +
* '''Favored Attribute:''' Manipulation or Composure
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* '''Favored Horror:''' Bedlam
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* '''Banned Horror:''' Inhabit
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4. You automatically gain your Shade's favored Horror.
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'''Poltergeist'''
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* '''Favored Virtue/Vice:''' Justice or Wrath
 +
* '''Favored Attribute:''' Strength or Wits
 +
* '''Favored Horror:''' Helter Skelter
 +
* '''Banned Horror:''' Unearthly Repose
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5. Record Vitality (5) which can be raised with Merit points at a cost of 2 each.
+
'''Skinrider'''
 +
* '''Favored Virtue/Vice:''' Temperance or Lust
 +
* '''Favored Attribute:''' Manipulation or Resolve
 +
* '''Favored Horror:''' Puppetry
 +
* '''Banned Horror:''' Flesh Flux
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6. Record Spite (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.
+
'''Wisp'''
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* '''Favored Virtue/Vice:''' Hope or Gluttony
 +
* '''Favored Attribute:''' Dexterity or Presence
 +
* '''Favored Horror:''' Unearthly Repose
 +
* '''Banned Horror:''' Puppetry
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7. Record Stains. (3)
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==== Lament ====
 +
Each Lament has it's own special abilities and drawbacks.
 +
 
 +
'''Hue'''
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*'''Type:''' Deceased
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*'''Quality:''' Hues can easily access the dark power of Stains. By spending 2 vitality per Stain they can have them active for a scene.
 +
*'''Drawback:''' Hues are dim ghosts, not able to hold as much Vitality as others can. They have a maximum Vitality of 7.
 +
 
 +
'''Sleeper'''
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*'''Type:''' Living
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*'''Quality:''' They can shunt Spite points directly to their body as bashing damage.
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*'''Drawback:''' They do not regain Vitality naturally, they must receive it from other spooks or tap spite for it.
 +
 
 +
'''Skimmer'''
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*'''Type:''' Living
 +
*'''Quality:''' They can move freely from their body to spirit form and they regenerate 1 Vitality every hour while in body.
 +
*'''Drawback:''' Instead of taking Vitality damage from attacks they take Bashing damage to their body which cannot heal until they return to it. They lose one Vitality per hour while projecting.
 +
 
 +
'''Spirit'''
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*'''Type:''' Deceased
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*'''Quality:''' Begins play with 5 extra merit dots.
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*'''Drawback:''' Also begins play with a Spectral double intent on materializing as often as it can and messing with the character's life. It gets stronger as Spite increases and if destroyed will reappear.
 +
 
 +
==== Vitality ====
 +
Record Vitality (5) which can be raised with Merit points at a cost of 2 each.  
 +
 
 +
==== Spite versus Morality ====
 +
Spite is (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.
 +
 
 +
==== Stains ====
 +
Stains are listed in both the '''Orpheus''' corebook and '''Shades of Grey'''. As a note, Spectre Thorns are also applicable, with permission to the Storyteller.
==The Cast==
==The Cast==
 +
[[Davin Metzger]]- Former DJ, now serving as a rather... irregular Orpheus operative. <BR>
 +
[[Hannah Williams]] - Starving writer who became much more flexible after joining Orpheus.  Played by Quick.<br>
 +
[[John O'Noakes]]- Ex-Teacher, currently Orpheus's resident in house spirit. Played by BB. <br>

Current revision as of 01:08, 14 April 2008

Contents

[edit] Character Creation

[edit] Step One: Mortal Generation

Characters should be generated per standard as printed in the World of Darkness core rulebook. Please speak with the Storyteller on any specific merits from outside of this book.

[edit] Step Two: The Orpheus Template

  1. Select Shade. Please note required virtue and/or vice, bonus attribute dot, and primary/banned horrors.
  2. Select Lament. Please note their advantages and disadvantages.
  3. Select two additional skill specialties.
  4. Select three stains.
  5. Record Vitality (5), Morality (10-Spite), and Spite (10-Morality).

[edit] Shade

Your Shade must conform to either the Virtue or Vice listed for it. This Virtue or Vice was the deciding factor in what Shade they would take upon becoming a Post Life Entity.

Banshee

  • Favored Virtue/Vice: Charity or Pride
  • Favored Attribute: Presence or Wits
  • Favored Horror: Wail
  • Banned Horror: Helter Skelter

Haunter

  • Favored Virtue/Vice: Prudence or Sloth
  • Favored Attribute: Dexterity or Intelligence
  • Favored Horror: Inhabit
  • Banned Horror: Forebode

Marrow

  • Favored Virtue/Vice: Fortitude or Envy
  • Favored Attribute: Stamina or Presence
  • Favored Horror: Flesh Flux
  • Banned Horror: Bedlam

Phantasm

  • Favored Virtue/Vice: Faith or Greed
  • Favored Attribute: Manipulation or Composure
  • Favored Horror: Bedlam
  • Banned Horror: Inhabit

Poltergeist

  • Favored Virtue/Vice: Justice or Wrath
  • Favored Attribute: Strength or Wits
  • Favored Horror: Helter Skelter
  • Banned Horror: Unearthly Repose

Skinrider

  • Favored Virtue/Vice: Temperance or Lust
  • Favored Attribute: Manipulation or Resolve
  • Favored Horror: Puppetry
  • Banned Horror: Flesh Flux

Wisp

  • Favored Virtue/Vice: Hope or Gluttony
  • Favored Attribute: Dexterity or Presence
  • Favored Horror: Unearthly Repose
  • Banned Horror: Puppetry

[edit] Lament

Each Lament has it's own special abilities and drawbacks.

Hue

  • Type: Deceased
  • Quality: Hues can easily access the dark power of Stains. By spending 2 vitality per Stain they can have them active for a scene.
  • Drawback: Hues are dim ghosts, not able to hold as much Vitality as others can. They have a maximum Vitality of 7.

Sleeper

  • Type: Living
  • Quality: They can shunt Spite points directly to their body as bashing damage.
  • Drawback: They do not regain Vitality naturally, they must receive it from other spooks or tap spite for it.

Skimmer

  • Type: Living
  • Quality: They can move freely from their body to spirit form and they regenerate 1 Vitality every hour while in body.
  • Drawback: Instead of taking Vitality damage from attacks they take Bashing damage to their body which cannot heal until they return to it. They lose one Vitality per hour while projecting.

Spirit

  • Type: Deceased
  • Quality: Begins play with 5 extra merit dots.
  • Drawback: Also begins play with a Spectral double intent on materializing as often as it can and messing with the character's life. It gets stronger as Spite increases and if destroyed will reappear.

[edit] Vitality

Record Vitality (5) which can be raised with Merit points at a cost of 2 each.

[edit] Spite versus Morality

Spite is (10 - Morality). Any action that increases your Spite decreases Morality and vice versa. Spite will always be (10 - Morality) and Morality will always be (10 - Spite) in a balancing act.

[edit] Stains

Stains are listed in both the Orpheus corebook and Shades of Grey. As a note, Spectre Thorns are also applicable, with permission to the Storyteller.

[edit] The Cast

Davin Metzger- Former DJ, now serving as a rather... irregular Orpheus operative.
Hannah Williams - Starving writer who became much more flexible after joining Orpheus. Played by Quick.
John O'Noakes- Ex-Teacher, currently Orpheus's resident in house spirit. Played by BB.

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